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      1 precision.vert
      2 ERROR: 0:7: 'sampler/image' : type requires declaration of default precision qualifier 
      3 ERROR: 0:8: 'sampler/image' : type requires declaration of default precision qualifier 
      4 ERROR: 0:14: 'sampler/image' : type requires declaration of default precision qualifier 
      5 ERROR: 3 compilation errors.  No code generated.
      6 
      7 
      8 Shader version: 300
      9 ERROR: node is still EOpNull!
     10 0:18  Function Definition: main( ( global void)
     11 0:18    Function Parameters: 
     12 0:20    Sequence
     13 0:20      Sequence
     14 0:20        move second child to first child ( temp highp 4-component vector of float)
     15 0:20          't' ( temp highp 4-component vector of float)
     16 0:20          texture ( global lowp 4-component vector of float)
     17 0:20            's2D' ( uniform lowp sampler2D)
     18 0:20            Constant:
     19 0:20              0.100000
     20 0:20              0.200000
     21 0:21      add second child into first child ( temp highp 4-component vector of float)
     22 0:21        't' ( temp highp 4-component vector of float)
     23 0:21        texture ( global highp 4-component vector of float)
     24 0:21          's2Dhigh' ( uniform highp sampler2D)
     25 0:21          Constant:
     26 0:21            0.100000
     27 0:21            0.200000
     28 0:22      add second child into first child ( temp highp 4-component vector of float)
     29 0:22        't' ( temp highp 4-component vector of float)
     30 0:22        texture ( global mediump float)
     31 0:22          's2dAS' ( uniform mediump sampler2DArrayShadow)
     32 0:22          Constant:
     33 0:22            0.500000
     34 0:22            0.500000
     35 0:22            0.500000
     36 0:22            0.500000
     37 0:24      move second child to first child ( temp highp 4-component vector of float)
     38 0:24        'gl_Position' ( gl_Position highp 4-component vector of float Position)
     39 0:24        'pos' ( in highp 4-component vector of float)
     40 0:?   Linker Objects
     41 0:?     'pos' ( in highp 4-component vector of float)
     42 0:?     's2D' ( uniform lowp sampler2D)
     43 0:?     'sCube' ( uniform lowp samplerCube)
     44 0:?     'is2DAbad' ( uniform mediump isampler2DArray)
     45 0:?     's2dASbad' ( uniform mediump sampler2DArrayShadow)
     46 0:?     's2dAS' ( uniform mediump sampler2DArrayShadow)
     47 0:?     'is2DAbad2' ( uniform mediump isampler2DArray)
     48 0:?     's2Dhigh' ( uniform highp sampler2D)
     49 0:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
     50 0:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
     51 
     52 
     53 Linked vertex stage:
     54 
     55 
     56 Shader version: 300
     57 ERROR: node is still EOpNull!
     58 0:18  Function Definition: main( ( global void)
     59 0:18    Function Parameters: 
     60 0:20    Sequence
     61 0:20      Sequence
     62 0:20        move second child to first child ( temp highp 4-component vector of float)
     63 0:20          't' ( temp highp 4-component vector of float)
     64 0:20          texture ( global lowp 4-component vector of float)
     65 0:20            's2D' ( uniform lowp sampler2D)
     66 0:20            Constant:
     67 0:20              0.100000
     68 0:20              0.200000
     69 0:21      add second child into first child ( temp highp 4-component vector of float)
     70 0:21        't' ( temp highp 4-component vector of float)
     71 0:21        texture ( global highp 4-component vector of float)
     72 0:21          's2Dhigh' ( uniform highp sampler2D)
     73 0:21          Constant:
     74 0:21            0.100000
     75 0:21            0.200000
     76 0:22      add second child into first child ( temp highp 4-component vector of float)
     77 0:22        't' ( temp highp 4-component vector of float)
     78 0:22        texture ( global mediump float)
     79 0:22          's2dAS' ( uniform mediump sampler2DArrayShadow)
     80 0:22          Constant:
     81 0:22            0.500000
     82 0:22            0.500000
     83 0:22            0.500000
     84 0:22            0.500000
     85 0:24      move second child to first child ( temp highp 4-component vector of float)
     86 0:24        'gl_Position' ( gl_Position highp 4-component vector of float Position)
     87 0:24        'pos' ( in highp 4-component vector of float)
     88 0:?   Linker Objects
     89 0:?     'pos' ( in highp 4-component vector of float)
     90 0:?     's2D' ( uniform lowp sampler2D)
     91 0:?     'sCube' ( uniform lowp samplerCube)
     92 0:?     'is2DAbad' ( uniform mediump isampler2DArray)
     93 0:?     's2dASbad' ( uniform mediump sampler2DArrayShadow)
     94 0:?     's2dAS' ( uniform mediump sampler2DArrayShadow)
     95 0:?     'is2DAbad2' ( uniform mediump isampler2DArray)
     96 0:?     's2Dhigh' ( uniform highp sampler2D)
     97 0:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
     98 0:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
     99 
    100