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      1 #version 310 es
      2 void main() {
      3   switch (gl_InstanceIndex) {
      4     case 0: return;
      5     case 1: gl_Position = vec4(0.0); break;
      6     case 2: return;
      7     case 3: return;
      8   }
      9   gl_Position.x += 0.123;
     10 }
     11