1 spv.texture.sampler.transform.frag 2 // Module Version 10000 3 // Generated by (magic number): 80007 4 // Id's are bound by 20 5 6 Capability Shader 7 1: ExtInstImport "GLSL.std.450" 8 MemoryModel Logical GLSL450 9 EntryPoint Fragment 4 "main" 9 17 10 ExecutionMode 4 OriginUpperLeft 11 Source GLSL 440 12 Name 4 "main" 13 Name 9 "color" 14 Name 13 "tex" 15 Name 17 "coord" 16 Decorate 13(tex) DescriptorSet 0 17 Decorate 13(tex) Binding 0 18 2: TypeVoid 19 3: TypeFunction 2 20 6: TypeFloat 32 21 7: TypeVector 6(float) 4 22 8: TypePointer Output 7(fvec4) 23 9(color): 8(ptr) Variable Output 24 10: TypeImage 6(float) 2D sampled format:Unknown 25 11: TypeSampledImage 10 26 12: TypePointer UniformConstant 11 27 13(tex): 12(ptr) Variable UniformConstant 28 15: TypeVector 6(float) 2 29 16: TypePointer Input 15(fvec2) 30 17(coord): 16(ptr) Variable Input 31 4(main): 2 Function None 3 32 5: Label 33 14: 11 Load 13(tex) 34 18: 15(fvec2) Load 17(coord) 35 19: 7(fvec4) ImageSampleImplicitLod 14 18 36 Store 9(color) 19 37 Return 38 FunctionEnd 39