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      1 struct VS_OUTPUT        {
      2     float4 Position             : SV_Position;
      3     float4 ClipRect             : SV_ClipDistance0;  // vector in split struct
      4 };
      5 
      6 float4 main(const VS_OUTPUT v) : SV_Target0
      7 {
      8     return v.Position + v.ClipRect;
      9 }
     10