1 spv.depthOut.frag 2 // Module Version 10000 3 // Generated by (magic number): 80007 4 // Id's are bound by 15 5 6 Capability Shader 7 1: ExtInstImport "GLSL.std.450" 8 MemoryModel Logical GLSL450 9 EntryPoint Fragment 4 "main" 8 10 14 10 ExecutionMode 4 OriginUpperLeft 11 ExecutionMode 4 DepthGreater 12 ExecutionMode 4 DepthReplacing 13 Source GLSL 450 14 Name 4 "main" 15 Name 8 "gl_FragDepth" 16 Name 10 "Depth" 17 Name 14 "Color" 18 Decorate 8(gl_FragDepth) BuiltIn FragDepth 19 2: TypeVoid 20 3: TypeFunction 2 21 6: TypeFloat 32 22 7: TypePointer Output 6(float) 23 8(gl_FragDepth): 7(ptr) Variable Output 24 9: TypePointer Input 6(float) 25 10(Depth): 9(ptr) Variable Input 26 12: TypeVector 6(float) 4 27 13: TypePointer Input 12(fvec4) 28 14(Color): 13(ptr) Variable Input 29 4(main): 2 Function None 3 30 5: Label 31 11: 6(float) Load 10(Depth) 32 Store 8(gl_FragDepth) 11 33 Return 34 FunctionEnd 35