1 versionsClean.vert 2 Shader version: 420 3 0:? Sequence 4 0:40 Function Definition: main( ( global void) 5 0:40 Function Parameters: 6 0:42 Sequence 7 0:42 move second child to first child ( temp 4-component vector of float) 8 0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 9 0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 10 0:42 Constant: 11 0:42 0 (const uint) 12 0:42 Construct vec4 ( temp 4-component vector of float) 13 0:42 'color' ( in 3-component vector of float) 14 0:42 Constant: 15 0:42 142.000000 16 0:? Linker Objects 17 0:? 'color' ( in 3-component vector of float) 18 0:? 'foo' ( uniform sampler2DRect) 19 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 20 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 21 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 22 23 24 Linked vertex stage: 25 26 27 Shader version: 420 28 0:? Sequence 29 0:40 Function Definition: main( ( global void) 30 0:40 Function Parameters: 31 0:42 Sequence 32 0:42 move second child to first child ( temp 4-component vector of float) 33 0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 34 0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 35 0:42 Constant: 36 0:42 0 (const uint) 37 0:42 Construct vec4 ( temp 4-component vector of float) 38 0:42 'color' ( in 3-component vector of float) 39 0:42 Constant: 40 0:42 142.000000 41 0:? Linker Objects 42 0:? 'color' ( in 3-component vector of float) 43 0:? 'foo' ( uniform sampler2DRect) 44 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 45 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 46 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 47 48