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      1 nonVulkan.frag
      2 ERROR: 0:3: 'constant_id' : only allowed when generating SPIR-V 
      3 ERROR: 0:4: 'input_attachment_index' : only allowed when using GLSL for Vulkan 
      4 ERROR: 0:4: 'input_attachment_index' : can only be used with a subpass 
      5 ERROR: 0:5: 'push_constant' : only allowed when using GLSL for Vulkan 
      6 ERROR: 4 compilation errors.  No code generated.
      7 
      8 
      9 Shader version: 450
     10 ERROR: node is still EOpNull!
     11 0:?   Linker Objects
     12 0:?     'arraySize' ( specialization-constant const int)
     13 0:?       12 (const int)
     14 0:?     'foo' ( temp int)
     15 0:?     'ubi' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform int a})
     16 
     17 
     18 Linked fragment stage:
     19 
     20 ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point
     21 
     22 Shader version: 450
     23 ERROR: node is still EOpNull!
     24 0:?   Linker Objects
     25 0:?     'arraySize' ( specialization-constant const int)
     26 0:?       12 (const int)
     27 0:?     'foo' ( temp int)
     28 0:?     'ubi' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform int a})
     29 
     30