1 #version 450 2 3 layout(location = 0) in vec4 samp; 4 layout(location = 0) out vec4 color; 5 6 void main() 7 { 8 if (gl_SamplePosition.y < 0.5) 9 color = samp; 10 else 11 color = 2 * samp; 12 }