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      1 SamplerState       g_sSamp : register(s0);
      2 
      3 uniform Texture1D <float4> g_tTex1df4 : register(t0);
      4 Texture1D <int4>   g_tTex1di4;
      5 Texture1D <uint4>  g_tTex1du4;
      6 
      7 Texture2D <float4> g_tTex2df4;
      8 Texture2D <int4>   g_tTex2di4;
      9 Texture2D <uint4>  g_tTex2du4;
     10 
     11 Texture3D <float4> g_tTex3df4;
     12 Texture3D <int4>   g_tTex3di4;
     13 Texture3D <uint4>  g_tTex3du4;
     14 
     15 TextureCube <float4> g_tTexcdf4;
     16 TextureCube <int4>   g_tTexcdi4;
     17 TextureCube <uint4>  g_tTexcdu4;
     18 
     19 Texture1DArray <float4> g_tTex1df4a;
     20 Texture1DArray <int4>   g_tTex1di4a;
     21 Texture1DArray <uint4>  g_tTex1du4a;
     22 
     23 Texture2DArray <float4> g_tTex2df4a;
     24 Texture2DArray <int4>   g_tTex2di4a;
     25 Texture2DArray <uint4>  g_tTex2du4a;
     26 
     27 TextureCubeArray <float4> g_tTexcdf4a;
     28 TextureCubeArray <int4>   g_tTexcdi4a;
     29 TextureCubeArray <uint4>  g_tTexcdu4a;
     30 
     31 struct PS_OUTPUT
     32 {
     33     float4 Color : SV_Target0;
     34     float  Depth : SV_Depth;
     35 };
     36 
     37 uniform int   c1;
     38 uniform int2  c2;
     39 uniform int3  c3;
     40 uniform int4  c4;
     41 
     42 uniform int   o1;
     43 uniform int2  o2;
     44 uniform int3  o3;
     45 uniform int4  o4;
     46 
     47 PS_OUTPUT main()
     48 {
     49    PS_OUTPUT psout;
     50 
     51    // 1D
     52    g_tTex1df4.Load(c2);
     53    g_tTex1di4.Load(c2);
     54    g_tTex1du4.Load(c2);
     55 
     56    // 2D
     57    g_tTex2df4.Load(c3);
     58    g_tTex2di4.Load(c3);
     59    g_tTex2du4.Load(c3);
     60 
     61    // 3D
     62    g_tTex3df4.Load(c4);
     63    g_tTex3di4.Load(c4);
     64    g_tTex3du4.Load(c4);
     65 
     66    // Offset has no Cube or CubeArray forms
     67 
     68    // TODO:
     69    // Load, SampleIndex
     70    // Load, SampleIndex, Offset
     71 
     72    psout.Color = 1.0;
     73    psout.Depth = 1.0;
     74 
     75    return psout;
     76 }
     77