1 nonSquare.vert 2 Shader version: 120 3 0:? Sequence 4 0:15 Function Definition: main( ( global void) 5 0:15 Function Parameters: 6 0:? Sequence 7 0:20 move second child to first child ( temp 2-component vector of float) 8 0:20 'a' ( temp 2-component vector of float) 9 0:20 vector-times-matrix ( temp 2-component vector of float) 10 0:20 'v3' ( in 3-component vector of float) 11 0:20 'm23' ( temp 2X3 matrix of float) 12 0:21 move second child to first child ( temp 2-component vector of float) 13 0:21 'b' ( temp 2-component vector of float) 14 0:21 matrix-times-vector ( temp 2-component vector of float) 15 0:21 'm32' ( uniform 3X2 matrix of float) 16 0:21 'v3' ( in 3-component vector of float) 17 0:23 move second child to first child ( temp 4-component vector of float) 18 0:23 'gl_Position' ( gl_Position 4-component vector of float Position) 19 0:24 add ( temp 4-component vector of float) 20 0:24 add ( temp 4-component vector of float) 21 0:24 add ( temp 4-component vector of float) 22 0:23 add ( temp 4-component vector of float) 23 0:23 Construct vec4 ( temp 4-component vector of float) 24 0:23 matrix-times-vector ( temp 3-component vector of float) 25 0:23 matrix-multiply ( temp 3X3 matrix of float) 26 0:23 'm23' ( temp 2X3 matrix of float) 27 0:23 'm32' ( uniform 3X2 matrix of float) 28 0:23 'v3' ( in 3-component vector of float) 29 0:23 Constant: 30 0:23 0.000000 31 0:24 matrix-times-vector ( temp 4-component vector of float) 32 0:24 Constant: 33 0:24 3.000000 34 0:24 6.000000 35 0:24 0.000000 36 0:24 0.000000 37 0:24 9.000000 38 0:24 12.000000 39 0:24 0.000000 40 0:24 0.000000 41 0:24 15.000000 42 0:24 18.000000 43 0:24 0.000000 44 0:24 0.000000 45 0:24 21.000000 46 0:24 24.000000 47 0:24 0.000000 48 0:24 0.000000 49 0:24 'v4' ( in 4-component vector of float) 50 0:24 Constant: 51 0:24 50.000000 52 0:24 110.000000 53 0:24 170.000000 54 0:24 230.000000 55 0:24 Constant: 56 0:24 30.000000 57 0:24 60.000000 58 0:24 0.000000 59 0:24 0.000000 60 0:24 Constant: 61 0:24 20.000000 62 0:24 10.000000 63 0:24 6.000000 64 0:24 5.000000 65 0:? Linker Objects 66 0:? 'v3' ( in 3-component vector of float) 67 0:? 'v4' ( in 4-component vector of float) 68 0:? 'm32' ( uniform 3X2 matrix of float) 69 0:? 'cv2' ( const 2-component vector of float) 70 0:? 10.000000 71 0:? 20.000000 72 0:? 'm24' ( const 2X4 matrix of float) 73 0:? 3.000000 74 0:? 0.000000 75 0:? 0.000000 76 0:? 0.000000 77 0:? 0.000000 78 0:? 3.000000 79 0:? 0.000000 80 0:? 0.000000 81 0:? 'm42' ( const 4X2 matrix of float) 82 0:? 1.000000 83 0:? 2.000000 84 0:? 3.000000 85 0:? 4.000000 86 0:? 5.000000 87 0:? 6.000000 88 0:? 7.000000 89 0:? 8.000000 90 91 92 Linked vertex stage: 93 94 95 Shader version: 120 96 0:? Sequence 97 0:15 Function Definition: main( ( global void) 98 0:15 Function Parameters: 99 0:? Sequence 100 0:20 move second child to first child ( temp 2-component vector of float) 101 0:20 'a' ( temp 2-component vector of float) 102 0:20 vector-times-matrix ( temp 2-component vector of float) 103 0:20 'v3' ( in 3-component vector of float) 104 0:20 'm23' ( temp 2X3 matrix of float) 105 0:21 move second child to first child ( temp 2-component vector of float) 106 0:21 'b' ( temp 2-component vector of float) 107 0:21 matrix-times-vector ( temp 2-component vector of float) 108 0:21 'm32' ( uniform 3X2 matrix of float) 109 0:21 'v3' ( in 3-component vector of float) 110 0:23 move second child to first child ( temp 4-component vector of float) 111 0:23 'gl_Position' ( gl_Position 4-component vector of float Position) 112 0:24 add ( temp 4-component vector of float) 113 0:24 add ( temp 4-component vector of float) 114 0:24 add ( temp 4-component vector of float) 115 0:23 add ( temp 4-component vector of float) 116 0:23 Construct vec4 ( temp 4-component vector of float) 117 0:23 matrix-times-vector ( temp 3-component vector of float) 118 0:23 matrix-multiply ( temp 3X3 matrix of float) 119 0:23 'm23' ( temp 2X3 matrix of float) 120 0:23 'm32' ( uniform 3X2 matrix of float) 121 0:23 'v3' ( in 3-component vector of float) 122 0:23 Constant: 123 0:23 0.000000 124 0:24 matrix-times-vector ( temp 4-component vector of float) 125 0:24 Constant: 126 0:24 3.000000 127 0:24 6.000000 128 0:24 0.000000 129 0:24 0.000000 130 0:24 9.000000 131 0:24 12.000000 132 0:24 0.000000 133 0:24 0.000000 134 0:24 15.000000 135 0:24 18.000000 136 0:24 0.000000 137 0:24 0.000000 138 0:24 21.000000 139 0:24 24.000000 140 0:24 0.000000 141 0:24 0.000000 142 0:24 'v4' ( in 4-component vector of float) 143 0:24 Constant: 144 0:24 50.000000 145 0:24 110.000000 146 0:24 170.000000 147 0:24 230.000000 148 0:24 Constant: 149 0:24 30.000000 150 0:24 60.000000 151 0:24 0.000000 152 0:24 0.000000 153 0:24 Constant: 154 0:24 20.000000 155 0:24 10.000000 156 0:24 6.000000 157 0:24 5.000000 158 0:? Linker Objects 159 0:? 'v3' ( in 3-component vector of float) 160 0:? 'v4' ( in 4-component vector of float) 161 0:? 'm32' ( uniform 3X2 matrix of float) 162 0:? 'cv2' ( const 2-component vector of float) 163 0:? 10.000000 164 0:? 20.000000 165 0:? 'm24' ( const 2X4 matrix of float) 166 0:? 3.000000 167 0:? 0.000000 168 0:? 0.000000 169 0:? 0.000000 170 0:? 0.000000 171 0:? 3.000000 172 0:? 0.000000 173 0:? 0.000000 174 0:? 'm42' ( const 4X2 matrix of float) 175 0:? 1.000000 176 0:? 2.000000 177 0:? 3.000000 178 0:? 4.000000 179 0:? 5.000000 180 0:? 6.000000 181 0:? 7.000000 182 0:? 8.000000 183 184