Home | History | Annotate | Download | only in baseResults
      1 versionsErrors.vert
      2 WARNING: 0:38: attribute deprecated in version 130; may be removed in future release
      3 ERROR: 0:38: 'attribute' : no longer supported in core profile; removed in version 420
      4 ERROR: 0:45: 'discard' : not supported in this stage: vertex
      5 ERROR: 2 compilation errors.  No code generated.
      6 
      7 
      8 Shader version: 420
      9 Requested GL_ARB_texture_rectangle
     10 ERROR: node is still EOpNull!
     11 0:42  Function Definition: main( ( global void)
     12 0:42    Function Parameters: 
     13 0:44    Sequence
     14 0:44      move second child to first child ( temp 4-component vector of float)
     15 0:44        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
     16 0:44          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
     17 0:44          Constant:
     18 0:44            0 (const uint)
     19 0:44        Construct vec4 ( temp 4-component vector of float)
     20 0:44          'color' ( in 3-component vector of float)
     21 0:44          Constant:
     22 0:44            142.000000
     23 0:45      Branch: Kill
     24 0:?   Linker Objects
     25 0:?     'color' ( in 3-component vector of float)
     26 0:?     'foo' ( uniform sampler2DRect)
     27 0:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
     28 0:?     'gl_VertexID' ( gl_VertexId int VertexId)
     29 0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
     30 
     31 
     32 Linked vertex stage:
     33 
     34 
     35 Shader version: 420
     36 Requested GL_ARB_texture_rectangle
     37 ERROR: node is still EOpNull!
     38 0:42  Function Definition: main( ( global void)
     39 0:42    Function Parameters: 
     40 0:44    Sequence
     41 0:44      move second child to first child ( temp 4-component vector of float)
     42 0:44        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
     43 0:44          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
     44 0:44          Constant:
     45 0:44            0 (const uint)
     46 0:44        Construct vec4 ( temp 4-component vector of float)
     47 0:44          'color' ( in 3-component vector of float)
     48 0:44          Constant:
     49 0:44            142.000000
     50 0:45      Branch: Kill
     51 0:?   Linker Objects
     52 0:?     'color' ( in 3-component vector of float)
     53 0:?     'foo' ( uniform sampler2DRect)
     54 0:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
     55 0:?     'gl_VertexID' ( gl_VertexId int VertexId)
     56 0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
     57 
     58