1 sample.vert 2 Shader version: 110 3 0:? Sequence 4 0:38 Function Definition: main( ( global void) 5 0:38 Function Parameters: 6 0:40 Sequence 7 0:40 move second child to first child ( temp 3-component vector of float) 8 0:40 'color' ( smooth out 3-component vector of float) 9 0:40 Constant: 10 0:40 1.000000 11 0:40 1.000000 12 0:40 1.000000 13 0:42 move second child to first child ( temp 4-component vector of float) 14 0:42 'gl_Position' ( gl_Position 4-component vector of float Position) 15 0:42 matrix-times-vector ( temp 4-component vector of float) 16 0:42 'gl_ModelViewProjectionMatrix' ( uniform 4X4 matrix of float) 17 0:42 'gl_Vertex' ( in 4-component vector of float Vertex) 18 0:? Linker Objects 19 0:? 'color' ( smooth out 3-component vector of float) 20 21 22 Linked vertex stage: 23 24 25 Shader version: 110 26 0:? Sequence 27 0:38 Function Definition: main( ( global void) 28 0:38 Function Parameters: 29 0:40 Sequence 30 0:40 move second child to first child ( temp 3-component vector of float) 31 0:40 'color' ( smooth out 3-component vector of float) 32 0:40 Constant: 33 0:40 1.000000 34 0:40 1.000000 35 0:40 1.000000 36 0:42 move second child to first child ( temp 4-component vector of float) 37 0:42 'gl_Position' ( gl_Position 4-component vector of float Position) 38 0:42 matrix-times-vector ( temp 4-component vector of float) 39 0:42 'gl_ModelViewProjectionMatrix' ( uniform 4X4 matrix of float) 40 0:42 'gl_Vertex' ( in 4-component vector of float Vertex) 41 0:? Linker Objects 42 0:? 'color' ( smooth out 3-component vector of float) 43 44