1 uniformArray.frag 2 Shader version: 130 3 0:? Sequence 4 0:7 Function Definition: main( ( global void) 5 0:7 Function Parameters: 6 0:9 Sequence 7 0:9 Sequence 8 0:9 move second child to first child ( temp 4-component vector of float) 9 0:9 'texColor' ( temp 4-component vector of float) 10 0:9 add ( temp 4-component vector of float) 11 0:9 direct index ( temp 4-component vector of float) 12 0:9 'color' ( uniform 6-element array of 4-component vector of float) 13 0:9 Constant: 14 0:9 1 (const int) 15 0:9 direct index ( temp 4-component vector of float) 16 0:9 'color' ( uniform 6-element array of 4-component vector of float) 17 0:9 Constant: 18 0:9 1 (const int) 19 0:11 add second child into first child ( temp 3-component vector of float) 20 0:11 vector swizzle ( temp 3-component vector of float) 21 0:11 'texColor' ( temp 4-component vector of float) 22 0:11 Sequence 23 0:11 Constant: 24 0:11 0 (const int) 25 0:11 Constant: 26 0:11 1 (const int) 27 0:11 Constant: 28 0:11 2 (const int) 29 0:11 'inColor' ( uniform 3-component vector of float) 30 0:13 add second child into first child ( temp float) 31 0:13 direct index ( temp float) 32 0:13 'texColor' ( temp 4-component vector of float) 33 0:13 Constant: 34 0:13 3 (const int) 35 0:13 direct index ( temp float) 36 0:13 'alpha' ( uniform 16-element array of float) 37 0:13 Constant: 38 0:13 12 (const int) 39 0:15 move second child to first child ( temp 4-component vector of float) 40 0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 41 0:15 'texColor' ( temp 4-component vector of float) 42 0:? Linker Objects 43 0:? 'texSampler2D' ( uniform sampler2D) 44 0:? 'inColor' ( uniform 3-component vector of float) 45 0:? 'color' ( uniform 6-element array of 4-component vector of float) 46 0:? 'alpha' ( uniform 16-element array of float) 47 48 49 Linked fragment stage: 50 51 52 Shader version: 130 53 0:? Sequence 54 0:7 Function Definition: main( ( global void) 55 0:7 Function Parameters: 56 0:9 Sequence 57 0:9 Sequence 58 0:9 move second child to first child ( temp 4-component vector of float) 59 0:9 'texColor' ( temp 4-component vector of float) 60 0:9 add ( temp 4-component vector of float) 61 0:9 direct index ( temp 4-component vector of float) 62 0:9 'color' ( uniform 6-element array of 4-component vector of float) 63 0:9 Constant: 64 0:9 1 (const int) 65 0:9 direct index ( temp 4-component vector of float) 66 0:9 'color' ( uniform 6-element array of 4-component vector of float) 67 0:9 Constant: 68 0:9 1 (const int) 69 0:11 add second child into first child ( temp 3-component vector of float) 70 0:11 vector swizzle ( temp 3-component vector of float) 71 0:11 'texColor' ( temp 4-component vector of float) 72 0:11 Sequence 73 0:11 Constant: 74 0:11 0 (const int) 75 0:11 Constant: 76 0:11 1 (const int) 77 0:11 Constant: 78 0:11 2 (const int) 79 0:11 'inColor' ( uniform 3-component vector of float) 80 0:13 add second child into first child ( temp float) 81 0:13 direct index ( temp float) 82 0:13 'texColor' ( temp 4-component vector of float) 83 0:13 Constant: 84 0:13 3 (const int) 85 0:13 direct index ( temp float) 86 0:13 'alpha' ( uniform 16-element array of float) 87 0:13 Constant: 88 0:13 12 (const int) 89 0:15 move second child to first child ( temp 4-component vector of float) 90 0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 91 0:15 'texColor' ( temp 4-component vector of float) 92 0:? Linker Objects 93 0:? 'texSampler2D' ( uniform sampler2D) 94 0:? 'inColor' ( uniform 3-component vector of float) 95 0:? 'color' ( uniform 6-element array of 4-component vector of float) 96 0:? 'alpha' ( uniform 16-element array of float) 97 98