1 precision.vert 2 ERROR: 0:7: 'sampler/image' : type requires declaration of default precision qualifier 3 ERROR: 0:8: 'sampler/image' : type requires declaration of default precision qualifier 4 ERROR: 0:14: 'sampler/image' : type requires declaration of default precision qualifier 5 ERROR: 3 compilation errors. No code generated. 6 7 8 Shader version: 300 9 ERROR: node is still EOpNull! 10 0:18 Function Definition: main( ( global void) 11 0:18 Function Parameters: 12 0:20 Sequence 13 0:20 Sequence 14 0:20 move second child to first child ( temp highp 4-component vector of float) 15 0:20 't' ( temp highp 4-component vector of float) 16 0:20 texture ( global lowp 4-component vector of float) 17 0:20 's2D' ( uniform lowp sampler2D) 18 0:20 Constant: 19 0:20 0.100000 20 0:20 0.200000 21 0:21 add second child into first child ( temp highp 4-component vector of float) 22 0:21 't' ( temp highp 4-component vector of float) 23 0:21 texture ( global highp 4-component vector of float) 24 0:21 's2Dhigh' ( uniform highp sampler2D) 25 0:21 Constant: 26 0:21 0.100000 27 0:21 0.200000 28 0:22 add second child into first child ( temp highp 4-component vector of float) 29 0:22 't' ( temp highp 4-component vector of float) 30 0:22 texture ( global mediump float) 31 0:22 's2dAS' ( uniform mediump sampler2DArrayShadow) 32 0:22 Constant: 33 0:22 0.500000 34 0:22 0.500000 35 0:22 0.500000 36 0:22 0.500000 37 0:24 move second child to first child ( temp highp 4-component vector of float) 38 0:24 'gl_Position' ( gl_Position highp 4-component vector of float Position) 39 0:24 'pos' ( in highp 4-component vector of float) 40 0:? Linker Objects 41 0:? 'pos' ( in highp 4-component vector of float) 42 0:? 's2D' ( uniform lowp sampler2D) 43 0:? 'sCube' ( uniform lowp samplerCube) 44 0:? 'is2DAbad' ( uniform mediump isampler2DArray) 45 0:? 's2dASbad' ( uniform mediump sampler2DArrayShadow) 46 0:? 's2dAS' ( uniform mediump sampler2DArrayShadow) 47 0:? 'is2DAbad2' ( uniform mediump isampler2DArray) 48 0:? 's2Dhigh' ( uniform highp sampler2D) 49 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 50 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 51 52 53 Linked vertex stage: 54 55 56 Shader version: 300 57 ERROR: node is still EOpNull! 58 0:18 Function Definition: main( ( global void) 59 0:18 Function Parameters: 60 0:20 Sequence 61 0:20 Sequence 62 0:20 move second child to first child ( temp highp 4-component vector of float) 63 0:20 't' ( temp highp 4-component vector of float) 64 0:20 texture ( global lowp 4-component vector of float) 65 0:20 's2D' ( uniform lowp sampler2D) 66 0:20 Constant: 67 0:20 0.100000 68 0:20 0.200000 69 0:21 add second child into first child ( temp highp 4-component vector of float) 70 0:21 't' ( temp highp 4-component vector of float) 71 0:21 texture ( global highp 4-component vector of float) 72 0:21 's2Dhigh' ( uniform highp sampler2D) 73 0:21 Constant: 74 0:21 0.100000 75 0:21 0.200000 76 0:22 add second child into first child ( temp highp 4-component vector of float) 77 0:22 't' ( temp highp 4-component vector of float) 78 0:22 texture ( global mediump float) 79 0:22 's2dAS' ( uniform mediump sampler2DArrayShadow) 80 0:22 Constant: 81 0:22 0.500000 82 0:22 0.500000 83 0:22 0.500000 84 0:22 0.500000 85 0:24 move second child to first child ( temp highp 4-component vector of float) 86 0:24 'gl_Position' ( gl_Position highp 4-component vector of float Position) 87 0:24 'pos' ( in highp 4-component vector of float) 88 0:? Linker Objects 89 0:? 'pos' ( in highp 4-component vector of float) 90 0:? 's2D' ( uniform lowp sampler2D) 91 0:? 'sCube' ( uniform lowp samplerCube) 92 0:? 'is2DAbad' ( uniform mediump isampler2DArray) 93 0:? 's2dASbad' ( uniform mediump sampler2DArrayShadow) 94 0:? 's2dAS' ( uniform mediump sampler2DArrayShadow) 95 0:? 'is2DAbad2' ( uniform mediump isampler2DArray) 96 0:? 's2Dhigh' ( uniform highp sampler2D) 97 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 98 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 99 100