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      1 spv.IntersectShader.rint
      2 // Module Version 10000
      3 // Generated by (magic number): 80007
      4 // Id's are bound by 71
      5 
      6                               Capability RayTracingNV
      7                               Extension  "SPV_NV_ray_tracing"
      8                1:             ExtInstImport  "GLSL.std.450"
      9                               MemoryModel Logical GLSL450
     10                               EntryPoint IntersectionNV 4  "main" 11 14 20 23 26 33 36 39 42 47 50 56 59
     11                               Source GLSL 460
     12                               SourceExtension  "GL_NV_ray_tracing"
     13                               Name 4  "main"
     14                               Name 9  "v0"
     15                               Name 11  "gl_LaunchIDNV"
     16                               Name 13  "v1"
     17                               Name 14  "gl_LaunchSizeNV"
     18                               Name 18  "v2"
     19                               Name 20  "gl_PrimitiveID"
     20                               Name 22  "v3"
     21                               Name 23  "gl_InstanceID"
     22                               Name 25  "v4"
     23                               Name 26  "gl_InstanceCustomIndexNV"
     24                               Name 31  "v5"
     25                               Name 33  "gl_WorldRayOriginNV"
     26                               Name 35  "v6"
     27                               Name 36  "gl_WorldRayDirectionNV"
     28                               Name 38  "v7"
     29                               Name 39  "gl_ObjectRayOriginNV"
     30                               Name 41  "v8"
     31                               Name 42  "gl_ObjectRayDirectionNV"
     32                               Name 45  "v9"
     33                               Name 47  "gl_RayTminNV"
     34                               Name 49  "v10"
     35                               Name 50  "gl_RayTmaxNV"
     36                               Name 54  "v11"
     37                               Name 56  "gl_ObjectToWorldNV"
     38                               Name 58  "v12"
     39                               Name 59  "gl_WorldToObjectNV"
     40                               Name 63  "iAttr"
     41                               Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdNV
     42                               Decorate 14(gl_LaunchSizeNV) BuiltIn LaunchSizeNV
     43                               Decorate 20(gl_PrimitiveID) BuiltIn PrimitiveId
     44                               Decorate 23(gl_InstanceID) BuiltIn InstanceId
     45                               Decorate 26(gl_InstanceCustomIndexNV) BuiltIn InstanceCustomIndexNV
     46                               Decorate 33(gl_WorldRayOriginNV) BuiltIn WorldRayOriginNV
     47                               Decorate 36(gl_WorldRayDirectionNV) BuiltIn WorldRayDirectionNV
     48                               Decorate 39(gl_ObjectRayOriginNV) BuiltIn ObjectRayOriginNV
     49                               Decorate 42(gl_ObjectRayDirectionNV) BuiltIn ObjectRayDirectionNV
     50                               Decorate 47(gl_RayTminNV) BuiltIn RayTminNV
     51                               Decorate 50(gl_RayTmaxNV) BuiltIn RayTmaxNV
     52                               Decorate 56(gl_ObjectToWorldNV) BuiltIn ObjectToWorldNV
     53                               Decorate 59(gl_WorldToObjectNV) BuiltIn WorldToObjectNV
     54                2:             TypeVoid
     55                3:             TypeFunction 2
     56                6:             TypeInt 32 0
     57                7:             TypeVector 6(int) 3
     58                8:             TypePointer Function 7(ivec3)
     59               10:             TypePointer Input 7(ivec3)
     60 11(gl_LaunchIDNV):     10(ptr) Variable Input
     61 14(gl_LaunchSizeNV):     10(ptr) Variable Input
     62               16:             TypeInt 32 1
     63               17:             TypePointer Function 16(int)
     64               19:             TypePointer Input 16(int)
     65 20(gl_PrimitiveID):     19(ptr) Variable Input
     66 23(gl_InstanceID):     19(ptr) Variable Input
     67 26(gl_InstanceCustomIndexNV):     19(ptr) Variable Input
     68               28:             TypeFloat 32
     69               29:             TypeVector 28(float) 3
     70               30:             TypePointer Function 29(fvec3)
     71               32:             TypePointer Input 29(fvec3)
     72 33(gl_WorldRayOriginNV):     32(ptr) Variable Input
     73 36(gl_WorldRayDirectionNV):     32(ptr) Variable Input
     74 39(gl_ObjectRayOriginNV):     32(ptr) Variable Input
     75 42(gl_ObjectRayDirectionNV):     32(ptr) Variable Input
     76               44:             TypePointer Function 28(float)
     77               46:             TypePointer Input 28(float)
     78 47(gl_RayTminNV):     46(ptr) Variable Input
     79 50(gl_RayTmaxNV):     46(ptr) Variable Input
     80               52:             TypeMatrix 29(fvec3) 4
     81               53:             TypePointer Function 52
     82               55:             TypePointer Input 52
     83 56(gl_ObjectToWorldNV):     55(ptr) Variable Input
     84 59(gl_WorldToObjectNV):     55(ptr) Variable Input
     85               61:             TypeVector 28(float) 4
     86               62:             TypePointer HitAttributeNV 61(fvec4)
     87        63(iAttr):     62(ptr) Variable HitAttributeNV
     88               64:   28(float) Constant 1056964608
     89               65:   28(float) Constant 0
     90               66:   28(float) Constant 1065353216
     91               67:   61(fvec4) ConstantComposite 64 64 65 66
     92               68:      6(int) Constant 1
     93               69:             TypeBool
     94          4(main):           2 Function None 3
     95                5:             Label
     96            9(v0):      8(ptr) Variable Function
     97           13(v1):      8(ptr) Variable Function
     98           18(v2):     17(ptr) Variable Function
     99           22(v3):     17(ptr) Variable Function
    100           25(v4):     17(ptr) Variable Function
    101           31(v5):     30(ptr) Variable Function
    102           35(v6):     30(ptr) Variable Function
    103           38(v7):     30(ptr) Variable Function
    104           41(v8):     30(ptr) Variable Function
    105           45(v9):     44(ptr) Variable Function
    106          49(v10):     44(ptr) Variable Function
    107          54(v11):     53(ptr) Variable Function
    108          58(v12):     53(ptr) Variable Function
    109               12:    7(ivec3) Load 11(gl_LaunchIDNV)
    110                               Store 9(v0) 12
    111               15:    7(ivec3) Load 14(gl_LaunchSizeNV)
    112                               Store 13(v1) 15
    113               21:     16(int) Load 20(gl_PrimitiveID)
    114                               Store 18(v2) 21
    115               24:     16(int) Load 23(gl_InstanceID)
    116                               Store 22(v3) 24
    117               27:     16(int) Load 26(gl_InstanceCustomIndexNV)
    118                               Store 25(v4) 27
    119               34:   29(fvec3) Load 33(gl_WorldRayOriginNV)
    120                               Store 31(v5) 34
    121               37:   29(fvec3) Load 36(gl_WorldRayDirectionNV)
    122                               Store 35(v6) 37
    123               40:   29(fvec3) Load 39(gl_ObjectRayOriginNV)
    124                               Store 38(v7) 40
    125               43:   29(fvec3) Load 42(gl_ObjectRayDirectionNV)
    126                               Store 41(v8) 43
    127               48:   28(float) Load 47(gl_RayTminNV)
    128                               Store 45(v9) 48
    129               51:   28(float) Load 50(gl_RayTmaxNV)
    130                               Store 49(v10) 51
    131               57:          52 Load 56(gl_ObjectToWorldNV)
    132                               Store 54(v11) 57
    133               60:          52 Load 59(gl_WorldToObjectNV)
    134                               Store 58(v12) 60
    135                               Store 63(iAttr) 67
    136               70:    69(bool) ReportIntersectionNV 64 68
    137                               Return
    138                               FunctionEnd
    139