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      1 versionsClean.frag
      2 ERROR: #version: statement must appear first in es-profile shader; before comments or newlines
      3 ERROR: 0:34: '#version' : must occur first in shader 
      4 ERROR: 2 compilation errors.  No code generated.
      5 
      6 
      7 Shader version: 300
      8 ERROR: node is still EOpNull!
      9 0:41  Function Definition: main( ( global void)
     10 0:41    Function Parameters: 
     11 0:43    Sequence
     12 0:43      move second child to first child ( temp highp 4-component vector of float)
     13 0:43        'foo' ( out highp 4-component vector of float)
     14 0:43        Construct vec4 ( temp highp 4-component vector of float)
     15 0:43          'color' ( smooth in highp 3-component vector of float)
     16 0:43          Constant:
     17 0:43            142.000000
     18 0:44      Branch: Kill
     19 0:?   Linker Objects
     20 0:?     'color' ( smooth in highp 3-component vector of float)
     21 0:?     'foo' ( out highp 4-component vector of float)
     22 0:?     'bar' ( uniform highp sampler2DArrayShadow)
     23 
     24 
     25 Linked fragment stage:
     26 
     27 
     28 Shader version: 300
     29 ERROR: node is still EOpNull!
     30 0:41  Function Definition: main( ( global void)
     31 0:41    Function Parameters: 
     32 0:43    Sequence
     33 0:43      move second child to first child ( temp highp 4-component vector of float)
     34 0:43        'foo' ( out highp 4-component vector of float)
     35 0:43        Construct vec4 ( temp highp 4-component vector of float)
     36 0:43          'color' ( smooth in highp 3-component vector of float)
     37 0:43          Constant:
     38 0:43            142.000000
     39 0:44      Branch: Kill
     40 0:?   Linker Objects
     41 0:?     'color' ( smooth in highp 3-component vector of float)
     42 0:?     'foo' ( out highp 4-component vector of float)
     43 0:?     'bar' ( uniform highp sampler2DArrayShadow)
     44 
     45