1 simpleFunctionCall.frag 2 WARNING: 0:4: varying deprecated in version 130; may be removed in future release 3 4 Shader version: 150 5 0:? Sequence 6 0:7 Function Definition: foo( ( global 4-component vector of float) 7 0:7 Function Parameters: 8 0:9 Sequence 9 0:9 Branch: Return with expression 10 0:9 'BaseColor' ( smooth in 4-component vector of float) 11 0:12 Function Definition: main( ( global void) 12 0:12 Function Parameters: 13 0:14 Sequence 14 0:14 move second child to first child ( temp 4-component vector of float) 15 0:14 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 16 0:14 Function Call: foo( ( global 4-component vector of float) 17 0:? Linker Objects 18 0:? 'bigColor' ( uniform 4-component vector of float) 19 0:? 'BaseColor' ( smooth in 4-component vector of float) 20 0:? 'd' ( uniform float) 21 22 23 Linked fragment stage: 24 25 26 Shader version: 150 27 0:? Sequence 28 0:7 Function Definition: foo( ( global 4-component vector of float) 29 0:7 Function Parameters: 30 0:9 Sequence 31 0:9 Branch: Return with expression 32 0:9 'BaseColor' ( smooth in 4-component vector of float) 33 0:12 Function Definition: main( ( global void) 34 0:12 Function Parameters: 35 0:14 Sequence 36 0:14 move second child to first child ( temp 4-component vector of float) 37 0:14 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 38 0:14 Function Call: foo( ( global 4-component vector of float) 39 0:? Linker Objects 40 0:? 'bigColor' ( uniform 4-component vector of float) 41 0:? 'BaseColor' ( smooth in 4-component vector of float) 42 0:? 'd' ( uniform float) 43 44