1 pointCoord.frag 2 Shader version: 100 3 0:? Sequence 4 0:5 Function Definition: main( ( global void) 5 0:5 Function Parameters: 6 0:? Sequence 7 0:9 Test condition and select ( temp void) 8 0:9 Condition 9 0:9 Compare Less Than ( temp bool) 10 0:9 length ( global mediump float) 11 0:9 'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord) 12 0:9 Constant: 13 0:9 0.300000 14 0:9 true case 15 0:10 move second child to first child ( temp highp 4-component vector of float) 16 0:10 'color' ( temp highp 4-component vector of float) 17 0:10 texture ( global lowp 4-component vector of float, operation at mediump) 18 0:10 'sampler' ( uniform lowp sampler2D) 19 0:10 'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord) 20 0:9 false case 21 0:12 move second child to first child ( temp highp 4-component vector of float) 22 0:12 'color' ( temp highp 4-component vector of float) 23 0:12 Constant: 24 0:12 0.000000 25 0:12 0.000000 26 0:12 0.000000 27 0:12 0.000000 28 0:14 move second child to first child ( temp highp 4-component vector of float) 29 0:14 'gl_FragColor' ( fragColor mediump 4-component vector of float FragColor) 30 0:14 'color' ( temp highp 4-component vector of float) 31 0:? Linker Objects 32 0:? 'sampler' ( uniform lowp sampler2D) 33 34 35 Linked fragment stage: 36 37 38 Shader version: 100 39 0:? Sequence 40 0:5 Function Definition: main( ( global void) 41 0:5 Function Parameters: 42 0:? Sequence 43 0:9 Test condition and select ( temp void) 44 0:9 Condition 45 0:9 Compare Less Than ( temp bool) 46 0:9 length ( global mediump float) 47 0:9 'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord) 48 0:9 Constant: 49 0:9 0.300000 50 0:9 true case 51 0:10 move second child to first child ( temp highp 4-component vector of float) 52 0:10 'color' ( temp highp 4-component vector of float) 53 0:10 texture ( global lowp 4-component vector of float, operation at mediump) 54 0:10 'sampler' ( uniform lowp sampler2D) 55 0:10 'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord) 56 0:9 false case 57 0:12 move second child to first child ( temp highp 4-component vector of float) 58 0:12 'color' ( temp highp 4-component vector of float) 59 0:12 Constant: 60 0:12 0.000000 61 0:12 0.000000 62 0:12 0.000000 63 0:12 0.000000 64 0:14 move second child to first child ( temp highp 4-component vector of float) 65 0:14 'gl_FragColor' ( fragColor mediump 4-component vector of float FragColor) 66 0:14 'color' ( temp highp 4-component vector of float) 67 0:? Linker Objects 68 0:? 'sampler' ( uniform lowp sampler2D) 69 70