1 test.frag 2 Shader version: 110 3 0:? Sequence 4 0:13 Function Definition: main( ( global void) 5 0:13 Function Parameters: 6 0:15 Sequence 7 0:15 Sequence 8 0:15 move second child to first child ( temp float) 9 0:15 'blendscale' ( temp float) 10 0:15 Constant: 11 0:15 1.789000 12 0:17 Sequence 13 0:17 move second child to first child ( temp 4-component vector of float) 14 0:17 'v' ( temp 4-component vector of float) 15 0:17 vector swizzle ( temp 4-component vector of float) 16 0:17 texture ( global 4-component vector of float) 17 0:17 'texSampler2D' ( uniform sampler2D) 18 0:17 divide ( temp 2-component vector of float) 19 0:17 add ( temp 2-component vector of float) 20 0:17 't' ( smooth in 2-component vector of float) 21 0:17 'scale' ( uniform 2-component vector of float) 22 0:17 'scale' ( uniform 2-component vector of float) 23 0:17 Sequence 24 0:17 Constant: 25 0:17 3 (const int) 26 0:17 Constant: 27 0:17 2 (const int) 28 0:17 Constant: 29 0:17 1 (const int) 30 0:17 Constant: 31 0:17 0 (const int) 32 0:19 Sequence 33 0:19 move second child to first child ( temp 4-component vector of float) 34 0:19 'w' ( temp 4-component vector of float) 35 0:19 add ( temp 4-component vector of float) 36 0:19 texture ( global 4-component vector of float) 37 0:19 'texSampler3D' ( uniform sampler3D) 38 0:19 'coords' ( smooth in 3-component vector of float) 39 0:19 'v' ( temp 4-component vector of float) 40 0:21 move second child to first child ( temp 4-component vector of float) 41 0:21 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 42 0:21 mix ( global 4-component vector of float) 43 0:21 'w' ( temp 4-component vector of float) 44 0:21 'u' ( uniform 4-component vector of float) 45 0:21 component-wise multiply ( temp float) 46 0:21 'blend' ( uniform float) 47 0:21 'blendscale' ( temp float) 48 0:? Linker Objects 49 0:? 'texSampler2D' ( uniform sampler2D) 50 0:? 'texSampler3D' ( uniform sampler3D) 51 0:? 'blend' ( uniform float) 52 0:? 'scale' ( uniform 2-component vector of float) 53 0:? 'u' ( uniform 4-component vector of float) 54 0:? 't' ( smooth in 2-component vector of float) 55 0:? 'coords' ( smooth in 3-component vector of float) 56 57 58 Linked fragment stage: 59 60 61 Shader version: 110 62 0:? Sequence 63 0:13 Function Definition: main( ( global void) 64 0:13 Function Parameters: 65 0:15 Sequence 66 0:15 Sequence 67 0:15 move second child to first child ( temp float) 68 0:15 'blendscale' ( temp float) 69 0:15 Constant: 70 0:15 1.789000 71 0:17 Sequence 72 0:17 move second child to first child ( temp 4-component vector of float) 73 0:17 'v' ( temp 4-component vector of float) 74 0:17 vector swizzle ( temp 4-component vector of float) 75 0:17 texture ( global 4-component vector of float) 76 0:17 'texSampler2D' ( uniform sampler2D) 77 0:17 divide ( temp 2-component vector of float) 78 0:17 add ( temp 2-component vector of float) 79 0:17 't' ( smooth in 2-component vector of float) 80 0:17 'scale' ( uniform 2-component vector of float) 81 0:17 'scale' ( uniform 2-component vector of float) 82 0:17 Sequence 83 0:17 Constant: 84 0:17 3 (const int) 85 0:17 Constant: 86 0:17 2 (const int) 87 0:17 Constant: 88 0:17 1 (const int) 89 0:17 Constant: 90 0:17 0 (const int) 91 0:19 Sequence 92 0:19 move second child to first child ( temp 4-component vector of float) 93 0:19 'w' ( temp 4-component vector of float) 94 0:19 add ( temp 4-component vector of float) 95 0:19 texture ( global 4-component vector of float) 96 0:19 'texSampler3D' ( uniform sampler3D) 97 0:19 'coords' ( smooth in 3-component vector of float) 98 0:19 'v' ( temp 4-component vector of float) 99 0:21 move second child to first child ( temp 4-component vector of float) 100 0:21 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 101 0:21 mix ( global 4-component vector of float) 102 0:21 'w' ( temp 4-component vector of float) 103 0:21 'u' ( uniform 4-component vector of float) 104 0:21 component-wise multiply ( temp float) 105 0:21 'blend' ( uniform float) 106 0:21 'blendscale' ( temp float) 107 0:? Linker Objects 108 0:? 'texSampler2D' ( uniform sampler2D) 109 0:? 'texSampler3D' ( uniform sampler3D) 110 0:? 'blend' ( uniform float) 111 0:? 'scale' ( uniform 2-component vector of float) 112 0:? 'u' ( uniform 4-component vector of float) 113 0:? 't' ( smooth in 2-component vector of float) 114 0:? 'coords' ( smooth in 3-component vector of float) 115 116