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      1 versionsClean.vert
      2 Shader version: 420
      3 0:? Sequence
      4 0:40  Function Definition: main( ( global void)
      5 0:40    Function Parameters: 
      6 0:42    Sequence
      7 0:42      move second child to first child ( temp 4-component vector of float)
      8 0:42        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
      9 0:42          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
     10 0:42          Constant:
     11 0:42            0 (const uint)
     12 0:42        Construct vec4 ( temp 4-component vector of float)
     13 0:42          'color' ( in 3-component vector of float)
     14 0:42          Constant:
     15 0:42            142.000000
     16 0:?   Linker Objects
     17 0:?     'color' ( in 3-component vector of float)
     18 0:?     'foo' ( uniform sampler2DRect)
     19 0:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
     20 0:?     'gl_VertexID' ( gl_VertexId int VertexId)
     21 0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
     22 
     23 
     24 Linked vertex stage:
     25 
     26 
     27 Shader version: 420
     28 0:? Sequence
     29 0:40  Function Definition: main( ( global void)
     30 0:40    Function Parameters: 
     31 0:42    Sequence
     32 0:42      move second child to first child ( temp 4-component vector of float)
     33 0:42        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
     34 0:42          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
     35 0:42          Constant:
     36 0:42            0 (const uint)
     37 0:42        Construct vec4 ( temp 4-component vector of float)
     38 0:42          'color' ( in 3-component vector of float)
     39 0:42          Constant:
     40 0:42            142.000000
     41 0:?   Linker Objects
     42 0:?     'color' ( in 3-component vector of float)
     43 0:?     'foo' ( uniform sampler2DRect)
     44 0:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
     45 0:?     'gl_VertexID' ( gl_VertexId int VertexId)
     46 0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
     47 
     48