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      1 SamplerComparisonState g_sSamp : register(s0);
      2 
      3 uniform Texture1D <float4> g_tTex1df4 : register(t0);
      4 Texture1D <int4>   g_tTex1di4;
      5 Texture1D <uint4>  g_tTex1du4;
      6 
      7 Texture2D <float4> g_tTex2df4;
      8 Texture2D <int4>   g_tTex2di4;
      9 Texture2D <uint4>  g_tTex2du4;
     10 
     11 Texture3D <float4> g_tTex3df4;
     12 Texture3D <int4>   g_tTex3di4;
     13 Texture3D <uint4>  g_tTex3du4;
     14 
     15 TextureCube <float4> g_tTexcdf4;
     16 TextureCube <int4>   g_tTexcdi4;
     17 TextureCube <uint4>  g_tTexcdu4;
     18 
     19 Texture1DArray <float4> g_tTex1df4a;
     20 Texture1DArray <int4>   g_tTex1di4a;
     21 Texture1DArray <uint4>  g_tTex1du4a;
     22 
     23 Texture2DArray <float4> g_tTex2df4a;
     24 Texture2DArray <int4>   g_tTex2di4a;
     25 Texture2DArray <uint4>  g_tTex2du4a;
     26 
     27 TextureCubeArray <float4> g_tTexcdf4a;
     28 TextureCubeArray <int4>   g_tTexcdi4a;
     29 TextureCubeArray <uint4>  g_tTexcdu4a;
     30 
     31 struct PS_OUTPUT
     32 {
     33     float4 Color : SV_Target0;
     34     float  Depth : SV_Depth;
     35 };
     36 
     37 PS_OUTPUT main()
     38 {
     39    PS_OUTPUT psout;
     40 
     41    // 1DArray
     42    float r10 = g_tTex1df4a . SampleCmp(g_sSamp, float2(0.1, 0.2), 0.75);
     43    float r12 = g_tTex1di4a . SampleCmp(g_sSamp, float2(0.1, 0.2), 0.75);
     44    float r14 = g_tTex1du4a . SampleCmp(g_sSamp, float2(0.1, 0.2), 0.75);
     45 
     46    // 2DArray
     47    float r30 = g_tTex2df4a . SampleCmp(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
     48    float r32 = g_tTex2di4a . SampleCmp(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
     49    float r34 = g_tTex2du4a . SampleCmp(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
     50 
     51    // CubeArray
     52    float r60 = g_tTexcdf4a . SampleCmp(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), 0.75);
     53    float r62 = g_tTexcdi4a . SampleCmp(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), 0.75);
     54    float r64 = g_tTexcdu4a . SampleCmp(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), 0.75);
     55 
     56    psout.Color = 1.0;
     57    psout.Depth = 1.0;
     58 
     59    return psout;
     60 }
     61