Home | History | Annotate | Download | only in Test
      1 float4 a[4];
      2 
      3 struct {
      4     float4 m[7];
      5 } s[11];
      6 
      7 static float4 C = float4(1,2,3,4);
      8 float4 a1[1] = { float4(1,2,3,4) };
      9 float4 a2[2] = { float4(1,2,3,4), float4(5,2,3,4), };
     10 const float4 c1[1] = { float4(1,2,3,4) };
     11 static const float4 c2[2] = { C, float4(1,2,3,4), };
     12 
     13 float4 PixelShaderFunction(int i : sem1, float4 input[3] : sem2) : SV_TARGET0
     14 {
     15     float4 b[10] = { C, C, C, C, C, C, C, C, C, C };
     16     float4 tmp = C + a1[0] + c1[0] + a2[i] + c2[i];
     17     return a[1] + a[i] + input[2] + input[i] + b[5] + b[i] + s[i].m[i] + tmp;
     18 }
     19