1 nonVulkan.frag 2 ERROR: 0:3: 'constant_id' : only allowed when generating SPIR-V 3 ERROR: 0:4: 'input_attachment_index' : only allowed when using GLSL for Vulkan 4 ERROR: 0:4: 'input_attachment_index' : can only be used with a subpass 5 ERROR: 0:5: 'push_constant' : only allowed when using GLSL for Vulkan 6 ERROR: 4 compilation errors. No code generated. 7 8 9 Shader version: 450 10 ERROR: node is still EOpNull! 11 0:? Linker Objects 12 0:? 'arraySize' ( specialization-constant const int) 13 0:? 12 (const int) 14 0:? 'foo' ( temp int) 15 0:? 'ubi' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform int a}) 16 17 18 Linked fragment stage: 19 20 ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point 21 22 Shader version: 450 23 ERROR: node is still EOpNull! 24 0:? Linker Objects 25 0:? 'arraySize' ( specialization-constant const int) 26 0:? 12 (const int) 27 0:? 'foo' ( temp int) 28 0:? 'ubi' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform int a}) 29 30