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      1 test.frag
      2 Shader version: 110
      3 0:? Sequence
      4 0:13  Function Definition: main( ( global void)
      5 0:13    Function Parameters: 
      6 0:15    Sequence
      7 0:15      Sequence
      8 0:15        move second child to first child ( temp float)
      9 0:15          'blendscale' ( temp float)
     10 0:15          Constant:
     11 0:15            1.789000
     12 0:17      Sequence
     13 0:17        move second child to first child ( temp 4-component vector of float)
     14 0:17          'v' ( temp 4-component vector of float)
     15 0:17          vector swizzle ( temp 4-component vector of float)
     16 0:17            texture ( global 4-component vector of float)
     17 0:17              'texSampler2D' ( uniform sampler2D)
     18 0:17              divide ( temp 2-component vector of float)
     19 0:17                add ( temp 2-component vector of float)
     20 0:17                  't' ( smooth in 2-component vector of float)
     21 0:17                  'scale' ( uniform 2-component vector of float)
     22 0:17                'scale' ( uniform 2-component vector of float)
     23 0:17            Sequence
     24 0:17              Constant:
     25 0:17                3 (const int)
     26 0:17              Constant:
     27 0:17                2 (const int)
     28 0:17              Constant:
     29 0:17                1 (const int)
     30 0:17              Constant:
     31 0:17                0 (const int)
     32 0:19      Sequence
     33 0:19        move second child to first child ( temp 4-component vector of float)
     34 0:19          'w' ( temp 4-component vector of float)
     35 0:19          add ( temp 4-component vector of float)
     36 0:19            texture ( global 4-component vector of float)
     37 0:19              'texSampler3D' ( uniform sampler3D)
     38 0:19              'coords' ( smooth in 3-component vector of float)
     39 0:19            'v' ( temp 4-component vector of float)
     40 0:21      move second child to first child ( temp 4-component vector of float)
     41 0:21        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
     42 0:21        mix ( global 4-component vector of float)
     43 0:21          'w' ( temp 4-component vector of float)
     44 0:21          'u' ( uniform 4-component vector of float)
     45 0:21          component-wise multiply ( temp float)
     46 0:21            'blend' ( uniform float)
     47 0:21            'blendscale' ( temp float)
     48 0:?   Linker Objects
     49 0:?     'texSampler2D' ( uniform sampler2D)
     50 0:?     'texSampler3D' ( uniform sampler3D)
     51 0:?     'blend' ( uniform float)
     52 0:?     'scale' ( uniform 2-component vector of float)
     53 0:?     'u' ( uniform 4-component vector of float)
     54 0:?     't' ( smooth in 2-component vector of float)
     55 0:?     'coords' ( smooth in 3-component vector of float)
     56 
     57 
     58 Linked fragment stage:
     59 
     60 
     61 Shader version: 110
     62 0:? Sequence
     63 0:13  Function Definition: main( ( global void)
     64 0:13    Function Parameters: 
     65 0:15    Sequence
     66 0:15      Sequence
     67 0:15        move second child to first child ( temp float)
     68 0:15          'blendscale' ( temp float)
     69 0:15          Constant:
     70 0:15            1.789000
     71 0:17      Sequence
     72 0:17        move second child to first child ( temp 4-component vector of float)
     73 0:17          'v' ( temp 4-component vector of float)
     74 0:17          vector swizzle ( temp 4-component vector of float)
     75 0:17            texture ( global 4-component vector of float)
     76 0:17              'texSampler2D' ( uniform sampler2D)
     77 0:17              divide ( temp 2-component vector of float)
     78 0:17                add ( temp 2-component vector of float)
     79 0:17                  't' ( smooth in 2-component vector of float)
     80 0:17                  'scale' ( uniform 2-component vector of float)
     81 0:17                'scale' ( uniform 2-component vector of float)
     82 0:17            Sequence
     83 0:17              Constant:
     84 0:17                3 (const int)
     85 0:17              Constant:
     86 0:17                2 (const int)
     87 0:17              Constant:
     88 0:17                1 (const int)
     89 0:17              Constant:
     90 0:17                0 (const int)
     91 0:19      Sequence
     92 0:19        move second child to first child ( temp 4-component vector of float)
     93 0:19          'w' ( temp 4-component vector of float)
     94 0:19          add ( temp 4-component vector of float)
     95 0:19            texture ( global 4-component vector of float)
     96 0:19              'texSampler3D' ( uniform sampler3D)
     97 0:19              'coords' ( smooth in 3-component vector of float)
     98 0:19            'v' ( temp 4-component vector of float)
     99 0:21      move second child to first child ( temp 4-component vector of float)
    100 0:21        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
    101 0:21        mix ( global 4-component vector of float)
    102 0:21          'w' ( temp 4-component vector of float)
    103 0:21          'u' ( uniform 4-component vector of float)
    104 0:21          component-wise multiply ( temp float)
    105 0:21            'blend' ( uniform float)
    106 0:21            'blendscale' ( temp float)
    107 0:?   Linker Objects
    108 0:?     'texSampler2D' ( uniform sampler2D)
    109 0:?     'texSampler3D' ( uniform sampler3D)
    110 0:?     'blend' ( uniform float)
    111 0:?     'scale' ( uniform 2-component vector of float)
    112 0:?     'u' ( uniform 4-component vector of float)
    113 0:?     't' ( smooth in 2-component vector of float)
    114 0:?     'coords' ( smooth in 3-component vector of float)
    115 
    116