1 // automatically generated by the FlatBuffers compiler, do not modify 2 3 4 pub mod my_game { 5 #![allow(dead_code)] 6 #![allow(unused_imports)] 7 8 use std::mem; 9 use std::marker::PhantomData; 10 use std::cmp::Ordering; 11 12 extern crate flatbuffers; 13 use self::flatbuffers::EndianScalar; 14 pub mod sample { 15 #![allow(dead_code)] 16 #![allow(unused_imports)] 17 18 use std::mem; 19 use std::marker::PhantomData; 20 use std::cmp::Ordering; 21 22 extern crate flatbuffers; 23 use self::flatbuffers::EndianScalar; 24 25 #[allow(non_camel_case_types)] 26 #[repr(i8)] 27 #[derive(Clone, Copy, PartialEq, Debug)] 28 pub enum Color { 29 Red = 0, 30 Green = 1, 31 Blue = 2 32 } 33 34 const ENUM_MIN_COLOR: i8 = 0; 35 const ENUM_MAX_COLOR: i8 = 2; 36 37 impl<'a> flatbuffers::Follow<'a> for Color { 38 type Inner = Self; 39 #[inline] 40 fn follow(buf: &'a [u8], loc: usize) -> Self::Inner { 41 flatbuffers::read_scalar_at::<Self>(buf, loc) 42 } 43 } 44 45 impl flatbuffers::EndianScalar for Color { 46 #[inline] 47 fn to_little_endian(self) -> Self { 48 let n = i8::to_le(self as i8); 49 let p = &n as *const i8 as *const Color; 50 unsafe { *p } 51 } 52 #[inline] 53 fn from_little_endian(self) -> Self { 54 let n = i8::from_le(self as i8); 55 let p = &n as *const i8 as *const Color; 56 unsafe { *p } 57 } 58 } 59 60 impl flatbuffers::Push for Color { 61 type Output = Color; 62 #[inline] 63 fn push(&self, dst: &mut [u8], _rest: &[u8]) { 64 flatbuffers::emplace_scalar::<Color>(dst, *self); 65 } 66 } 67 68 #[allow(non_camel_case_types)] 69 const ENUM_VALUES_COLOR:[Color; 3] = [ 70 Color::Red, 71 Color::Green, 72 Color::Blue 73 ]; 74 75 #[allow(non_camel_case_types)] 76 const ENUM_NAMES_COLOR:[&'static str; 3] = [ 77 "Red", 78 "Green", 79 "Blue" 80 ]; 81 82 pub fn enum_name_color(e: Color) -> &'static str { 83 let index: usize = e as usize; 84 ENUM_NAMES_COLOR[index] 85 } 86 87 #[allow(non_camel_case_types)] 88 #[repr(u8)] 89 #[derive(Clone, Copy, PartialEq, Debug)] 90 pub enum Equipment { 91 NONE = 0, 92 Weapon = 1 93 } 94 95 const ENUM_MIN_EQUIPMENT: u8 = 0; 96 const ENUM_MAX_EQUIPMENT: u8 = 1; 97 98 impl<'a> flatbuffers::Follow<'a> for Equipment { 99 type Inner = Self; 100 #[inline] 101 fn follow(buf: &'a [u8], loc: usize) -> Self::Inner { 102 flatbuffers::read_scalar_at::<Self>(buf, loc) 103 } 104 } 105 106 impl flatbuffers::EndianScalar for Equipment { 107 #[inline] 108 fn to_little_endian(self) -> Self { 109 let n = u8::to_le(self as u8); 110 let p = &n as *const u8 as *const Equipment; 111 unsafe { *p } 112 } 113 #[inline] 114 fn from_little_endian(self) -> Self { 115 let n = u8::from_le(self as u8); 116 let p = &n as *const u8 as *const Equipment; 117 unsafe { *p } 118 } 119 } 120 121 impl flatbuffers::Push for Equipment { 122 type Output = Equipment; 123 #[inline] 124 fn push(&self, dst: &mut [u8], _rest: &[u8]) { 125 flatbuffers::emplace_scalar::<Equipment>(dst, *self); 126 } 127 } 128 129 #[allow(non_camel_case_types)] 130 const ENUM_VALUES_EQUIPMENT:[Equipment; 2] = [ 131 Equipment::NONE, 132 Equipment::Weapon 133 ]; 134 135 #[allow(non_camel_case_types)] 136 const ENUM_NAMES_EQUIPMENT:[&'static str; 2] = [ 137 "NONE", 138 "Weapon" 139 ]; 140 141 pub fn enum_name_equipment(e: Equipment) -> &'static str { 142 let index: usize = e as usize; 143 ENUM_NAMES_EQUIPMENT[index] 144 } 145 146 pub struct EquipmentUnionTableOffset {} 147 // struct Vec3, aligned to 4 148 #[repr(C, align(4))] 149 #[derive(Clone, Copy, Debug, PartialEq)] 150 pub struct Vec3 { 151 x_: f32, 152 y_: f32, 153 z_: f32, 154 } // pub struct Vec3 155 impl flatbuffers::SafeSliceAccess for Vec3 {} 156 impl<'a> flatbuffers::Follow<'a> for Vec3 { 157 type Inner = &'a Vec3; 158 #[inline] 159 fn follow(buf: &'a [u8], loc: usize) -> Self::Inner { 160 <&'a Vec3>::follow(buf, loc) 161 //flatbuffers::follow_cast_ref::<Vec3>(buf, loc) 162 } 163 } 164 impl<'a> flatbuffers::Follow<'a> for &'a Vec3 { 165 type Inner = &'a Vec3; 166 #[inline] 167 fn follow(buf: &'a [u8], loc: usize) -> Self::Inner { 168 flatbuffers::follow_cast_ref::<Vec3>(buf, loc) 169 } 170 } 171 impl<'b> flatbuffers::Push for Vec3 { 172 type Output = Vec3; 173 #[inline] 174 fn push(&self, dst: &mut [u8], _rest: &[u8]) { 175 let src = unsafe { 176 ::std::slice::from_raw_parts(self as *const Vec3 as *const u8, Self::size()) 177 }; 178 dst.copy_from_slice(src); 179 } 180 } 181 impl<'b> flatbuffers::Push for &'b Vec3 { 182 type Output = Vec3; 183 184 #[inline] 185 fn push(&self, dst: &mut [u8], _rest: &[u8]) { 186 let src = unsafe { 187 ::std::slice::from_raw_parts(*self as *const Vec3 as *const u8, Self::size()) 188 }; 189 dst.copy_from_slice(src); 190 } 191 } 192 193 194 impl Vec3 { 195 pub fn new<'a>(_x: f32, _y: f32, _z: f32) -> Self { 196 Vec3 { 197 x_: _x.to_little_endian(), 198 y_: _y.to_little_endian(), 199 z_: _z.to_little_endian(), 200 201 } 202 } 203 pub fn x<'a>(&'a self) -> f32 { 204 self.x_.from_little_endian() 205 } 206 pub fn y<'a>(&'a self) -> f32 { 207 self.y_.from_little_endian() 208 } 209 pub fn z<'a>(&'a self) -> f32 { 210 self.z_.from_little_endian() 211 } 212 } 213 214 pub enum MonsterOffset {} 215 #[derive(Copy, Clone, Debug, PartialEq)] 216 217 pub struct Monster<'a> { 218 pub _tab: flatbuffers::Table<'a>, 219 } 220 221 impl<'a> flatbuffers::Follow<'a> for Monster<'a> { 222 type Inner = Monster<'a>; 223 #[inline] 224 fn follow(buf: &'a [u8], loc: usize) -> Self::Inner { 225 Self { 226 _tab: flatbuffers::Table { buf: buf, loc: loc }, 227 } 228 } 229 } 230 231 impl<'a> Monster<'a> { 232 #[inline] 233 pub fn init_from_table(table: flatbuffers::Table<'a>) -> Self { 234 Monster { 235 _tab: table, 236 } 237 } 238 #[allow(unused_mut)] 239 pub fn create<'bldr: 'args, 'args: 'mut_bldr, 'mut_bldr>( 240 _fbb: &'mut_bldr mut flatbuffers::FlatBufferBuilder<'bldr>, 241 args: &'args MonsterArgs<'args>) -> flatbuffers::WIPOffset<Monster<'bldr>> { 242 let mut builder = MonsterBuilder::new(_fbb); 243 if let Some(x) = args.equipped { builder.add_equipped(x); } 244 if let Some(x) = args.weapons { builder.add_weapons(x); } 245 if let Some(x) = args.inventory { builder.add_inventory(x); } 246 if let Some(x) = args.name { builder.add_name(x); } 247 if let Some(x) = args.pos { builder.add_pos(x); } 248 builder.add_hp(args.hp); 249 builder.add_mana(args.mana); 250 builder.add_equipped_type(args.equipped_type); 251 builder.add_color(args.color); 252 builder.finish() 253 } 254 255 pub const VT_POS: flatbuffers::VOffsetT = 4; 256 pub const VT_MANA: flatbuffers::VOffsetT = 6; 257 pub const VT_HP: flatbuffers::VOffsetT = 8; 258 pub const VT_NAME: flatbuffers::VOffsetT = 10; 259 pub const VT_INVENTORY: flatbuffers::VOffsetT = 14; 260 pub const VT_COLOR: flatbuffers::VOffsetT = 16; 261 pub const VT_WEAPONS: flatbuffers::VOffsetT = 18; 262 pub const VT_EQUIPPED_TYPE: flatbuffers::VOffsetT = 20; 263 pub const VT_EQUIPPED: flatbuffers::VOffsetT = 22; 264 265 #[inline] 266 pub fn pos(&'a self) -> Option<&'a Vec3> { 267 self._tab.get::<Vec3>(Monster::VT_POS, None) 268 } 269 #[inline] 270 pub fn mana(&'a self) -> i16 { 271 self._tab.get::<i16>(Monster::VT_MANA, Some(150)).unwrap() 272 } 273 #[inline] 274 pub fn hp(&'a self) -> i16 { 275 self._tab.get::<i16>(Monster::VT_HP, Some(100)).unwrap() 276 } 277 #[inline] 278 pub fn name(&'a self) -> Option<&'a str> { 279 self._tab.get::<flatbuffers::ForwardsUOffset<&str>>(Monster::VT_NAME, None) 280 } 281 #[inline] 282 pub fn inventory(&'a self) -> Option<&'a [u8]> { 283 self._tab.get::<flatbuffers::ForwardsUOffset<flatbuffers::Vector<'a, u8>>>(Monster::VT_INVENTORY, None).map(|v| v.safe_slice()) 284 } 285 #[inline] 286 pub fn color(&'a self) -> Color { 287 self._tab.get::<Color>(Monster::VT_COLOR, Some(Color::Blue)).unwrap() 288 } 289 #[inline] 290 pub fn weapons(&'a self) -> Option<flatbuffers::Vector<flatbuffers::ForwardsUOffset<Weapon<'a>>>> { 291 self._tab.get::<flatbuffers::ForwardsUOffset<flatbuffers::Vector<flatbuffers::ForwardsUOffset<Weapon<'a>>>>>(Monster::VT_WEAPONS, None) 292 } 293 #[inline] 294 pub fn equipped_type(&'a self) -> Equipment { 295 self._tab.get::<Equipment>(Monster::VT_EQUIPPED_TYPE, Some(Equipment::NONE)).unwrap() 296 } 297 #[inline] 298 pub fn equipped(&'a self) -> Option<flatbuffers::Table<'a>> { 299 self._tab.get::<flatbuffers::ForwardsUOffset<flatbuffers::Table<'a>>>(Monster::VT_EQUIPPED, None) 300 } 301 #[inline] 302 #[allow(non_snake_case)] 303 pub fn equipped_as_weapon(&'a self) -> Option<Weapon> { 304 if self.equipped_type() == Equipment::Weapon { 305 self.equipped().map(|u| Weapon::init_from_table(u)) 306 } else { 307 None 308 } 309 } 310 311 } 312 313 pub struct MonsterArgs<'a> { 314 pub pos: Option<&'a Vec3>, 315 pub mana: i16, 316 pub hp: i16, 317 pub name: Option<flatbuffers::WIPOffset<&'a str>>, 318 pub inventory: Option<flatbuffers::WIPOffset<flatbuffers::Vector<'a , u8>>>, 319 pub color: Color, 320 pub weapons: Option<flatbuffers::WIPOffset<flatbuffers::Vector<'a , flatbuffers::ForwardsUOffset<Weapon<'a >>>>>, 321 pub equipped_type: Equipment, 322 pub equipped: Option<flatbuffers::WIPOffset<flatbuffers::UnionWIPOffset>>, 323 } 324 impl<'a> Default for MonsterArgs<'a> { 325 #[inline] 326 fn default() -> Self { 327 MonsterArgs { 328 pos: None, 329 mana: 150, 330 hp: 100, 331 name: None, 332 inventory: None, 333 color: Color::Blue, 334 weapons: None, 335 equipped_type: Equipment::NONE, 336 equipped: None, 337 } 338 } 339 } 340 pub struct MonsterBuilder<'a: 'b, 'b> { 341 fbb_: &'b mut flatbuffers::FlatBufferBuilder<'a>, 342 start_: flatbuffers::WIPOffset<flatbuffers::TableUnfinishedWIPOffset>, 343 } 344 impl<'a: 'b, 'b> MonsterBuilder<'a, 'b> { 345 #[inline] 346 pub fn add_pos(&mut self, pos: &'b Vec3) { 347 self.fbb_.push_slot_always::<&Vec3>(Monster::VT_POS, pos); 348 } 349 #[inline] 350 pub fn add_mana(&mut self, mana: i16) { 351 self.fbb_.push_slot::<i16>(Monster::VT_MANA, mana, 150); 352 } 353 #[inline] 354 pub fn add_hp(&mut self, hp: i16) { 355 self.fbb_.push_slot::<i16>(Monster::VT_HP, hp, 100); 356 } 357 #[inline] 358 pub fn add_name(&mut self, name: flatbuffers::WIPOffset<&'b str>) { 359 self.fbb_.push_slot_always::<flatbuffers::WIPOffset<_>>(Monster::VT_NAME, name); 360 } 361 #[inline] 362 pub fn add_inventory(&mut self, inventory: flatbuffers::WIPOffset<flatbuffers::Vector<'b , u8>>) { 363 self.fbb_.push_slot_always::<flatbuffers::WIPOffset<_>>(Monster::VT_INVENTORY, inventory); 364 } 365 #[inline] 366 pub fn add_color(&mut self, color: Color) { 367 self.fbb_.push_slot::<Color>(Monster::VT_COLOR, color, Color::Blue); 368 } 369 #[inline] 370 pub fn add_weapons(&mut self, weapons: flatbuffers::WIPOffset<flatbuffers::Vector<'b , flatbuffers::ForwardsUOffset<Weapon<'b >>>>) { 371 self.fbb_.push_slot_always::<flatbuffers::WIPOffset<_>>(Monster::VT_WEAPONS, weapons); 372 } 373 #[inline] 374 pub fn add_equipped_type(&mut self, equipped_type: Equipment) { 375 self.fbb_.push_slot::<Equipment>(Monster::VT_EQUIPPED_TYPE, equipped_type, Equipment::NONE); 376 } 377 #[inline] 378 pub fn add_equipped(&mut self, equipped: flatbuffers::WIPOffset<flatbuffers::UnionWIPOffset>) { 379 self.fbb_.push_slot_always::<flatbuffers::WIPOffset<_>>(Monster::VT_EQUIPPED, equipped); 380 } 381 #[inline] 382 pub fn new(_fbb: &'b mut flatbuffers::FlatBufferBuilder<'a>) -> MonsterBuilder<'a, 'b> { 383 let start = _fbb.start_table(); 384 MonsterBuilder { 385 fbb_: _fbb, 386 start_: start, 387 } 388 } 389 #[inline] 390 pub fn finish(self) -> flatbuffers::WIPOffset<Monster<'a>> { 391 let o = self.fbb_.end_table(self.start_); 392 flatbuffers::WIPOffset::new(o.value()) 393 } 394 } 395 396 pub enum WeaponOffset {} 397 #[derive(Copy, Clone, Debug, PartialEq)] 398 399 pub struct Weapon<'a> { 400 pub _tab: flatbuffers::Table<'a>, 401 } 402 403 impl<'a> flatbuffers::Follow<'a> for Weapon<'a> { 404 type Inner = Weapon<'a>; 405 #[inline] 406 fn follow(buf: &'a [u8], loc: usize) -> Self::Inner { 407 Self { 408 _tab: flatbuffers::Table { buf: buf, loc: loc }, 409 } 410 } 411 } 412 413 impl<'a> Weapon<'a> { 414 #[inline] 415 pub fn init_from_table(table: flatbuffers::Table<'a>) -> Self { 416 Weapon { 417 _tab: table, 418 } 419 } 420 #[allow(unused_mut)] 421 pub fn create<'bldr: 'args, 'args: 'mut_bldr, 'mut_bldr>( 422 _fbb: &'mut_bldr mut flatbuffers::FlatBufferBuilder<'bldr>, 423 args: &'args WeaponArgs<'args>) -> flatbuffers::WIPOffset<Weapon<'bldr>> { 424 let mut builder = WeaponBuilder::new(_fbb); 425 if let Some(x) = args.name { builder.add_name(x); } 426 builder.add_damage(args.damage); 427 builder.finish() 428 } 429 430 pub const VT_NAME: flatbuffers::VOffsetT = 4; 431 pub const VT_DAMAGE: flatbuffers::VOffsetT = 6; 432 433 #[inline] 434 pub fn name(&'a self) -> Option<&'a str> { 435 self._tab.get::<flatbuffers::ForwardsUOffset<&str>>(Weapon::VT_NAME, None) 436 } 437 #[inline] 438 pub fn damage(&'a self) -> i16 { 439 self._tab.get::<i16>(Weapon::VT_DAMAGE, Some(0)).unwrap() 440 } 441 } 442 443 pub struct WeaponArgs<'a> { 444 pub name: Option<flatbuffers::WIPOffset<&'a str>>, 445 pub damage: i16, 446 } 447 impl<'a> Default for WeaponArgs<'a> { 448 #[inline] 449 fn default() -> Self { 450 WeaponArgs { 451 name: None, 452 damage: 0, 453 } 454 } 455 } 456 pub struct WeaponBuilder<'a: 'b, 'b> { 457 fbb_: &'b mut flatbuffers::FlatBufferBuilder<'a>, 458 start_: flatbuffers::WIPOffset<flatbuffers::TableUnfinishedWIPOffset>, 459 } 460 impl<'a: 'b, 'b> WeaponBuilder<'a, 'b> { 461 #[inline] 462 pub fn add_name(&mut self, name: flatbuffers::WIPOffset<&'b str>) { 463 self.fbb_.push_slot_always::<flatbuffers::WIPOffset<_>>(Weapon::VT_NAME, name); 464 } 465 #[inline] 466 pub fn add_damage(&mut self, damage: i16) { 467 self.fbb_.push_slot::<i16>(Weapon::VT_DAMAGE, damage, 0); 468 } 469 #[inline] 470 pub fn new(_fbb: &'b mut flatbuffers::FlatBufferBuilder<'a>) -> WeaponBuilder<'a, 'b> { 471 let start = _fbb.start_table(); 472 WeaponBuilder { 473 fbb_: _fbb, 474 start_: start, 475 } 476 } 477 #[inline] 478 pub fn finish(self) -> flatbuffers::WIPOffset<Weapon<'a>> { 479 let o = self.fbb_.end_table(self.start_); 480 flatbuffers::WIPOffset::new(o.value()) 481 } 482 } 483 484 #[inline] 485 pub fn get_root_as_monster<'a>(buf: &'a [u8]) -> Monster<'a> { 486 flatbuffers::get_root::<Monster<'a>>(buf) 487 } 488 489 #[inline] 490 pub fn get_size_prefixed_root_as_monster<'a>(buf: &'a [u8]) -> Monster<'a> { 491 flatbuffers::get_size_prefixed_root::<Monster<'a>>(buf) 492 } 493 494 #[inline] 495 pub fn finish_monster_buffer<'a, 'b>( 496 fbb: &'b mut flatbuffers::FlatBufferBuilder<'a>, 497 root: flatbuffers::WIPOffset<Monster<'a>>) { 498 fbb.finish(root, None); 499 } 500 501 #[inline] 502 pub fn finish_size_prefixed_monster_buffer<'a, 'b>(fbb: &'b mut flatbuffers::FlatBufferBuilder<'a>, root: flatbuffers::WIPOffset<Monster<'a>>) { 503 fbb.finish_size_prefixed(root, None); 504 } 505 } // pub mod Sample 506 } // pub mod MyGame 507 508