1 spv.fragmentDensity-es.frag 2 // Module Version 10000 3 // Generated by (magic number): 80007 4 // Id's are bound by 18 5 6 Capability Shader 7 Capability FragmentDensityEXT 8 Extension "SPV_EXT_fragment_invocation_density" 9 1: ExtInstImport "GLSL.std.450" 10 MemoryModel Logical GLSL450 11 EntryPoint Fragment 4 "main" 9 11 14 16 12 ExecutionMode 4 OriginUpperLeft 13 Source ESSL 310 14 SourceExtension "GL_EXT_fragment_invocation_density" 15 Name 4 "main" 16 Name 9 "FragSize" 17 Name 11 "gl_FragSizeEXT" 18 Name 14 "FragInvocationCount" 19 Name 16 "gl_FragInvocationCountEXT" 20 Decorate 9(FragSize) Location 0 21 Decorate 11(gl_FragSizeEXT) Flat 22 Decorate 11(gl_FragSizeEXT) BuiltIn FragSizeEXT 23 Decorate 14(FragInvocationCount) Location 2 24 Decorate 16(gl_FragInvocationCountEXT) Flat 25 Decorate 16(gl_FragInvocationCountEXT) BuiltIn FragInvocationCountEXT 26 2: TypeVoid 27 3: TypeFunction 2 28 6: TypeInt 32 1 29 7: TypeVector 6(int) 2 30 8: TypePointer Output 7(ivec2) 31 9(FragSize): 8(ptr) Variable Output 32 10: TypePointer Input 7(ivec2) 33 11(gl_FragSizeEXT): 10(ptr) Variable Input 34 13: TypePointer Output 6(int) 35 14(FragInvocationCount): 13(ptr) Variable Output 36 15: TypePointer Input 6(int) 37 16(gl_FragInvocationCountEXT): 15(ptr) Variable Input 38 4(main): 2 Function None 3 39 5: Label 40 12: 7(ivec2) Load 11(gl_FragSizeEXT) 41 Store 9(FragSize) 12 42 17: 6(int) Load 16(gl_FragInvocationCountEXT) 43 Store 14(FragInvocationCount) 17 44 Return 45 FunctionEnd 46