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      1 sample.vert
      2 Shader version: 110
      3 0:? Sequence
      4 0:38  Function Definition: main( ( global void)
      5 0:38    Function Parameters: 
      6 0:40    Sequence
      7 0:40      move second child to first child ( temp 3-component vector of float)
      8 0:40        'color' ( smooth out 3-component vector of float)
      9 0:40        Constant:
     10 0:40          1.000000
     11 0:40          1.000000
     12 0:40          1.000000
     13 0:42      move second child to first child ( temp 4-component vector of float)
     14 0:42        'gl_Position' ( gl_Position 4-component vector of float Position)
     15 0:42        matrix-times-vector ( temp 4-component vector of float)
     16 0:42          'gl_ModelViewProjectionMatrix' ( uniform 4X4 matrix of float)
     17 0:42          'gl_Vertex' ( in 4-component vector of float Vertex)
     18 0:?   Linker Objects
     19 0:?     'color' ( smooth out 3-component vector of float)
     20 
     21 
     22 Linked vertex stage:
     23 
     24 
     25 Shader version: 110
     26 0:? Sequence
     27 0:38  Function Definition: main( ( global void)
     28 0:38    Function Parameters: 
     29 0:40    Sequence
     30 0:40      move second child to first child ( temp 3-component vector of float)
     31 0:40        'color' ( smooth out 3-component vector of float)
     32 0:40        Constant:
     33 0:40          1.000000
     34 0:40          1.000000
     35 0:40          1.000000
     36 0:42      move second child to first child ( temp 4-component vector of float)
     37 0:42        'gl_Position' ( gl_Position 4-component vector of float Position)
     38 0:42        matrix-times-vector ( temp 4-component vector of float)
     39 0:42          'gl_ModelViewProjectionMatrix' ( uniform 4X4 matrix of float)
     40 0:42          'gl_Vertex' ( in 4-component vector of float Vertex)
     41 0:?   Linker Objects
     42 0:?     'color' ( smooth out 3-component vector of float)
     43 
     44