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      1 spv.depthOut.frag
      2 // Module Version 10000
      3 // Generated by (magic number): 80007
      4 // Id's are bound by 15
      5 
      6                               Capability Shader
      7                1:             ExtInstImport  "GLSL.std.450"
      8                               MemoryModel Logical GLSL450
      9                               EntryPoint Fragment 4  "main" 8 10 14
     10                               ExecutionMode 4 OriginUpperLeft
     11                               ExecutionMode 4 DepthGreater
     12                               ExecutionMode 4 DepthReplacing
     13                               Source GLSL 450
     14                               Name 4  "main"
     15                               Name 8  "gl_FragDepth"
     16                               Name 10  "Depth"
     17                               Name 14  "Color"
     18                               Decorate 8(gl_FragDepth) BuiltIn FragDepth
     19                2:             TypeVoid
     20                3:             TypeFunction 2
     21                6:             TypeFloat 32
     22                7:             TypePointer Output 6(float)
     23  8(gl_FragDepth):      7(ptr) Variable Output
     24                9:             TypePointer Input 6(float)
     25        10(Depth):      9(ptr) Variable Input
     26               12:             TypeVector 6(float) 4
     27               13:             TypePointer Input 12(fvec4)
     28        14(Color):     13(ptr) Variable Input
     29          4(main):           2 Function None 3
     30                5:             Label
     31               11:    6(float) Load 10(Depth)
     32                               Store 8(gl_FragDepth) 11
     33                               Return
     34                               FunctionEnd
     35