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      1 uniformArray.frag
      2 Shader version: 130
      3 0:? Sequence
      4 0:7  Function Definition: main( ( global void)
      5 0:7    Function Parameters: 
      6 0:9    Sequence
      7 0:9      Sequence
      8 0:9        move second child to first child ( temp 4-component vector of float)
      9 0:9          'texColor' ( temp 4-component vector of float)
     10 0:9          add ( temp 4-component vector of float)
     11 0:9            direct index ( temp 4-component vector of float)
     12 0:9              'color' ( uniform 6-element array of 4-component vector of float)
     13 0:9              Constant:
     14 0:9                1 (const int)
     15 0:9            direct index ( temp 4-component vector of float)
     16 0:9              'color' ( uniform 6-element array of 4-component vector of float)
     17 0:9              Constant:
     18 0:9                1 (const int)
     19 0:11      add second child into first child ( temp 3-component vector of float)
     20 0:11        vector swizzle ( temp 3-component vector of float)
     21 0:11          'texColor' ( temp 4-component vector of float)
     22 0:11          Sequence
     23 0:11            Constant:
     24 0:11              0 (const int)
     25 0:11            Constant:
     26 0:11              1 (const int)
     27 0:11            Constant:
     28 0:11              2 (const int)
     29 0:11        'inColor' ( uniform 3-component vector of float)
     30 0:13      add second child into first child ( temp float)
     31 0:13        direct index ( temp float)
     32 0:13          'texColor' ( temp 4-component vector of float)
     33 0:13          Constant:
     34 0:13            3 (const int)
     35 0:13        direct index ( temp float)
     36 0:13          'alpha' ( uniform 16-element array of float)
     37 0:13          Constant:
     38 0:13            12 (const int)
     39 0:15      move second child to first child ( temp 4-component vector of float)
     40 0:15        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
     41 0:15        'texColor' ( temp 4-component vector of float)
     42 0:?   Linker Objects
     43 0:?     'texSampler2D' ( uniform sampler2D)
     44 0:?     'inColor' ( uniform 3-component vector of float)
     45 0:?     'color' ( uniform 6-element array of 4-component vector of float)
     46 0:?     'alpha' ( uniform 16-element array of float)
     47 
     48 
     49 Linked fragment stage:
     50 
     51 
     52 Shader version: 130
     53 0:? Sequence
     54 0:7  Function Definition: main( ( global void)
     55 0:7    Function Parameters: 
     56 0:9    Sequence
     57 0:9      Sequence
     58 0:9        move second child to first child ( temp 4-component vector of float)
     59 0:9          'texColor' ( temp 4-component vector of float)
     60 0:9          add ( temp 4-component vector of float)
     61 0:9            direct index ( temp 4-component vector of float)
     62 0:9              'color' ( uniform 6-element array of 4-component vector of float)
     63 0:9              Constant:
     64 0:9                1 (const int)
     65 0:9            direct index ( temp 4-component vector of float)
     66 0:9              'color' ( uniform 6-element array of 4-component vector of float)
     67 0:9              Constant:
     68 0:9                1 (const int)
     69 0:11      add second child into first child ( temp 3-component vector of float)
     70 0:11        vector swizzle ( temp 3-component vector of float)
     71 0:11          'texColor' ( temp 4-component vector of float)
     72 0:11          Sequence
     73 0:11            Constant:
     74 0:11              0 (const int)
     75 0:11            Constant:
     76 0:11              1 (const int)
     77 0:11            Constant:
     78 0:11              2 (const int)
     79 0:11        'inColor' ( uniform 3-component vector of float)
     80 0:13      add second child into first child ( temp float)
     81 0:13        direct index ( temp float)
     82 0:13          'texColor' ( temp 4-component vector of float)
     83 0:13          Constant:
     84 0:13            3 (const int)
     85 0:13        direct index ( temp float)
     86 0:13          'alpha' ( uniform 16-element array of float)
     87 0:13          Constant:
     88 0:13            12 (const int)
     89 0:15      move second child to first child ( temp 4-component vector of float)
     90 0:15        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
     91 0:15        'texColor' ( temp 4-component vector of float)
     92 0:?   Linker Objects
     93 0:?     'texSampler2D' ( uniform sampler2D)
     94 0:?     'inColor' ( uniform 3-component vector of float)
     95 0:?     'color' ( uniform 6-element array of 4-component vector of float)
     96 0:?     'alpha' ( uniform 16-element array of float)
     97 
     98