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      1 nonSquare.vert
      2 Shader version: 120
      3 0:? Sequence
      4 0:15  Function Definition: main( ( global void)
      5 0:15    Function Parameters: 
      6 0:?     Sequence
      7 0:20      move second child to first child ( temp 2-component vector of float)
      8 0:20        'a' ( temp 2-component vector of float)
      9 0:20        vector-times-matrix ( temp 2-component vector of float)
     10 0:20          'v3' ( in 3-component vector of float)
     11 0:20          'm23' ( temp 2X3 matrix of float)
     12 0:21      move second child to first child ( temp 2-component vector of float)
     13 0:21        'b' ( temp 2-component vector of float)
     14 0:21        matrix-times-vector ( temp 2-component vector of float)
     15 0:21          'm32' ( uniform 3X2 matrix of float)
     16 0:21          'v3' ( in 3-component vector of float)
     17 0:23      move second child to first child ( temp 4-component vector of float)
     18 0:23        'gl_Position' ( gl_Position 4-component vector of float Position)
     19 0:24        add ( temp 4-component vector of float)
     20 0:24          add ( temp 4-component vector of float)
     21 0:24            add ( temp 4-component vector of float)
     22 0:23              add ( temp 4-component vector of float)
     23 0:23                Construct vec4 ( temp 4-component vector of float)
     24 0:23                  matrix-times-vector ( temp 3-component vector of float)
     25 0:23                    matrix-multiply ( temp 3X3 matrix of float)
     26 0:23                      'm23' ( temp 2X3 matrix of float)
     27 0:23                      'm32' ( uniform 3X2 matrix of float)
     28 0:23                    'v3' ( in 3-component vector of float)
     29 0:23                  Constant:
     30 0:23                    0.000000
     31 0:24                matrix-times-vector ( temp 4-component vector of float)
     32 0:24                  Constant:
     33 0:24                    3.000000
     34 0:24                    6.000000
     35 0:24                    0.000000
     36 0:24                    0.000000
     37 0:24                    9.000000
     38 0:24                    12.000000
     39 0:24                    0.000000
     40 0:24                    0.000000
     41 0:24                    15.000000
     42 0:24                    18.000000
     43 0:24                    0.000000
     44 0:24                    0.000000
     45 0:24                    21.000000
     46 0:24                    24.000000
     47 0:24                    0.000000
     48 0:24                    0.000000
     49 0:24                  'v4' ( in 4-component vector of float)
     50 0:24              Constant:
     51 0:24                50.000000
     52 0:24                110.000000
     53 0:24                170.000000
     54 0:24                230.000000
     55 0:24            Constant:
     56 0:24              30.000000
     57 0:24              60.000000
     58 0:24              0.000000
     59 0:24              0.000000
     60 0:24          Constant:
     61 0:24            20.000000
     62 0:24            10.000000
     63 0:24            6.000000
     64 0:24            5.000000
     65 0:?   Linker Objects
     66 0:?     'v3' ( in 3-component vector of float)
     67 0:?     'v4' ( in 4-component vector of float)
     68 0:?     'm32' ( uniform 3X2 matrix of float)
     69 0:?     'cv2' ( const 2-component vector of float)
     70 0:?       10.000000
     71 0:?       20.000000
     72 0:?     'm24' ( const 2X4 matrix of float)
     73 0:?       3.000000
     74 0:?       0.000000
     75 0:?       0.000000
     76 0:?       0.000000
     77 0:?       0.000000
     78 0:?       3.000000
     79 0:?       0.000000
     80 0:?       0.000000
     81 0:?     'm42' ( const 4X2 matrix of float)
     82 0:?       1.000000
     83 0:?       2.000000
     84 0:?       3.000000
     85 0:?       4.000000
     86 0:?       5.000000
     87 0:?       6.000000
     88 0:?       7.000000
     89 0:?       8.000000
     90 
     91 
     92 Linked vertex stage:
     93 
     94 
     95 Shader version: 120
     96 0:? Sequence
     97 0:15  Function Definition: main( ( global void)
     98 0:15    Function Parameters: 
     99 0:?     Sequence
    100 0:20      move second child to first child ( temp 2-component vector of float)
    101 0:20        'a' ( temp 2-component vector of float)
    102 0:20        vector-times-matrix ( temp 2-component vector of float)
    103 0:20          'v3' ( in 3-component vector of float)
    104 0:20          'm23' ( temp 2X3 matrix of float)
    105 0:21      move second child to first child ( temp 2-component vector of float)
    106 0:21        'b' ( temp 2-component vector of float)
    107 0:21        matrix-times-vector ( temp 2-component vector of float)
    108 0:21          'm32' ( uniform 3X2 matrix of float)
    109 0:21          'v3' ( in 3-component vector of float)
    110 0:23      move second child to first child ( temp 4-component vector of float)
    111 0:23        'gl_Position' ( gl_Position 4-component vector of float Position)
    112 0:24        add ( temp 4-component vector of float)
    113 0:24          add ( temp 4-component vector of float)
    114 0:24            add ( temp 4-component vector of float)
    115 0:23              add ( temp 4-component vector of float)
    116 0:23                Construct vec4 ( temp 4-component vector of float)
    117 0:23                  matrix-times-vector ( temp 3-component vector of float)
    118 0:23                    matrix-multiply ( temp 3X3 matrix of float)
    119 0:23                      'm23' ( temp 2X3 matrix of float)
    120 0:23                      'm32' ( uniform 3X2 matrix of float)
    121 0:23                    'v3' ( in 3-component vector of float)
    122 0:23                  Constant:
    123 0:23                    0.000000
    124 0:24                matrix-times-vector ( temp 4-component vector of float)
    125 0:24                  Constant:
    126 0:24                    3.000000
    127 0:24                    6.000000
    128 0:24                    0.000000
    129 0:24                    0.000000
    130 0:24                    9.000000
    131 0:24                    12.000000
    132 0:24                    0.000000
    133 0:24                    0.000000
    134 0:24                    15.000000
    135 0:24                    18.000000
    136 0:24                    0.000000
    137 0:24                    0.000000
    138 0:24                    21.000000
    139 0:24                    24.000000
    140 0:24                    0.000000
    141 0:24                    0.000000
    142 0:24                  'v4' ( in 4-component vector of float)
    143 0:24              Constant:
    144 0:24                50.000000
    145 0:24                110.000000
    146 0:24                170.000000
    147 0:24                230.000000
    148 0:24            Constant:
    149 0:24              30.000000
    150 0:24              60.000000
    151 0:24              0.000000
    152 0:24              0.000000
    153 0:24          Constant:
    154 0:24            20.000000
    155 0:24            10.000000
    156 0:24            6.000000
    157 0:24            5.000000
    158 0:?   Linker Objects
    159 0:?     'v3' ( in 3-component vector of float)
    160 0:?     'v4' ( in 4-component vector of float)
    161 0:?     'm32' ( uniform 3X2 matrix of float)
    162 0:?     'cv2' ( const 2-component vector of float)
    163 0:?       10.000000
    164 0:?       20.000000
    165 0:?     'm24' ( const 2X4 matrix of float)
    166 0:?       3.000000
    167 0:?       0.000000
    168 0:?       0.000000
    169 0:?       0.000000
    170 0:?       0.000000
    171 0:?       3.000000
    172 0:?       0.000000
    173 0:?       0.000000
    174 0:?     'm42' ( const 4X2 matrix of float)
    175 0:?       1.000000
    176 0:?       2.000000
    177 0:?       3.000000
    178 0:?       4.000000
    179 0:?       5.000000
    180 0:?       6.000000
    181 0:?       7.000000
    182 0:?       8.000000
    183 
    184