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      1 #version 450
      2 #extension GL_NV_geometry_shader_passthrough : require
      3 
      4 layout(triangles) in;
      5 
      6 layout(passthrough) in gl_PerVertex {
      7     vec4 gl_Position;
      8 };
      9 
     10 layout(passthrough) in Inputs {
     11 vec2 texcoord;
     12 vec4 baseColor;
     13 };
     14 
     15 void main()
     16 {
     17 }