Home | History | Annotate | Download | only in Test
      1 #version 310 es
      2 precision mediump float;
      3 
      4 float func(float a)
      5 {
      6     return -a;
      7     a = a * -1.0;
      8 }
      9 
     10 void main()
     11 {
     12     gl_Position.x = func(0.0);
     13 }
     14