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      1 precision.frag
      2 ERROR: 0:3: 'float' : type requires declaration of default precision qualifier 
      3 ERROR: 0:18: 'int' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type 
      4 ERROR: 0:19: 'int' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type 
      5 ERROR: 0:21: 'float' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type 
      6 ERROR: 0:72: 'bool' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type 
      7 ERROR: 0:75: 'structure' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type 
      8 ERROR: 0:76: 'bool' : type cannot have precision qualifier 
      9 ERROR: 7 compilation errors.  No code generated.
     10 
     11 
     12 Shader version: 100
     13 ERROR: node is still EOpNull!
     14 0:5  Function Definition: foo(vf3; ( global lowp 2-component vector of float)
     15 0:5    Function Parameters: 
     16 0:5      'mv3' ( in mediump 3-component vector of float)
     17 0:?     Sequence
     18 0:8      Branch: Return with expression
     19 0:8        vector swizzle ( temp highp 2-component vector of float)
     20 0:8          'hv4' ( temp highp 4-component vector of float)
     21 0:8          Sequence
     22 0:8            Constant:
     23 0:8              0 (const int)
     24 0:8            Constant:
     25 0:8              1 (const int)
     26 0:25  Function Definition: main( ( global void)
     27 0:25    Function Parameters: 
     28 0:27    Sequence
     29 0:27      Sequence
     30 0:27        move second child to first child ( temp highp int)
     31 0:27          'sum' ( temp lowp int)
     32 0:27          add ( temp highp int)
     33 0:27            'global_medium' ( global mediump int)
     34 0:27            'global_high' ( global highp int)
     35 0:29      move second child to first child ( temp mediump 4-component vector of float)
     36 0:29        'gl_FragColor' ( fragColor mediump 4-component vector of float FragColor)
     37 0:29        Construct vec4 ( temp mediump 4-component vector of float)
     38 0:29          'color' ( smooth in mediump 3-component vector of float)
     39 0:29          Constant:
     40 0:29            1.000000
     41 0:32      add second child into first child ( temp highp int)
     42 0:32        'sum' ( temp lowp int)
     43 0:32        'level1_high' ( temp highp int)
     44 0:36      add second child into first child ( temp lowp int)
     45 0:36        'sum' ( temp lowp int)
     46 0:36        'level1_low' ( temp lowp int)
     47 0:41      Sequence
     48 0:41        move second child to first child ( temp mediump float)
     49 0:41          'd' ( temp lowp float)
     50 0:41          distance ( global mediump float)
     51 0:41            'arg1' ( temp lowp float)
     52 0:41            'arg2' ( temp mediump float)
     53 0:?       Sequence
     54 0:45        add second child into first child ( temp lowp int)
     55 0:45          'sum' ( temp lowp int)
     56 0:45          'level2_low' ( temp lowp int)
     57 0:49        add second child into first child ( temp highp int)
     58 0:49          'sum' ( temp lowp int)
     59 0:49          'level2_high' ( temp highp int)
     60 0:58        Loop with condition not tested first
     61 0:58          Loop Condition
     62 0:58          Constant:
     63 0:58            true (const bool)
     64 0:58          Loop Body
     65 0:51          Sequence
     66 0:51            Test condition and select ( temp void)
     67 0:51              Condition
     68 0:51              Constant:
     69 0:51                true (const bool)
     70 0:51              true case
     71 0:?               Sequence
     72 0:54                add second child into first child ( temp mediump int)
     73 0:54                  'sum' ( temp lowp int)
     74 0:54                  'level4_medium' ( temp mediump int)
     75 0:57            add second child into first child ( temp highp int)
     76 0:57              'sum' ( temp lowp int)
     77 0:57              'level3_high' ( temp highp int)
     78 0:60        add second child into first child ( temp highp int)
     79 0:60          'sum' ( temp lowp int)
     80 0:60          'level2_high2' ( temp highp int)
     81 0:63      add second child into first child ( temp lowp int)
     82 0:63        'sum' ( temp lowp int)
     83 0:63        'level1_low3' ( temp lowp int)
     84 0:65      add second child into first child ( temp lowp int)
     85 0:65        'sum' ( temp lowp int)
     86 0:65        add ( temp lowp int)
     87 0:65          Constant:
     88 0:65            4 (const int)
     89 0:65          direct index ( temp lowp int)
     90 0:65            add ( temp lowp 2-component vector of int)
     91 0:65              component-wise multiply ( temp lowp 2-component vector of int)
     92 0:65                Construct ivec2 ( temp lowp 2-component vector of int)
     93 0:65                  'level1_low3' ( temp lowp int)
     94 0:65                Construct ivec2 ( temp lowp 2-component vector of int)
     95 0:65                  'level1_high' ( temp highp int)
     96 0:65              Construct ivec2 ( temp lowp 2-component vector of int)
     97 0:65                Comma ( temp highp int)
     98 0:65                  'level1_low3' ( temp lowp int)
     99 0:65                  'level1_high' ( temp highp int)
    100 0:65            Constant:
    101 0:65              0 (const int)
    102 0:67      texture ( global lowp 4-component vector of float)
    103 0:67        'samplerLow' ( uniform lowp sampler2D)
    104 0:67        Constant:
    105 0:67          0.100000
    106 0:67          0.200000
    107 0:68      texture ( global mediump 4-component vector of float)
    108 0:68        'samplerMed' ( uniform mediump sampler2D)
    109 0:68        Constant:
    110 0:68          0.100000
    111 0:68          0.200000
    112 0:69      texture ( global highp 4-component vector of float)
    113 0:69        'samplerHigh' ( uniform highp sampler2D)
    114 0:69        Constant:
    115 0:69          0.100000
    116 0:69          0.200000
    117 0:?   Linker Objects
    118 0:?     'color' ( smooth in mediump 3-component vector of float)
    119 0:?     'global_medium' ( global mediump int)
    120 0:?     'samplerLow' ( uniform lowp sampler2D)
    121 0:?     'samplerMed' ( uniform mediump sampler2D)
    122 0:?     'samplerHigh' ( uniform highp sampler2D)
    123 0:?     'uint' ( global mediump 4-component vector of float)
    124 0:?     'global_high' ( global highp int)
    125 0:?     'b2' ( global mediump 2-component vector of bool)
    126 
    127 
    128 Linked fragment stage:
    129 
    130 
    131 Shader version: 100
    132 ERROR: node is still EOpNull!
    133 0:25  Function Definition: main( ( global void)
    134 0:25    Function Parameters: 
    135 0:27    Sequence
    136 0:27      Sequence
    137 0:27        move second child to first child ( temp highp int)
    138 0:27          'sum' ( temp lowp int)
    139 0:27          add ( temp highp int)
    140 0:27            'global_medium' ( global mediump int)
    141 0:27            'global_high' ( global highp int)
    142 0:29      move second child to first child ( temp mediump 4-component vector of float)
    143 0:29        'gl_FragColor' ( fragColor mediump 4-component vector of float FragColor)
    144 0:29        Construct vec4 ( temp mediump 4-component vector of float)
    145 0:29          'color' ( smooth in mediump 3-component vector of float)
    146 0:29          Constant:
    147 0:29            1.000000
    148 0:32      add second child into first child ( temp highp int)
    149 0:32        'sum' ( temp lowp int)
    150 0:32        'level1_high' ( temp highp int)
    151 0:36      add second child into first child ( temp lowp int)
    152 0:36        'sum' ( temp lowp int)
    153 0:36        'level1_low' ( temp lowp int)
    154 0:41      Sequence
    155 0:41        move second child to first child ( temp mediump float)
    156 0:41          'd' ( temp lowp float)
    157 0:41          distance ( global mediump float)
    158 0:41            'arg1' ( temp lowp float)
    159 0:41            'arg2' ( temp mediump float)
    160 0:?       Sequence
    161 0:45        add second child into first child ( temp lowp int)
    162 0:45          'sum' ( temp lowp int)
    163 0:45          'level2_low' ( temp lowp int)
    164 0:49        add second child into first child ( temp highp int)
    165 0:49          'sum' ( temp lowp int)
    166 0:49          'level2_high' ( temp highp int)
    167 0:58        Loop with condition not tested first
    168 0:58          Loop Condition
    169 0:58          Constant:
    170 0:58            true (const bool)
    171 0:58          Loop Body
    172 0:51          Sequence
    173 0:51            Test condition and select ( temp void)
    174 0:51              Condition
    175 0:51              Constant:
    176 0:51                true (const bool)
    177 0:51              true case
    178 0:?               Sequence
    179 0:54                add second child into first child ( temp mediump int)
    180 0:54                  'sum' ( temp lowp int)
    181 0:54                  'level4_medium' ( temp mediump int)
    182 0:57            add second child into first child ( temp highp int)
    183 0:57              'sum' ( temp lowp int)
    184 0:57              'level3_high' ( temp highp int)
    185 0:60        add second child into first child ( temp highp int)
    186 0:60          'sum' ( temp lowp int)
    187 0:60          'level2_high2' ( temp highp int)
    188 0:63      add second child into first child ( temp lowp int)
    189 0:63        'sum' ( temp lowp int)
    190 0:63        'level1_low3' ( temp lowp int)
    191 0:65      add second child into first child ( temp lowp int)
    192 0:65        'sum' ( temp lowp int)
    193 0:65        add ( temp lowp int)
    194 0:65          Constant:
    195 0:65            4 (const int)
    196 0:65          direct index ( temp lowp int)
    197 0:65            add ( temp lowp 2-component vector of int)
    198 0:65              component-wise multiply ( temp lowp 2-component vector of int)
    199 0:65                Construct ivec2 ( temp lowp 2-component vector of int)
    200 0:65                  'level1_low3' ( temp lowp int)
    201 0:65                Construct ivec2 ( temp lowp 2-component vector of int)
    202 0:65                  'level1_high' ( temp highp int)
    203 0:65              Construct ivec2 ( temp lowp 2-component vector of int)
    204 0:65                Comma ( temp highp int)
    205 0:65                  'level1_low3' ( temp lowp int)
    206 0:65                  'level1_high' ( temp highp int)
    207 0:65            Constant:
    208 0:65              0 (const int)
    209 0:67      texture ( global lowp 4-component vector of float)
    210 0:67        'samplerLow' ( uniform lowp sampler2D)
    211 0:67        Constant:
    212 0:67          0.100000
    213 0:67          0.200000
    214 0:68      texture ( global mediump 4-component vector of float)
    215 0:68        'samplerMed' ( uniform mediump sampler2D)
    216 0:68        Constant:
    217 0:68          0.100000
    218 0:68          0.200000
    219 0:69      texture ( global highp 4-component vector of float)
    220 0:69        'samplerHigh' ( uniform highp sampler2D)
    221 0:69        Constant:
    222 0:69          0.100000
    223 0:69          0.200000
    224 0:?   Linker Objects
    225 0:?     'color' ( smooth in mediump 3-component vector of float)
    226 0:?     'global_medium' ( global mediump int)
    227 0:?     'samplerLow' ( uniform lowp sampler2D)
    228 0:?     'samplerMed' ( uniform mediump sampler2D)
    229 0:?     'samplerHigh' ( uniform highp sampler2D)
    230 0:?     'uint' ( global mediump 4-component vector of float)
    231 0:?     'global_high' ( global highp int)
    232 0:?     'b2' ( global mediump 2-component vector of bool)
    233 
    234