1 #version 460 2 #extension GL_NV_ray_tracing : enable 3 hitAttributeNV vec4 payload; // ERROR, hitattributeNV unsupported in this stage 4 rayPayloadInNV vec4 payloadIn; // ERROR, rayPayloadIn unsupported in this stage 5 layout(shaderRecordNV) uniform ublock // ERROR, shaderRecordNV unsupported on uniform blocks 6 { 7 float a; 8 }; 9 layout(binding = 0, shaderRecordNV) buffer bblock { // ERROR, binding unsupported on shaderRecordNV blocks 10 float b; 11 }; 12 layout(set = 0, shaderRecordNV) buffer bblock2 { // ERROR, set unsupported on shaderRecordNV blocks 13 float c; 14 }; 15 layout(shaderRecordNV) buffer bblock3 { 16 float d; 17 }; 18 layout(shaderRecordNV) buffer bblock4 { // ERROR, cannot have more than one shaderRecordNVX block 19 float e; 20 }; 21 void main() 22 { 23 accelerationStructureNV a = 0; 24 int e0 = gl_PrimitiveID; // ERROR, unsupported builtin in stage 25 int e1 = gl_InstanceID; // ERROR, unsupported builtin in stage 26 int e3 = gl_InstanceCustomIndexNV; // ERROR, unsupported builtin in stage 27 vec3 e4 = gl_WorldRayOriginNV; // ERROR, unsupported builtin in stage 28 vec3 e5 = gl_WorldRayDirectionNV; // ERROR, unsupported builtin in stage 29 vec3 e6 = gl_ObjectRayOriginNV; // ERROR, unsupported builtin in stage 30 vec3 e7 = gl_ObjectRayDirectionNV; // ERROR, unsupported builtin in stage 31 float e8 = gl_RayTminNV; // ERROR, unsupported builtin in stage 32 float e9 = gl_RayTmaxNV; // ERROR, unsupported builtin in stage 33 mat4x3 e10 = gl_ObjectToWorldNV; // ERROR, unsupported builtin in stage 34 mat4x3 e11 = gl_WorldToObjectNV; // ERROR, unsupported builtin in stage 35 float e12 = gl_HitTNV; // ERROR, unsupported builtin in stage 36 float e13 = gl_HitKindNV; // ERROR, unsupported builtin in stage 37 reportIntersectionNV(1.0, 1U); // ERROR, unsupported builtin in stage 38 ignoreIntersectionNV(); // ERROR, unsupported builtin in stage 39 terminateRayNV(); // ERROR, unsupported builtin in stage 40 } 41