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      1 struct VS_OUTPUT        {
      2     float4 Position             : SV_Position;
      3     float3 clip0                : SV_ClipDistance0;  // multiple semantic IDs, vec3+float (pack)
      4     float  clip1                : SV_ClipDistance1;  // ...
      5 };
      6 
      7 VS_OUTPUT main()
      8 {
      9     VS_OUTPUT           Output;
     10     Output.Position     = 0;
     11 
     12     Output.clip0.x = 0;
     13     Output.clip0.y = 1;
     14     Output.clip0.z = 2;
     15 
     16     // Position 3 is packed from clip1's float
     17     Output.clip1   = 3;
     18 
     19     return Output;
     20 }
     21