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      1 spv.430.frag
      2 // Module Version 10000
      3 // Generated by (magic number): 80007
      4 // Id's are bound by 24
      5 
      6                               Capability Shader
      7                               Capability Geometry
      8                               Capability MultiViewport
      9                1:             ExtInstImport  "GLSL.std.450"
     10                               MemoryModel Logical GLSL450
     11                               EntryPoint Fragment 4  "main" 9 14 19
     12                               ExecutionMode 4 OriginUpperLeft
     13                               Source GLSL 430
     14                               Name 4  "main"
     15                               Name 9  "color"
     16                               Name 14  "gl_Layer"
     17                               Name 19  "gl_ViewportIndex"
     18                               Decorate 14(gl_Layer) Flat
     19                               Decorate 14(gl_Layer) BuiltIn Layer
     20                               Decorate 19(gl_ViewportIndex) Flat
     21                               Decorate 19(gl_ViewportIndex) BuiltIn ViewportIndex
     22                2:             TypeVoid
     23                3:             TypeFunction 2
     24                6:             TypeFloat 32
     25                7:             TypeVector 6(float) 4
     26                8:             TypePointer Output 7(fvec4)
     27         9(color):      8(ptr) Variable Output
     28               10:    6(float) Constant 1065353216
     29               11:    7(fvec4) ConstantComposite 10 10 10 10
     30               12:             TypeInt 32 1
     31               13:             TypePointer Input 12(int)
     32     14(gl_Layer):     13(ptr) Variable Input
     33 19(gl_ViewportIndex):     13(ptr) Variable Input
     34          4(main):           2 Function None 3
     35                5:             Label
     36                               Store 9(color) 11
     37               15:     12(int) Load 14(gl_Layer)
     38               16:    6(float) ConvertSToF 15
     39               17:    7(fvec4) Load 9(color)
     40               18:    7(fvec4) VectorTimesScalar 17 16
     41                               Store 9(color) 18
     42               20:     12(int) Load 19(gl_ViewportIndex)
     43               21:    6(float) ConvertSToF 20
     44               22:    7(fvec4) Load 9(color)
     45               23:    7(fvec4) VectorTimesScalar 22 21
     46                               Store 9(color) 23
     47                               Return
     48                               FunctionEnd
     49