1 #version 450
2
3 #extension GL_EXT_buffer_reference : enable
4
5 layout(buffer_reference, std140) buffer t3 {
6 int h;
7 };
8
9 layout(set = 1, binding = 2, std140) uniform t4 {
10 layout(offset = 0) int j;
11 t3 k;
12 } x;
13
14 void main() {
15 x.k.h = x.j;
16 }
17