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      1 
      2 // float4 Fn1(ConsumeStructuredBuffer<float4> arg_c)
      3 // {
      4 //     return arg_c.Consume();
      5 // }
      6 
      7 float4 Fn2(AppendStructuredBuffer<float4> arg_a, ConsumeStructuredBuffer<float4> arg_c)
      8 {
      9     arg_a.Append(float4(1,2,3,4));
     10     return arg_c.Consume();
     11 }
     12 
     13 AppendStructuredBuffer<float4>  sbuf_a;
     14 ConsumeStructuredBuffer<float4> sbuf_c;
     15 
     16 AppendStructuredBuffer<float4>  sbuf_unused;
     17 
     18 float4 main(uint pos : FOO) : SV_Target0
     19 {
     20     // Fn1(sbuf_c);
     21 
     22     return Fn2(sbuf_a, sbuf_c);
     23 }
     24