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      1 simpleFunctionCall.frag
      2 WARNING: 0:4: varying deprecated in version 130; may be removed in future release
      3 
      4 Shader version: 150
      5 0:? Sequence
      6 0:7  Function Definition: foo( ( global 4-component vector of float)
      7 0:7    Function Parameters: 
      8 0:9    Sequence
      9 0:9      Branch: Return with expression
     10 0:9        'BaseColor' ( smooth in 4-component vector of float)
     11 0:12  Function Definition: main( ( global void)
     12 0:12    Function Parameters: 
     13 0:14    Sequence
     14 0:14      move second child to first child ( temp 4-component vector of float)
     15 0:14        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
     16 0:14        Function Call: foo( ( global 4-component vector of float)
     17 0:?   Linker Objects
     18 0:?     'bigColor' ( uniform 4-component vector of float)
     19 0:?     'BaseColor' ( smooth in 4-component vector of float)
     20 0:?     'd' ( uniform float)
     21 
     22 
     23 Linked fragment stage:
     24 
     25 
     26 Shader version: 150
     27 0:? Sequence
     28 0:7  Function Definition: foo( ( global 4-component vector of float)
     29 0:7    Function Parameters: 
     30 0:9    Sequence
     31 0:9      Branch: Return with expression
     32 0:9        'BaseColor' ( smooth in 4-component vector of float)
     33 0:12  Function Definition: main( ( global void)
     34 0:12    Function Parameters: 
     35 0:14    Sequence
     36 0:14      move second child to first child ( temp 4-component vector of float)
     37 0:14        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
     38 0:14        Function Call: foo( ( global 4-component vector of float)
     39 0:?   Linker Objects
     40 0:?     'bigColor' ( uniform 4-component vector of float)
     41 0:?     'BaseColor' ( smooth in 4-component vector of float)
     42 0:?     'd' ( uniform float)
     43 
     44