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      1 Texture2D g_tColor[ 128 ] ;
      2 
      3 layout (push_constant) cbuffer PerViewConstantBuffer_t
      4 {
      5     uint g_nDataIdx;
      6     uint g_nDataIdx2;
      7     bool g_B;
      8 } ;
      9 
     10 SamplerState g_sAniso;
     11 
     12 struct PS_INPUT
     13 {
     14     float2 vTextureCoords : TEXCOORD2 ;
     15 } ;
     16 
     17 struct PS_OUTPUT
     18 {
     19     float4 vColor : SV_Target0 ;
     20 } ;
     21 
     22 PS_OUTPUT MainPs ( PS_INPUT i )
     23 {
     24     PS_OUTPUT ps_output ;
     25    
     26     uint u;
     27     if (g_B)
     28 #include "i1.h"
     29     else
     30         u = g_nDataIdx2;
     31     ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy );
     32     return ps_output ;
     33 }
     34 
     35