1 #version 450
2 #extension GL_NV_geometry_shader_passthrough : require
3
4 layout(triangles) in;
5
6 layout(passthrough) in gl_PerVertex {
7 vec4 gl_Position;
8 };
9
10 layout(passthrough) in Inputs {
11 vec2 texcoord;
12 vec4 baseColor;
13 };
14
15 void main()
16 {
17 }