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      1 spv.glFragColor.frag
      2 // Module Version 10000
      3 // Generated by (magic number): 80007
      4 // Id's are bound by 12
      5 
      6                               Capability Shader
      7                1:             ExtInstImport  "GLSL.std.450"
      8                               MemoryModel Logical GLSL450
      9                               EntryPoint Fragment 4  "main" 9
     10                               ExecutionMode 4 OriginLowerLeft
     11                               Source GLSL 330
     12                               Name 4  "main"
     13                               Name 9  "gl_FragColor"
     14                               Decorate 9(gl_FragColor) Location 0
     15                2:             TypeVoid
     16                3:             TypeFunction 2
     17                6:             TypeFloat 32
     18                7:             TypeVector 6(float) 4
     19                8:             TypePointer Output 7(fvec4)
     20  9(gl_FragColor):      8(ptr) Variable Output
     21               10:    6(float) Constant 1065353216
     22               11:    7(fvec4) ConstantComposite 10 10 10 10
     23          4(main):           2 Function None 3
     24                5:             Label
     25                               Store 9(gl_FragColor) 11
     26                               Return
     27                               FunctionEnd
     28