1 2 struct MyStruct { 3 sample float a; 4 noperspective float b; 5 linear float c; 6 centroid float d; 7 }; 8 9 int sample(int x) { return x; } // HLSL allows this as an identifier as well. 10 11 float4 main() : SV_Target0 12 { 13 // HLSL allows this as an identifier as well. 14 // However, this is not true of other qualifier keywords such as "linear". 15 float4 sample = float4(3,4,5,6); 16 17 return sample.rgba; // 'sample' can participate in an expression. 18 } 19