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      1 pointCoord.frag
      2 Shader version: 100
      3 0:? Sequence
      4 0:5  Function Definition: main( ( global void)
      5 0:5    Function Parameters: 
      6 0:?     Sequence
      7 0:9      Test condition and select ( temp void)
      8 0:9        Condition
      9 0:9        Compare Less Than ( temp bool)
     10 0:9          length ( global mediump float)
     11 0:9            'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord)
     12 0:9          Constant:
     13 0:9            0.300000
     14 0:9        true case
     15 0:10        move second child to first child ( temp highp 4-component vector of float)
     16 0:10          'color' ( temp highp 4-component vector of float)
     17 0:10          texture ( global lowp 4-component vector of float, operation at mediump)
     18 0:10            'sampler' ( uniform lowp sampler2D)
     19 0:10            'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord)
     20 0:9        false case
     21 0:12        move second child to first child ( temp highp 4-component vector of float)
     22 0:12          'color' ( temp highp 4-component vector of float)
     23 0:12          Constant:
     24 0:12            0.000000
     25 0:12            0.000000
     26 0:12            0.000000
     27 0:12            0.000000
     28 0:14      move second child to first child ( temp highp 4-component vector of float)
     29 0:14        'gl_FragColor' ( fragColor mediump 4-component vector of float FragColor)
     30 0:14        'color' ( temp highp 4-component vector of float)
     31 0:?   Linker Objects
     32 0:?     'sampler' ( uniform lowp sampler2D)
     33 
     34 
     35 Linked fragment stage:
     36 
     37 
     38 Shader version: 100
     39 0:? Sequence
     40 0:5  Function Definition: main( ( global void)
     41 0:5    Function Parameters: 
     42 0:?     Sequence
     43 0:9      Test condition and select ( temp void)
     44 0:9        Condition
     45 0:9        Compare Less Than ( temp bool)
     46 0:9          length ( global mediump float)
     47 0:9            'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord)
     48 0:9          Constant:
     49 0:9            0.300000
     50 0:9        true case
     51 0:10        move second child to first child ( temp highp 4-component vector of float)
     52 0:10          'color' ( temp highp 4-component vector of float)
     53 0:10          texture ( global lowp 4-component vector of float, operation at mediump)
     54 0:10            'sampler' ( uniform lowp sampler2D)
     55 0:10            'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord)
     56 0:9        false case
     57 0:12        move second child to first child ( temp highp 4-component vector of float)
     58 0:12          'color' ( temp highp 4-component vector of float)
     59 0:12          Constant:
     60 0:12            0.000000
     61 0:12            0.000000
     62 0:12            0.000000
     63 0:12            0.000000
     64 0:14      move second child to first child ( temp highp 4-component vector of float)
     65 0:14        'gl_FragColor' ( fragColor mediump 4-component vector of float FragColor)
     66 0:14        'color' ( temp highp 4-component vector of float)
     67 0:?   Linker Objects
     68 0:?     'sampler' ( uniform lowp sampler2D)
     69 
     70