1 versionsErrors.vert 2 WARNING: 0:38: attribute deprecated in version 130; may be removed in future release 3 ERROR: 0:38: 'attribute' : no longer supported in core profile; removed in version 420 4 ERROR: 0:45: 'discard' : not supported in this stage: vertex 5 ERROR: 2 compilation errors. No code generated. 6 7 8 Shader version: 420 9 Requested GL_ARB_texture_rectangle 10 ERROR: node is still EOpNull! 11 0:42 Function Definition: main( ( global void) 12 0:42 Function Parameters: 13 0:44 Sequence 14 0:44 move second child to first child ( temp 4-component vector of float) 15 0:44 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 16 0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 17 0:44 Constant: 18 0:44 0 (const uint) 19 0:44 Construct vec4 ( temp 4-component vector of float) 20 0:44 'color' ( in 3-component vector of float) 21 0:44 Constant: 22 0:44 142.000000 23 0:45 Branch: Kill 24 0:? Linker Objects 25 0:? 'color' ( in 3-component vector of float) 26 0:? 'foo' ( uniform sampler2DRect) 27 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 28 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 29 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 30 31 32 Linked vertex stage: 33 34 35 Shader version: 420 36 Requested GL_ARB_texture_rectangle 37 ERROR: node is still EOpNull! 38 0:42 Function Definition: main( ( global void) 39 0:42 Function Parameters: 40 0:44 Sequence 41 0:44 move second child to first child ( temp 4-component vector of float) 42 0:44 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 43 0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 44 0:44 Constant: 45 0:44 0 (const uint) 46 0:44 Construct vec4 ( temp 4-component vector of float) 47 0:44 'color' ( in 3-component vector of float) 48 0:44 Constant: 49 0:44 142.000000 50 0:45 Branch: Kill 51 0:? Linker Objects 52 0:? 'color' ( in 3-component vector of float) 53 0:? 'foo' ( uniform sampler2DRect) 54 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 55 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 56 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 57 58