1 varyingArray.frag 2 WARNING: 0:3: varying deprecated in version 130; may be removed in future release 3 WARNING: 0:4: varying deprecated in version 130; may be removed in future release 4 WARNING: 0:6: varying deprecated in version 130; may be removed in future release 5 WARNING: 0:8: varying deprecated in version 130; may be removed in future release 6 7 Shader version: 130 8 0:? Sequence 9 0:10 Function Definition: main( ( global void) 10 0:10 Function Parameters: 11 0:12 Sequence 12 0:12 Sequence 13 0:12 move second child to first child ( temp 4-component vector of float) 14 0:12 'texColor' ( temp 4-component vector of float) 15 0:12 texture ( global 4-component vector of float) 16 0:12 'texSampler2D' ( uniform sampler2D) 17 0:12 Construct vec2 ( temp 2-component vector of float) 18 0:12 add ( temp 4-component vector of float) 19 0:12 direct index ( smooth temp 4-component vector of float TexCoord) 20 0:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 21 0:12 Constant: 22 0:12 4 (const int) 23 0:12 direct index ( smooth temp 4-component vector of float TexCoord) 24 0:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 25 0:12 Constant: 26 0:12 5 (const int) 27 0:14 add second child into first child ( temp 4-component vector of float) 28 0:14 'texColor' ( temp 4-component vector of float) 29 0:14 'color' ( smooth in 4-component vector of float) 30 0:16 move second child to first child ( temp float) 31 0:16 direct index ( temp float) 32 0:16 'texColor' ( temp 4-component vector of float) 33 0:16 Constant: 34 0:16 3 (const int) 35 0:16 'alpha' ( smooth in float) 36 0:18 move second child to first child ( temp 4-component vector of float) 37 0:18 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 38 0:18 add ( temp 4-component vector of float) 39 0:18 add ( temp 4-component vector of float) 40 0:18 add ( temp 4-component vector of float) 41 0:18 direct index ( smooth temp 4-component vector of float) 42 0:18 'foo' ( smooth in 3-element array of 4-component vector of float) 43 0:18 Constant: 44 0:18 1 (const int) 45 0:18 direct index ( smooth temp 4-component vector of float TexCoord) 46 0:18 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 47 0:18 Constant: 48 0:18 0 (const int) 49 0:18 direct index ( smooth temp 4-component vector of float TexCoord) 50 0:18 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 51 0:18 Constant: 52 0:18 4 (const int) 53 0:18 'texColor' ( temp 4-component vector of float) 54 0:? Linker Objects 55 0:? 'texSampler2D' ( uniform sampler2D) 56 0:? 'color' ( smooth in 4-component vector of float) 57 0:? 'alpha' ( smooth in float) 58 0:? 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 59 0:? 'foo' ( smooth in 3-element array of 4-component vector of float) 60 61 62 Linked fragment stage: 63 64 65 Shader version: 130 66 0:? Sequence 67 0:10 Function Definition: main( ( global void) 68 0:10 Function Parameters: 69 0:12 Sequence 70 0:12 Sequence 71 0:12 move second child to first child ( temp 4-component vector of float) 72 0:12 'texColor' ( temp 4-component vector of float) 73 0:12 texture ( global 4-component vector of float) 74 0:12 'texSampler2D' ( uniform sampler2D) 75 0:12 Construct vec2 ( temp 2-component vector of float) 76 0:12 add ( temp 4-component vector of float) 77 0:12 direct index ( smooth temp 4-component vector of float TexCoord) 78 0:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 79 0:12 Constant: 80 0:12 4 (const int) 81 0:12 direct index ( smooth temp 4-component vector of float TexCoord) 82 0:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 83 0:12 Constant: 84 0:12 5 (const int) 85 0:14 add second child into first child ( temp 4-component vector of float) 86 0:14 'texColor' ( temp 4-component vector of float) 87 0:14 'color' ( smooth in 4-component vector of float) 88 0:16 move second child to first child ( temp float) 89 0:16 direct index ( temp float) 90 0:16 'texColor' ( temp 4-component vector of float) 91 0:16 Constant: 92 0:16 3 (const int) 93 0:16 'alpha' ( smooth in float) 94 0:18 move second child to first child ( temp 4-component vector of float) 95 0:18 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 96 0:18 add ( temp 4-component vector of float) 97 0:18 add ( temp 4-component vector of float) 98 0:18 add ( temp 4-component vector of float) 99 0:18 direct index ( smooth temp 4-component vector of float) 100 0:18 'foo' ( smooth in 3-element array of 4-component vector of float) 101 0:18 Constant: 102 0:18 1 (const int) 103 0:18 direct index ( smooth temp 4-component vector of float TexCoord) 104 0:18 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 105 0:18 Constant: 106 0:18 0 (const int) 107 0:18 direct index ( smooth temp 4-component vector of float TexCoord) 108 0:18 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 109 0:18 Constant: 110 0:18 4 (const int) 111 0:18 'texColor' ( temp 4-component vector of float) 112 0:? Linker Objects 113 0:? 'texSampler2D' ( uniform sampler2D) 114 0:? 'color' ( smooth in 4-component vector of float) 115 0:? 'alpha' ( smooth in float) 116 0:? 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 117 0:? 'foo' ( smooth in 3-element array of 4-component vector of float) 118 119