1 spv.fragmentShaderBarycentric2.frag 2 // Module Version 10000 3 // Generated by (magic number): 80007 4 // Id's are bound by 42 5 6 Capability Shader 7 Capability FragmentBarycentricNV 8 Extension "SPV_NV_fragment_shader_barycentric" 9 1: ExtInstImport "GLSL.std.450" 10 MemoryModel Logical GLSL450 11 EntryPoint Fragment 4 "main" 8 11 20 12 ExecutionMode 4 OriginUpperLeft 13 Source ESSL 320 14 SourceExtension "GL_NV_fragment_shader_barycentric" 15 Name 4 "main" 16 Name 8 "value" 17 Name 11 "gl_BaryCoordNoPerspNV" 18 Name 20 "vertexIDs" 19 Decorate 8(value) Location 1 20 Decorate 11(gl_BaryCoordNoPerspNV) BuiltIn BaryCoordNoPerspNV 21 Decorate 20(vertexIDs) Location 0 22 Decorate 20(vertexIDs) PerVertexNV 23 2: TypeVoid 24 3: TypeFunction 2 25 6: TypeFloat 32 26 7: TypePointer Output 6(float) 27 8(value): 7(ptr) Variable Output 28 9: TypeVector 6(float) 3 29 10: TypePointer Input 9(fvec3) 30 11(gl_BaryCoordNoPerspNV): 10(ptr) Variable Input 31 12: TypeInt 32 0 32 13: 12(int) Constant 0 33 14: TypePointer Input 6(float) 34 17: 12(int) Constant 3 35 18: TypeArray 6(float) 17 36 19: TypePointer Input 18 37 20(vertexIDs): 19(ptr) Variable Input 38 21: TypeInt 32 1 39 22: 21(int) Constant 0 40 26: 12(int) Constant 1 41 29: 21(int) Constant 1 42 34: 12(int) Constant 2 43 37: 21(int) Constant 2 44 4(main): 2 Function None 3 45 5: Label 46 15: 14(ptr) AccessChain 11(gl_BaryCoordNoPerspNV) 13 47 16: 6(float) Load 15 48 23: 14(ptr) AccessChain 20(vertexIDs) 22 49 24: 6(float) Load 23 50 25: 6(float) FMul 16 24 51 27: 14(ptr) AccessChain 11(gl_BaryCoordNoPerspNV) 26 52 28: 6(float) Load 27 53 30: 14(ptr) AccessChain 20(vertexIDs) 29 54 31: 6(float) Load 30 55 32: 6(float) FMul 28 31 56 33: 6(float) FAdd 25 32 57 35: 14(ptr) AccessChain 11(gl_BaryCoordNoPerspNV) 34 58 36: 6(float) Load 35 59 38: 14(ptr) AccessChain 20(vertexIDs) 37 60 39: 6(float) Load 38 61 40: 6(float) FMul 36 39 62 41: 6(float) FAdd 33 40 63 Store 8(value) 41 64 Return 65 FunctionEnd 66