1 versionsClean.frag 2 ERROR: #version: statement must appear first in es-profile shader; before comments or newlines 3 ERROR: 0:34: '#version' : must occur first in shader 4 ERROR: 2 compilation errors. No code generated. 5 6 7 Shader version: 300 8 ERROR: node is still EOpNull! 9 0:41 Function Definition: main( ( global void) 10 0:41 Function Parameters: 11 0:43 Sequence 12 0:43 move second child to first child ( temp highp 4-component vector of float) 13 0:43 'foo' ( out highp 4-component vector of float) 14 0:43 Construct vec4 ( temp highp 4-component vector of float) 15 0:43 'color' ( smooth in highp 3-component vector of float) 16 0:43 Constant: 17 0:43 142.000000 18 0:44 Branch: Kill 19 0:? Linker Objects 20 0:? 'color' ( smooth in highp 3-component vector of float) 21 0:? 'foo' ( out highp 4-component vector of float) 22 0:? 'bar' ( uniform highp sampler2DArrayShadow) 23 24 25 Linked fragment stage: 26 27 28 Shader version: 300 29 ERROR: node is still EOpNull! 30 0:41 Function Definition: main( ( global void) 31 0:41 Function Parameters: 32 0:43 Sequence 33 0:43 move second child to first child ( temp highp 4-component vector of float) 34 0:43 'foo' ( out highp 4-component vector of float) 35 0:43 Construct vec4 ( temp highp 4-component vector of float) 36 0:43 'color' ( smooth in highp 3-component vector of float) 37 0:43 Constant: 38 0:43 142.000000 39 0:44 Branch: Kill 40 0:? Linker Objects 41 0:? 'color' ( smooth in highp 3-component vector of float) 42 0:? 'foo' ( out highp 4-component vector of float) 43 0:? 'bar' ( uniform highp sampler2DArrayShadow) 44 45