1 spv.length.frag 2 // Module Version 10000 3 // Generated by (magic number): 80007 4 // Id's are bound by 33 5 6 Capability Shader 7 1: ExtInstImport "GLSL.std.450" 8 MemoryModel Logical GLSL450 9 EntryPoint Fragment 4 "main" 14 26 10 ExecutionMode 4 OriginUpperLeft 11 Source GLSL 140 12 Name 4 "main" 13 Name 9 "t" 14 Name 14 "v" 15 Name 26 "gl_FragColor" 16 Name 32 "u" 17 Decorate 26(gl_FragColor) Location 0 18 2: TypeVoid 19 3: TypeFunction 2 20 6: TypeFloat 32 21 7: TypeVector 6(float) 2 22 8: TypePointer Function 7(fvec2) 23 10: TypeInt 32 0 24 11: 10(int) Constant 2 25 12: TypeArray 7(fvec2) 11 26 13: TypePointer Input 12 27 14(v): 13(ptr) Variable Input 28 15: TypeInt 32 1 29 16: 15(int) Constant 0 30 17: TypePointer Input 7(fvec2) 31 20: 15(int) Constant 1 32 24: TypeVector 6(float) 4 33 25: TypePointer Output 24(fvec4) 34 26(gl_FragColor): 25(ptr) Variable Output 35 27: 6(float) Constant 1106247680 36 28: 24(fvec4) ConstantComposite 27 27 27 27 37 29: 10(int) Constant 3 38 30: TypeArray 24(fvec4) 29 39 31: TypePointer Private 30 40 32(u): 31(ptr) Variable Private 41 4(main): 2 Function None 3 42 5: Label 43 9(t): 8(ptr) Variable Function 44 18: 17(ptr) AccessChain 14(v) 16 45 19: 7(fvec2) Load 18 46 21: 17(ptr) AccessChain 14(v) 20 47 22: 7(fvec2) Load 21 48 23: 7(fvec2) FAdd 19 22 49 Store 9(t) 23 50 Store 26(gl_FragColor) 28 51 Return 52 FunctionEnd 53