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      1 spv.doWhileLoop.frag
      2 // Module Version 10000
      3 // Generated by (magic number): 80007
      4 // Id's are bound by 34
      5 
      6                               Capability Shader
      7                1:             ExtInstImport  "GLSL.std.450"
      8                               MemoryModel Logical GLSL450
      9                               EntryPoint Fragment 4  "main" 11 17 27 32
     10                               ExecutionMode 4 OriginUpperLeft
     11                               Source GLSL 140
     12                               Name 4  "main"
     13                               Name 9  "color"
     14                               Name 11  "BaseColor"
     15                               Name 17  "bigColor"
     16                               Name 27  "d"
     17                               Name 32  "gl_FragColor"
     18                               Decorate 32(gl_FragColor) Location 0
     19                2:             TypeVoid
     20                3:             TypeFunction 2
     21                6:             TypeFloat 32
     22                7:             TypeVector 6(float) 4
     23                8:             TypePointer Function 7(fvec4)
     24               10:             TypePointer Input 7(fvec4)
     25    11(BaseColor):     10(ptr) Variable Input
     26     17(bigColor):     10(ptr) Variable Input
     27               21:             TypeInt 32 0
     28               22:     21(int) Constant 0
     29               23:             TypePointer Function 6(float)
     30               26:             TypePointer Input 6(float)
     31            27(d):     26(ptr) Variable Input
     32               29:             TypeBool
     33               31:             TypePointer Output 7(fvec4)
     34 32(gl_FragColor):     31(ptr) Variable Output
     35          4(main):           2 Function None 3
     36                5:             Label
     37         9(color):      8(ptr) Variable Function
     38               12:    7(fvec4) Load 11(BaseColor)
     39                               Store 9(color) 12
     40                               Branch 13
     41               13:             Label
     42                               LoopMerge 15 16 None
     43                               Branch 14
     44               14:             Label
     45               18:    7(fvec4) Load 17(bigColor)
     46               19:    7(fvec4) Load 9(color)
     47               20:    7(fvec4) FAdd 19 18
     48                               Store 9(color) 20
     49                               Branch 16
     50               16:             Label
     51               24:     23(ptr) AccessChain 9(color) 22
     52               25:    6(float) Load 24
     53               28:    6(float) Load 27(d)
     54               30:    29(bool) FOrdLessThan 25 28
     55                               BranchConditional 30 13 15
     56               15:             Label
     57               33:    7(fvec4) Load 9(color)
     58                               Store 32(gl_FragColor) 33
     59                               Return
     60                               FunctionEnd
     61