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      1 varyingArray.frag
      2 WARNING: 0:3: varying deprecated in version 130; may be removed in future release
      3 WARNING: 0:4: varying deprecated in version 130; may be removed in future release
      4 WARNING: 0:6: varying deprecated in version 130; may be removed in future release
      5 WARNING: 0:8: varying deprecated in version 130; may be removed in future release
      6 
      7 Shader version: 130
      8 0:? Sequence
      9 0:10  Function Definition: main( ( global void)
     10 0:10    Function Parameters: 
     11 0:12    Sequence
     12 0:12      Sequence
     13 0:12        move second child to first child ( temp 4-component vector of float)
     14 0:12          'texColor' ( temp 4-component vector of float)
     15 0:12          texture ( global 4-component vector of float)
     16 0:12            'texSampler2D' ( uniform sampler2D)
     17 0:12            Construct vec2 ( temp 2-component vector of float)
     18 0:12              add ( temp 4-component vector of float)
     19 0:12                direct index ( smooth temp 4-component vector of float TexCoord)
     20 0:12                  'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
     21 0:12                  Constant:
     22 0:12                    4 (const int)
     23 0:12                direct index ( smooth temp 4-component vector of float TexCoord)
     24 0:12                  'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
     25 0:12                  Constant:
     26 0:12                    5 (const int)
     27 0:14      add second child into first child ( temp 4-component vector of float)
     28 0:14        'texColor' ( temp 4-component vector of float)
     29 0:14        'color' ( smooth in 4-component vector of float)
     30 0:16      move second child to first child ( temp float)
     31 0:16        direct index ( temp float)
     32 0:16          'texColor' ( temp 4-component vector of float)
     33 0:16          Constant:
     34 0:16            3 (const int)
     35 0:16        'alpha' ( smooth in float)
     36 0:18      move second child to first child ( temp 4-component vector of float)
     37 0:18        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
     38 0:18        add ( temp 4-component vector of float)
     39 0:18          add ( temp 4-component vector of float)
     40 0:18            add ( temp 4-component vector of float)
     41 0:18              direct index ( smooth temp 4-component vector of float)
     42 0:18                'foo' ( smooth in 3-element array of 4-component vector of float)
     43 0:18                Constant:
     44 0:18                  1 (const int)
     45 0:18              direct index ( smooth temp 4-component vector of float TexCoord)
     46 0:18                'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
     47 0:18                Constant:
     48 0:18                  0 (const int)
     49 0:18            direct index ( smooth temp 4-component vector of float TexCoord)
     50 0:18              'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
     51 0:18              Constant:
     52 0:18                4 (const int)
     53 0:18          'texColor' ( temp 4-component vector of float)
     54 0:?   Linker Objects
     55 0:?     'texSampler2D' ( uniform sampler2D)
     56 0:?     'color' ( smooth in 4-component vector of float)
     57 0:?     'alpha' ( smooth in float)
     58 0:?     'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
     59 0:?     'foo' ( smooth in 3-element array of 4-component vector of float)
     60 
     61 
     62 Linked fragment stage:
     63 
     64 
     65 Shader version: 130
     66 0:? Sequence
     67 0:10  Function Definition: main( ( global void)
     68 0:10    Function Parameters: 
     69 0:12    Sequence
     70 0:12      Sequence
     71 0:12        move second child to first child ( temp 4-component vector of float)
     72 0:12          'texColor' ( temp 4-component vector of float)
     73 0:12          texture ( global 4-component vector of float)
     74 0:12            'texSampler2D' ( uniform sampler2D)
     75 0:12            Construct vec2 ( temp 2-component vector of float)
     76 0:12              add ( temp 4-component vector of float)
     77 0:12                direct index ( smooth temp 4-component vector of float TexCoord)
     78 0:12                  'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
     79 0:12                  Constant:
     80 0:12                    4 (const int)
     81 0:12                direct index ( smooth temp 4-component vector of float TexCoord)
     82 0:12                  'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
     83 0:12                  Constant:
     84 0:12                    5 (const int)
     85 0:14      add second child into first child ( temp 4-component vector of float)
     86 0:14        'texColor' ( temp 4-component vector of float)
     87 0:14        'color' ( smooth in 4-component vector of float)
     88 0:16      move second child to first child ( temp float)
     89 0:16        direct index ( temp float)
     90 0:16          'texColor' ( temp 4-component vector of float)
     91 0:16          Constant:
     92 0:16            3 (const int)
     93 0:16        'alpha' ( smooth in float)
     94 0:18      move second child to first child ( temp 4-component vector of float)
     95 0:18        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
     96 0:18        add ( temp 4-component vector of float)
     97 0:18          add ( temp 4-component vector of float)
     98 0:18            add ( temp 4-component vector of float)
     99 0:18              direct index ( smooth temp 4-component vector of float)
    100 0:18                'foo' ( smooth in 3-element array of 4-component vector of float)
    101 0:18                Constant:
    102 0:18                  1 (const int)
    103 0:18              direct index ( smooth temp 4-component vector of float TexCoord)
    104 0:18                'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
    105 0:18                Constant:
    106 0:18                  0 (const int)
    107 0:18            direct index ( smooth temp 4-component vector of float TexCoord)
    108 0:18              'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
    109 0:18              Constant:
    110 0:18                4 (const int)
    111 0:18          'texColor' ( temp 4-component vector of float)
    112 0:?   Linker Objects
    113 0:?     'texSampler2D' ( uniform sampler2D)
    114 0:?     'color' ( smooth in 4-component vector of float)
    115 0:?     'alpha' ( smooth in float)
    116 0:?     'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
    117 0:?     'foo' ( smooth in 3-element array of 4-component vector of float)
    118 
    119