1 whileLoop.frag 2 Shader version: 110 3 0:? Sequence 4 0:7 Function Definition: main( ( global void) 5 0:7 Function Parameters: 6 0:9 Sequence 7 0:9 Sequence 8 0:9 move second child to first child ( temp 4-component vector of float) 9 0:9 'color' ( temp 4-component vector of float) 10 0:9 'BaseColor' ( smooth in 4-component vector of float) 11 0:11 Loop with condition tested first 12 0:11 Loop Condition 13 0:11 Compare Less Than ( temp bool) 14 0:11 direct index ( temp float) 15 0:11 'color' ( temp 4-component vector of float) 16 0:11 Constant: 17 0:11 0 (const int) 18 0:11 'd' ( uniform float) 19 0:11 Loop Body 20 0:12 Sequence 21 0:12 add second child into first child ( temp 4-component vector of float) 22 0:12 'color' ( temp 4-component vector of float) 23 0:12 'bigColor' ( uniform 4-component vector of float) 24 0:15 move second child to first child ( temp 4-component vector of float) 25 0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 26 0:15 'color' ( temp 4-component vector of float) 27 0:? Linker Objects 28 0:? 'bigColor' ( uniform 4-component vector of float) 29 0:? 'BaseColor' ( smooth in 4-component vector of float) 30 0:? 'd' ( uniform float) 31 32 33 Linked fragment stage: 34 35 36 Shader version: 110 37 0:? Sequence 38 0:7 Function Definition: main( ( global void) 39 0:7 Function Parameters: 40 0:9 Sequence 41 0:9 Sequence 42 0:9 move second child to first child ( temp 4-component vector of float) 43 0:9 'color' ( temp 4-component vector of float) 44 0:9 'BaseColor' ( smooth in 4-component vector of float) 45 0:11 Loop with condition tested first 46 0:11 Loop Condition 47 0:11 Compare Less Than ( temp bool) 48 0:11 direct index ( temp float) 49 0:11 'color' ( temp 4-component vector of float) 50 0:11 Constant: 51 0:11 0 (const int) 52 0:11 'd' ( uniform float) 53 0:11 Loop Body 54 0:12 Sequence 55 0:12 add second child into first child ( temp 4-component vector of float) 56 0:12 'color' ( temp 4-component vector of float) 57 0:12 'bigColor' ( uniform 4-component vector of float) 58 0:15 move second child to first child ( temp 4-component vector of float) 59 0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 60 0:15 'color' ( temp 4-component vector of float) 61 0:? Linker Objects 62 0:? 'bigColor' ( uniform 4-component vector of float) 63 0:? 'BaseColor' ( smooth in 4-component vector of float) 64 0:? 'd' ( uniform float) 65 66