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      1 voidFunction.frag
      2 Shader version: 120
      3 0:? Sequence
      4 0:7  Sequence
      5 0:7    move second child to first child ( temp float)
      6 0:7      'bar' ( global float)
      7 0:7      Constant:
      8 0:7        2.000000
      9 0:9  Function Definition: foo( ( global void)
     10 0:9    Function Parameters: 
     11 0:11    Sequence
     12 0:11      Post-Increment ( temp float)
     13 0:11        'bar' ( global float)
     14 0:13      Branch: Return
     15 0:16  Function Definition: foo2( ( global void)
     16 0:16    Function Parameters: 
     17 0:18    Sequence
     18 0:18      Post-Increment ( temp float)
     19 0:18        'bar' ( global float)
     20 0:21  Function Definition: main( ( global void)
     21 0:21    Function Parameters: 
     22 0:23    Sequence
     23 0:23      Sequence
     24 0:23        move second child to first child ( temp 4-component vector of float)
     25 0:23          'outColor' ( temp 4-component vector of float)
     26 0:23          'bigColor' ( uniform 4-component vector of float)
     27 0:25      Function Call: foo( ( global void)
     28 0:27      Function Call: foo2( ( global void)
     29 0:29      add second child into first child ( temp float)
     30 0:29        direct index ( temp float)
     31 0:29          'outColor' ( temp 4-component vector of float)
     32 0:29          Constant:
     33 0:29            0 (const int)
     34 0:29        'bar' ( global float)
     35 0:31      move second child to first child ( temp 4-component vector of float)
     36 0:31        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
     37 0:31        'outColor' ( temp 4-component vector of float)
     38 0:33      Branch: Return
     39 0:?   Linker Objects
     40 0:?     'bigColor' ( uniform 4-component vector of float)
     41 0:?     'BaseColor' ( smooth in 4-component vector of float)
     42 0:?     'd' ( uniform float)
     43 0:?     'bar' ( global float)
     44 
     45 
     46 Linked fragment stage:
     47 
     48 
     49 Shader version: 120
     50 0:? Sequence
     51 0:7  Sequence
     52 0:7    move second child to first child ( temp float)
     53 0:7      'bar' ( global float)
     54 0:7      Constant:
     55 0:7        2.000000
     56 0:9  Function Definition: foo( ( global void)
     57 0:9    Function Parameters: 
     58 0:11    Sequence
     59 0:11      Post-Increment ( temp float)
     60 0:11        'bar' ( global float)
     61 0:13      Branch: Return
     62 0:16  Function Definition: foo2( ( global void)
     63 0:16    Function Parameters: 
     64 0:18    Sequence
     65 0:18      Post-Increment ( temp float)
     66 0:18        'bar' ( global float)
     67 0:21  Function Definition: main( ( global void)
     68 0:21    Function Parameters: 
     69 0:23    Sequence
     70 0:23      Sequence
     71 0:23        move second child to first child ( temp 4-component vector of float)
     72 0:23          'outColor' ( temp 4-component vector of float)
     73 0:23          'bigColor' ( uniform 4-component vector of float)
     74 0:25      Function Call: foo( ( global void)
     75 0:27      Function Call: foo2( ( global void)
     76 0:29      add second child into first child ( temp float)
     77 0:29        direct index ( temp float)
     78 0:29          'outColor' ( temp 4-component vector of float)
     79 0:29          Constant:
     80 0:29            0 (const int)
     81 0:29        'bar' ( global float)
     82 0:31      move second child to first child ( temp 4-component vector of float)
     83 0:31        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
     84 0:31        'outColor' ( temp 4-component vector of float)
     85 0:33      Branch: Return
     86 0:?   Linker Objects
     87 0:?     'bigColor' ( uniform 4-component vector of float)
     88 0:?     'BaseColor' ( smooth in 4-component vector of float)
     89 0:?     'd' ( uniform float)
     90 0:?     'bar' ( global float)
     91 
     92