1 texture.frag 2 WARNING: 0:14: varying deprecated in version 130; may be removed in future release 3 WARNING: 0:15: varying deprecated in version 130; may be removed in future release 4 5 Shader version: 130 6 0:? Sequence 7 0:17 Function Definition: main( ( global void) 8 0:17 Function Parameters: 9 0:19 Sequence 10 0:19 Sequence 11 0:19 move second child to first child ( temp float) 12 0:19 'blendscale' ( temp float) 13 0:19 Constant: 14 0:19 1.789000 15 0:20 Sequence 16 0:20 move second child to first child ( temp float) 17 0:20 'bias' ( temp float) 18 0:20 Constant: 19 0:20 2.000000 20 0:21 Sequence 21 0:21 move second child to first child ( temp float) 22 0:21 'lod' ( temp float) 23 0:21 Constant: 24 0:21 3.000000 25 0:22 Sequence 26 0:22 move second child to first child ( temp float) 27 0:22 'proj' ( temp float) 28 0:22 Constant: 29 0:22 2.000000 30 0:23 Sequence 31 0:23 move second child to first child ( temp float) 32 0:23 'coords1D' ( temp float) 33 0:23 Constant: 34 0:23 1.789000 35 0:24 Sequence 36 0:24 move second child to first child ( temp 3-component vector of float) 37 0:24 'coords3D' ( temp 3-component vector of float) 38 0:24 Constant: 39 0:24 1.789000 40 0:24 2.718000 41 0:24 3.453000 42 0:25 Sequence 43 0:25 move second child to first child ( temp 4-component vector of float) 44 0:25 'coords4D' ( temp 4-component vector of float) 45 0:25 Constant: 46 0:25 1.789000 47 0:25 2.718000 48 0:25 3.453000 49 0:25 2.000000 50 0:26 Sequence 51 0:26 move second child to first child ( temp 4-component vector of float) 52 0:26 'color' ( temp 4-component vector of float) 53 0:26 Constant: 54 0:26 0.000000 55 0:26 0.000000 56 0:26 0.000000 57 0:26 0.000000 58 0:28 add second child into first child ( temp 4-component vector of float) 59 0:28 'color' ( temp 4-component vector of float) 60 0:28 texture ( global 4-component vector of float) 61 0:28 'texSampler1D' ( uniform sampler1D) 62 0:28 'coords1D' ( temp float) 63 0:29 add second child into first child ( temp 4-component vector of float) 64 0:29 'color' ( temp 4-component vector of float) 65 0:29 texture ( global 4-component vector of float) 66 0:29 'texSampler1D' ( uniform sampler1D) 67 0:29 'coords1D' ( temp float) 68 0:29 'bias' ( temp float) 69 0:30 add second child into first child ( temp 4-component vector of float) 70 0:30 'color' ( temp 4-component vector of float) 71 0:30 textureProj ( global 4-component vector of float) 72 0:30 'texSampler1D' ( uniform sampler1D) 73 0:30 'coords2D' ( smooth in 2-component vector of float) 74 0:31 add second child into first child ( temp 4-component vector of float) 75 0:31 'color' ( temp 4-component vector of float) 76 0:31 textureProj ( global 4-component vector of float) 77 0:31 'texSampler1D' ( uniform sampler1D) 78 0:31 'coords4D' ( temp 4-component vector of float) 79 0:32 add second child into first child ( temp 4-component vector of float) 80 0:32 'color' ( temp 4-component vector of float) 81 0:32 textureProj ( global 4-component vector of float) 82 0:32 'texSampler1D' ( uniform sampler1D) 83 0:32 'coords2D' ( smooth in 2-component vector of float) 84 0:32 'bias' ( temp float) 85 0:33 add second child into first child ( temp 4-component vector of float) 86 0:33 'color' ( temp 4-component vector of float) 87 0:33 textureProj ( global 4-component vector of float) 88 0:33 'texSampler1D' ( uniform sampler1D) 89 0:33 'coords4D' ( temp 4-component vector of float) 90 0:33 'bias' ( temp float) 91 0:35 add second child into first child ( temp 4-component vector of float) 92 0:35 'color' ( temp 4-component vector of float) 93 0:35 texture ( global 4-component vector of float) 94 0:35 'texSampler2D' ( uniform sampler2D) 95 0:35 'coords2D' ( smooth in 2-component vector of float) 96 0:36 add second child into first child ( temp 4-component vector of float) 97 0:36 'color' ( temp 4-component vector of float) 98 0:36 texture ( global 4-component vector of float) 99 0:36 'texSampler2D' ( uniform sampler2D) 100 0:36 'coords2D' ( smooth in 2-component vector of float) 101 0:36 'bias' ( temp float) 102 0:37 add second child into first child ( temp 4-component vector of float) 103 0:37 'color' ( temp 4-component vector of float) 104 0:37 textureProj ( global 4-component vector of float) 105 0:37 'texSampler2D' ( uniform sampler2D) 106 0:37 'coords3D' ( temp 3-component vector of float) 107 0:38 add second child into first child ( temp 4-component vector of float) 108 0:38 'color' ( temp 4-component vector of float) 109 0:38 textureProj ( global 4-component vector of float) 110 0:38 'texSampler2D' ( uniform sampler2D) 111 0:38 'coords4D' ( temp 4-component vector of float) 112 0:38 'bias' ( temp float) 113 0:40 add second child into first child ( temp 4-component vector of float) 114 0:40 'color' ( temp 4-component vector of float) 115 0:40 texture ( global 4-component vector of float) 116 0:40 'texSampler3D' ( uniform sampler3D) 117 0:40 'coords3D' ( temp 3-component vector of float) 118 0:41 add second child into first child ( temp 4-component vector of float) 119 0:41 'color' ( temp 4-component vector of float) 120 0:41 texture ( global 4-component vector of float) 121 0:41 'texSampler3D' ( uniform sampler3D) 122 0:41 'coords3D' ( temp 3-component vector of float) 123 0:41 'bias' ( temp float) 124 0:42 add second child into first child ( temp 4-component vector of float) 125 0:42 'color' ( temp 4-component vector of float) 126 0:42 textureProj ( global 4-component vector of float) 127 0:42 'texSampler3D' ( uniform sampler3D) 128 0:42 'coords4D' ( temp 4-component vector of float) 129 0:43 add second child into first child ( temp 4-component vector of float) 130 0:43 'color' ( temp 4-component vector of float) 131 0:43 textureProj ( global 4-component vector of float) 132 0:43 'texSampler3D' ( uniform sampler3D) 133 0:43 'coords4D' ( temp 4-component vector of float) 134 0:43 'bias' ( temp float) 135 0:45 add second child into first child ( temp 4-component vector of float) 136 0:45 'color' ( temp 4-component vector of float) 137 0:45 texture ( global 4-component vector of float) 138 0:45 'texSamplerCube' ( uniform samplerCube) 139 0:45 'coords3D' ( temp 3-component vector of float) 140 0:46 add second child into first child ( temp 4-component vector of float) 141 0:46 'color' ( temp 4-component vector of float) 142 0:46 texture ( global 4-component vector of float) 143 0:46 'texSamplerCube' ( uniform samplerCube) 144 0:46 'coords3D' ( temp 3-component vector of float) 145 0:46 'bias' ( temp float) 146 0:48 add second child into first child ( temp 4-component vector of float) 147 0:48 'color' ( temp 4-component vector of float) 148 0:48 texture ( global 4-component vector of float) 149 0:48 'shadowSampler1D' ( uniform sampler1DShadow) 150 0:48 'coords3D' ( temp 3-component vector of float) 151 0:49 add second child into first child ( temp 4-component vector of float) 152 0:49 'color' ( temp 4-component vector of float) 153 0:49 texture ( global 4-component vector of float) 154 0:49 'shadowSampler1D' ( uniform sampler1DShadow) 155 0:49 'coords3D' ( temp 3-component vector of float) 156 0:49 'bias' ( temp float) 157 0:50 add second child into first child ( temp 4-component vector of float) 158 0:50 'color' ( temp 4-component vector of float) 159 0:50 texture ( global 4-component vector of float) 160 0:50 'shadowSampler2D' ( uniform sampler2DShadow) 161 0:50 'coords3D' ( temp 3-component vector of float) 162 0:51 add second child into first child ( temp 4-component vector of float) 163 0:51 'color' ( temp 4-component vector of float) 164 0:51 texture ( global 4-component vector of float) 165 0:51 'shadowSampler2D' ( uniform sampler2DShadow) 166 0:51 'coords3D' ( temp 3-component vector of float) 167 0:51 'bias' ( temp float) 168 0:52 add second child into first child ( temp 4-component vector of float) 169 0:52 'color' ( temp 4-component vector of float) 170 0:52 textureProj ( global 4-component vector of float) 171 0:52 'shadowSampler1D' ( uniform sampler1DShadow) 172 0:52 'coords4D' ( temp 4-component vector of float) 173 0:53 add second child into first child ( temp 4-component vector of float) 174 0:53 'color' ( temp 4-component vector of float) 175 0:53 textureProj ( global 4-component vector of float) 176 0:53 'shadowSampler1D' ( uniform sampler1DShadow) 177 0:53 'coords4D' ( temp 4-component vector of float) 178 0:53 'bias' ( temp float) 179 0:54 add second child into first child ( temp 4-component vector of float) 180 0:54 'color' ( temp 4-component vector of float) 181 0:54 textureProj ( global 4-component vector of float) 182 0:54 'shadowSampler2D' ( uniform sampler2DShadow) 183 0:54 'coords4D' ( temp 4-component vector of float) 184 0:55 add second child into first child ( temp 4-component vector of float) 185 0:55 'color' ( temp 4-component vector of float) 186 0:55 textureProj ( global 4-component vector of float) 187 0:55 'shadowSampler2D' ( uniform sampler2DShadow) 188 0:55 'coords4D' ( temp 4-component vector of float) 189 0:55 'bias' ( temp float) 190 0:57 Sequence 191 0:57 move second child to first child ( temp 2-component vector of int) 192 0:57 'iCoords2D' ( temp 2-component vector of int) 193 0:57 Constant: 194 0:57 0 (const int) 195 0:57 5 (const int) 196 0:58 Sequence 197 0:58 move second child to first child ( temp int) 198 0:58 'iLod' ( temp int) 199 0:58 Constant: 200 0:58 1 (const int) 201 0:60 add second child into first child ( temp 4-component vector of float) 202 0:60 'color' ( temp 4-component vector of float) 203 0:60 textureFetch ( global 4-component vector of float) 204 0:60 'texSampler2D' ( uniform sampler2D) 205 0:60 'iCoords2D' ( temp 2-component vector of int) 206 0:60 'iLod' ( temp int) 207 0:62 Sequence 208 0:62 move second child to first child ( temp 2-component vector of float) 209 0:62 'gradX' ( temp 2-component vector of float) 210 0:62 dPdx ( global 2-component vector of float) 211 0:62 'coords2D' ( smooth in 2-component vector of float) 212 0:63 Sequence 213 0:63 move second child to first child ( temp 2-component vector of float) 214 0:63 'gradY' ( temp 2-component vector of float) 215 0:63 dPdy ( global 2-component vector of float) 216 0:63 'coords2D' ( smooth in 2-component vector of float) 217 0:66 add second child into first child ( temp 4-component vector of float) 218 0:66 'color' ( temp 4-component vector of float) 219 0:66 textureGrad ( global 4-component vector of float) 220 0:66 'texSampler2D' ( uniform sampler2D) 221 0:66 'coords2D' ( smooth in 2-component vector of float) 222 0:66 'gradX' ( temp 2-component vector of float) 223 0:66 'gradY' ( temp 2-component vector of float) 224 0:67 add second child into first child ( temp 4-component vector of float) 225 0:67 'color' ( temp 4-component vector of float) 226 0:67 textureProjGrad ( global 4-component vector of float) 227 0:67 'texSampler2D' ( uniform sampler2D) 228 0:67 Construct vec3 ( temp 3-component vector of float) 229 0:67 'coords2D' ( smooth in 2-component vector of float) 230 0:67 'proj' ( temp float) 231 0:67 'gradX' ( temp 2-component vector of float) 232 0:67 'gradY' ( temp 2-component vector of float) 233 0:68 add second child into first child ( temp 4-component vector of float) 234 0:68 'color' ( temp 4-component vector of float) 235 0:68 textureGradOffset ( global 4-component vector of float) 236 0:68 'texSampler2D' ( uniform sampler2D) 237 0:68 'coords2D' ( smooth in 2-component vector of float) 238 0:68 'gradX' ( temp 2-component vector of float) 239 0:68 'gradY' ( temp 2-component vector of float) 240 0:68 Constant: 241 0:68 3 (const int) 242 0:68 -7 (const int) 243 0:69 add second child into first child ( temp 4-component vector of float) 244 0:69 'color' ( temp 4-component vector of float) 245 0:69 textureProjGradOffset ( global 4-component vector of float) 246 0:69 'texSampler2D' ( uniform sampler2D) 247 0:69 'coords3D' ( temp 3-component vector of float) 248 0:69 'gradX' ( temp 2-component vector of float) 249 0:69 'gradY' ( temp 2-component vector of float) 250 0:69 Constant: 251 0:69 3 (const int) 252 0:69 -7 (const int) 253 0:70 add second child into first child ( temp 4-component vector of float) 254 0:70 'color' ( temp 4-component vector of float) 255 0:70 textureGrad ( global float) 256 0:70 'shadowSampler2D' ( uniform sampler2DShadow) 257 0:70 Construct vec3 ( temp 3-component vector of float) 258 0:70 'coords2D' ( smooth in 2-component vector of float) 259 0:70 'lod' ( temp float) 260 0:70 'gradX' ( temp 2-component vector of float) 261 0:70 'gradY' ( temp 2-component vector of float) 262 0:72 move second child to first child ( temp 4-component vector of float) 263 0:72 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 264 0:72 mix ( global 4-component vector of float) 265 0:72 'color' ( temp 4-component vector of float) 266 0:72 'u' ( uniform 4-component vector of float) 267 0:72 component-wise multiply ( temp float) 268 0:72 'blend' ( uniform float) 269 0:72 'blendscale' ( temp float) 270 0:? Linker Objects 271 0:? 'texSampler1D' ( uniform sampler1D) 272 0:? 'texSampler2D' ( uniform sampler2D) 273 0:? 'texSampler3D' ( uniform sampler3D) 274 0:? 'texSamplerCube' ( uniform samplerCube) 275 0:? 'shadowSampler1D' ( uniform sampler1DShadow) 276 0:? 'shadowSampler2D' ( uniform sampler2DShadow) 277 0:? 'blend' ( uniform float) 278 0:? 'scale' ( uniform 2-component vector of float) 279 0:? 'u' ( uniform 4-component vector of float) 280 0:? 't' ( smooth in 2-component vector of float) 281 0:? 'coords2D' ( smooth in 2-component vector of float) 282 283 284 Linked fragment stage: 285 286 287 Shader version: 130 288 0:? Sequence 289 0:17 Function Definition: main( ( global void) 290 0:17 Function Parameters: 291 0:19 Sequence 292 0:19 Sequence 293 0:19 move second child to first child ( temp float) 294 0:19 'blendscale' ( temp float) 295 0:19 Constant: 296 0:19 1.789000 297 0:20 Sequence 298 0:20 move second child to first child ( temp float) 299 0:20 'bias' ( temp float) 300 0:20 Constant: 301 0:20 2.000000 302 0:21 Sequence 303 0:21 move second child to first child ( temp float) 304 0:21 'lod' ( temp float) 305 0:21 Constant: 306 0:21 3.000000 307 0:22 Sequence 308 0:22 move second child to first child ( temp float) 309 0:22 'proj' ( temp float) 310 0:22 Constant: 311 0:22 2.000000 312 0:23 Sequence 313 0:23 move second child to first child ( temp float) 314 0:23 'coords1D' ( temp float) 315 0:23 Constant: 316 0:23 1.789000 317 0:24 Sequence 318 0:24 move second child to first child ( temp 3-component vector of float) 319 0:24 'coords3D' ( temp 3-component vector of float) 320 0:24 Constant: 321 0:24 1.789000 322 0:24 2.718000 323 0:24 3.453000 324 0:25 Sequence 325 0:25 move second child to first child ( temp 4-component vector of float) 326 0:25 'coords4D' ( temp 4-component vector of float) 327 0:25 Constant: 328 0:25 1.789000 329 0:25 2.718000 330 0:25 3.453000 331 0:25 2.000000 332 0:26 Sequence 333 0:26 move second child to first child ( temp 4-component vector of float) 334 0:26 'color' ( temp 4-component vector of float) 335 0:26 Constant: 336 0:26 0.000000 337 0:26 0.000000 338 0:26 0.000000 339 0:26 0.000000 340 0:28 add second child into first child ( temp 4-component vector of float) 341 0:28 'color' ( temp 4-component vector of float) 342 0:28 texture ( global 4-component vector of float) 343 0:28 'texSampler1D' ( uniform sampler1D) 344 0:28 'coords1D' ( temp float) 345 0:29 add second child into first child ( temp 4-component vector of float) 346 0:29 'color' ( temp 4-component vector of float) 347 0:29 texture ( global 4-component vector of float) 348 0:29 'texSampler1D' ( uniform sampler1D) 349 0:29 'coords1D' ( temp float) 350 0:29 'bias' ( temp float) 351 0:30 add second child into first child ( temp 4-component vector of float) 352 0:30 'color' ( temp 4-component vector of float) 353 0:30 textureProj ( global 4-component vector of float) 354 0:30 'texSampler1D' ( uniform sampler1D) 355 0:30 'coords2D' ( smooth in 2-component vector of float) 356 0:31 add second child into first child ( temp 4-component vector of float) 357 0:31 'color' ( temp 4-component vector of float) 358 0:31 textureProj ( global 4-component vector of float) 359 0:31 'texSampler1D' ( uniform sampler1D) 360 0:31 'coords4D' ( temp 4-component vector of float) 361 0:32 add second child into first child ( temp 4-component vector of float) 362 0:32 'color' ( temp 4-component vector of float) 363 0:32 textureProj ( global 4-component vector of float) 364 0:32 'texSampler1D' ( uniform sampler1D) 365 0:32 'coords2D' ( smooth in 2-component vector of float) 366 0:32 'bias' ( temp float) 367 0:33 add second child into first child ( temp 4-component vector of float) 368 0:33 'color' ( temp 4-component vector of float) 369 0:33 textureProj ( global 4-component vector of float) 370 0:33 'texSampler1D' ( uniform sampler1D) 371 0:33 'coords4D' ( temp 4-component vector of float) 372 0:33 'bias' ( temp float) 373 0:35 add second child into first child ( temp 4-component vector of float) 374 0:35 'color' ( temp 4-component vector of float) 375 0:35 texture ( global 4-component vector of float) 376 0:35 'texSampler2D' ( uniform sampler2D) 377 0:35 'coords2D' ( smooth in 2-component vector of float) 378 0:36 add second child into first child ( temp 4-component vector of float) 379 0:36 'color' ( temp 4-component vector of float) 380 0:36 texture ( global 4-component vector of float) 381 0:36 'texSampler2D' ( uniform sampler2D) 382 0:36 'coords2D' ( smooth in 2-component vector of float) 383 0:36 'bias' ( temp float) 384 0:37 add second child into first child ( temp 4-component vector of float) 385 0:37 'color' ( temp 4-component vector of float) 386 0:37 textureProj ( global 4-component vector of float) 387 0:37 'texSampler2D' ( uniform sampler2D) 388 0:37 'coords3D' ( temp 3-component vector of float) 389 0:38 add second child into first child ( temp 4-component vector of float) 390 0:38 'color' ( temp 4-component vector of float) 391 0:38 textureProj ( global 4-component vector of float) 392 0:38 'texSampler2D' ( uniform sampler2D) 393 0:38 'coords4D' ( temp 4-component vector of float) 394 0:38 'bias' ( temp float) 395 0:40 add second child into first child ( temp 4-component vector of float) 396 0:40 'color' ( temp 4-component vector of float) 397 0:40 texture ( global 4-component vector of float) 398 0:40 'texSampler3D' ( uniform sampler3D) 399 0:40 'coords3D' ( temp 3-component vector of float) 400 0:41 add second child into first child ( temp 4-component vector of float) 401 0:41 'color' ( temp 4-component vector of float) 402 0:41 texture ( global 4-component vector of float) 403 0:41 'texSampler3D' ( uniform sampler3D) 404 0:41 'coords3D' ( temp 3-component vector of float) 405 0:41 'bias' ( temp float) 406 0:42 add second child into first child ( temp 4-component vector of float) 407 0:42 'color' ( temp 4-component vector of float) 408 0:42 textureProj ( global 4-component vector of float) 409 0:42 'texSampler3D' ( uniform sampler3D) 410 0:42 'coords4D' ( temp 4-component vector of float) 411 0:43 add second child into first child ( temp 4-component vector of float) 412 0:43 'color' ( temp 4-component vector of float) 413 0:43 textureProj ( global 4-component vector of float) 414 0:43 'texSampler3D' ( uniform sampler3D) 415 0:43 'coords4D' ( temp 4-component vector of float) 416 0:43 'bias' ( temp float) 417 0:45 add second child into first child ( temp 4-component vector of float) 418 0:45 'color' ( temp 4-component vector of float) 419 0:45 texture ( global 4-component vector of float) 420 0:45 'texSamplerCube' ( uniform samplerCube) 421 0:45 'coords3D' ( temp 3-component vector of float) 422 0:46 add second child into first child ( temp 4-component vector of float) 423 0:46 'color' ( temp 4-component vector of float) 424 0:46 texture ( global 4-component vector of float) 425 0:46 'texSamplerCube' ( uniform samplerCube) 426 0:46 'coords3D' ( temp 3-component vector of float) 427 0:46 'bias' ( temp float) 428 0:48 add second child into first child ( temp 4-component vector of float) 429 0:48 'color' ( temp 4-component vector of float) 430 0:48 texture ( global 4-component vector of float) 431 0:48 'shadowSampler1D' ( uniform sampler1DShadow) 432 0:48 'coords3D' ( temp 3-component vector of float) 433 0:49 add second child into first child ( temp 4-component vector of float) 434 0:49 'color' ( temp 4-component vector of float) 435 0:49 texture ( global 4-component vector of float) 436 0:49 'shadowSampler1D' ( uniform sampler1DShadow) 437 0:49 'coords3D' ( temp 3-component vector of float) 438 0:49 'bias' ( temp float) 439 0:50 add second child into first child ( temp 4-component vector of float) 440 0:50 'color' ( temp 4-component vector of float) 441 0:50 texture ( global 4-component vector of float) 442 0:50 'shadowSampler2D' ( uniform sampler2DShadow) 443 0:50 'coords3D' ( temp 3-component vector of float) 444 0:51 add second child into first child ( temp 4-component vector of float) 445 0:51 'color' ( temp 4-component vector of float) 446 0:51 texture ( global 4-component vector of float) 447 0:51 'shadowSampler2D' ( uniform sampler2DShadow) 448 0:51 'coords3D' ( temp 3-component vector of float) 449 0:51 'bias' ( temp float) 450 0:52 add second child into first child ( temp 4-component vector of float) 451 0:52 'color' ( temp 4-component vector of float) 452 0:52 textureProj ( global 4-component vector of float) 453 0:52 'shadowSampler1D' ( uniform sampler1DShadow) 454 0:52 'coords4D' ( temp 4-component vector of float) 455 0:53 add second child into first child ( temp 4-component vector of float) 456 0:53 'color' ( temp 4-component vector of float) 457 0:53 textureProj ( global 4-component vector of float) 458 0:53 'shadowSampler1D' ( uniform sampler1DShadow) 459 0:53 'coords4D' ( temp 4-component vector of float) 460 0:53 'bias' ( temp float) 461 0:54 add second child into first child ( temp 4-component vector of float) 462 0:54 'color' ( temp 4-component vector of float) 463 0:54 textureProj ( global 4-component vector of float) 464 0:54 'shadowSampler2D' ( uniform sampler2DShadow) 465 0:54 'coords4D' ( temp 4-component vector of float) 466 0:55 add second child into first child ( temp 4-component vector of float) 467 0:55 'color' ( temp 4-component vector of float) 468 0:55 textureProj ( global 4-component vector of float) 469 0:55 'shadowSampler2D' ( uniform sampler2DShadow) 470 0:55 'coords4D' ( temp 4-component vector of float) 471 0:55 'bias' ( temp float) 472 0:57 Sequence 473 0:57 move second child to first child ( temp 2-component vector of int) 474 0:57 'iCoords2D' ( temp 2-component vector of int) 475 0:57 Constant: 476 0:57 0 (const int) 477 0:57 5 (const int) 478 0:58 Sequence 479 0:58 move second child to first child ( temp int) 480 0:58 'iLod' ( temp int) 481 0:58 Constant: 482 0:58 1 (const int) 483 0:60 add second child into first child ( temp 4-component vector of float) 484 0:60 'color' ( temp 4-component vector of float) 485 0:60 textureFetch ( global 4-component vector of float) 486 0:60 'texSampler2D' ( uniform sampler2D) 487 0:60 'iCoords2D' ( temp 2-component vector of int) 488 0:60 'iLod' ( temp int) 489 0:62 Sequence 490 0:62 move second child to first child ( temp 2-component vector of float) 491 0:62 'gradX' ( temp 2-component vector of float) 492 0:62 dPdx ( global 2-component vector of float) 493 0:62 'coords2D' ( smooth in 2-component vector of float) 494 0:63 Sequence 495 0:63 move second child to first child ( temp 2-component vector of float) 496 0:63 'gradY' ( temp 2-component vector of float) 497 0:63 dPdy ( global 2-component vector of float) 498 0:63 'coords2D' ( smooth in 2-component vector of float) 499 0:66 add second child into first child ( temp 4-component vector of float) 500 0:66 'color' ( temp 4-component vector of float) 501 0:66 textureGrad ( global 4-component vector of float) 502 0:66 'texSampler2D' ( uniform sampler2D) 503 0:66 'coords2D' ( smooth in 2-component vector of float) 504 0:66 'gradX' ( temp 2-component vector of float) 505 0:66 'gradY' ( temp 2-component vector of float) 506 0:67 add second child into first child ( temp 4-component vector of float) 507 0:67 'color' ( temp 4-component vector of float) 508 0:67 textureProjGrad ( global 4-component vector of float) 509 0:67 'texSampler2D' ( uniform sampler2D) 510 0:67 Construct vec3 ( temp 3-component vector of float) 511 0:67 'coords2D' ( smooth in 2-component vector of float) 512 0:67 'proj' ( temp float) 513 0:67 'gradX' ( temp 2-component vector of float) 514 0:67 'gradY' ( temp 2-component vector of float) 515 0:68 add second child into first child ( temp 4-component vector of float) 516 0:68 'color' ( temp 4-component vector of float) 517 0:68 textureGradOffset ( global 4-component vector of float) 518 0:68 'texSampler2D' ( uniform sampler2D) 519 0:68 'coords2D' ( smooth in 2-component vector of float) 520 0:68 'gradX' ( temp 2-component vector of float) 521 0:68 'gradY' ( temp 2-component vector of float) 522 0:68 Constant: 523 0:68 3 (const int) 524 0:68 -7 (const int) 525 0:69 add second child into first child ( temp 4-component vector of float) 526 0:69 'color' ( temp 4-component vector of float) 527 0:69 textureProjGradOffset ( global 4-component vector of float) 528 0:69 'texSampler2D' ( uniform sampler2D) 529 0:69 'coords3D' ( temp 3-component vector of float) 530 0:69 'gradX' ( temp 2-component vector of float) 531 0:69 'gradY' ( temp 2-component vector of float) 532 0:69 Constant: 533 0:69 3 (const int) 534 0:69 -7 (const int) 535 0:70 add second child into first child ( temp 4-component vector of float) 536 0:70 'color' ( temp 4-component vector of float) 537 0:70 textureGrad ( global float) 538 0:70 'shadowSampler2D' ( uniform sampler2DShadow) 539 0:70 Construct vec3 ( temp 3-component vector of float) 540 0:70 'coords2D' ( smooth in 2-component vector of float) 541 0:70 'lod' ( temp float) 542 0:70 'gradX' ( temp 2-component vector of float) 543 0:70 'gradY' ( temp 2-component vector of float) 544 0:72 move second child to first child ( temp 4-component vector of float) 545 0:72 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 546 0:72 mix ( global 4-component vector of float) 547 0:72 'color' ( temp 4-component vector of float) 548 0:72 'u' ( uniform 4-component vector of float) 549 0:72 component-wise multiply ( temp float) 550 0:72 'blend' ( uniform float) 551 0:72 'blendscale' ( temp float) 552 0:? Linker Objects 553 0:? 'texSampler1D' ( uniform sampler1D) 554 0:? 'texSampler2D' ( uniform sampler2D) 555 0:? 'texSampler3D' ( uniform sampler3D) 556 0:? 'texSamplerCube' ( uniform samplerCube) 557 0:? 'shadowSampler1D' ( uniform sampler1DShadow) 558 0:? 'shadowSampler2D' ( uniform sampler2DShadow) 559 0:? 'blend' ( uniform float) 560 0:? 'scale' ( uniform 2-component vector of float) 561 0:? 'u' ( uniform 4-component vector of float) 562 0:? 't' ( smooth in 2-component vector of float) 563 0:? 'coords2D' ( smooth in 2-component vector of float) 564 565