Home | History | Annotate | Download | only in baseResults
      1 whileLoop.frag
      2 Shader version: 110
      3 0:? Sequence
      4 0:7  Function Definition: main( ( global void)
      5 0:7    Function Parameters: 
      6 0:9    Sequence
      7 0:9      Sequence
      8 0:9        move second child to first child ( temp 4-component vector of float)
      9 0:9          'color' ( temp 4-component vector of float)
     10 0:9          'BaseColor' ( smooth in 4-component vector of float)
     11 0:11      Loop with condition tested first
     12 0:11        Loop Condition
     13 0:11        Compare Less Than ( temp bool)
     14 0:11          direct index ( temp float)
     15 0:11            'color' ( temp 4-component vector of float)
     16 0:11            Constant:
     17 0:11              0 (const int)
     18 0:11          'd' ( uniform float)
     19 0:11        Loop Body
     20 0:12        Sequence
     21 0:12          add second child into first child ( temp 4-component vector of float)
     22 0:12            'color' ( temp 4-component vector of float)
     23 0:12            'bigColor' ( uniform 4-component vector of float)
     24 0:15      move second child to first child ( temp 4-component vector of float)
     25 0:15        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
     26 0:15        'color' ( temp 4-component vector of float)
     27 0:?   Linker Objects
     28 0:?     'bigColor' ( uniform 4-component vector of float)
     29 0:?     'BaseColor' ( smooth in 4-component vector of float)
     30 0:?     'd' ( uniform float)
     31 
     32 
     33 Linked fragment stage:
     34 
     35 
     36 Shader version: 110
     37 0:? Sequence
     38 0:7  Function Definition: main( ( global void)
     39 0:7    Function Parameters: 
     40 0:9    Sequence
     41 0:9      Sequence
     42 0:9        move second child to first child ( temp 4-component vector of float)
     43 0:9          'color' ( temp 4-component vector of float)
     44 0:9          'BaseColor' ( smooth in 4-component vector of float)
     45 0:11      Loop with condition tested first
     46 0:11        Loop Condition
     47 0:11        Compare Less Than ( temp bool)
     48 0:11          direct index ( temp float)
     49 0:11            'color' ( temp 4-component vector of float)
     50 0:11            Constant:
     51 0:11              0 (const int)
     52 0:11          'd' ( uniform float)
     53 0:11        Loop Body
     54 0:12        Sequence
     55 0:12          add second child into first child ( temp 4-component vector of float)
     56 0:12            'color' ( temp 4-component vector of float)
     57 0:12            'bigColor' ( uniform 4-component vector of float)
     58 0:15      move second child to first child ( temp 4-component vector of float)
     59 0:15        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
     60 0:15        'color' ( temp 4-component vector of float)
     61 0:?   Linker Objects
     62 0:?     'bigColor' ( uniform 4-component vector of float)
     63 0:?     'BaseColor' ( smooth in 4-component vector of float)
     64 0:?     'd' ( uniform float)
     65 
     66