1 // Copyright 2018 Google Inc. All rights reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 include from "../lobster/" 16 include "monster_generated.lobster" 17 18 // Example how to interop with JSON. 19 20 // Test loading some JSON, converting it to a binary FlatBuffer and back again. 21 22 // First read the schema and JSON data. 23 schema := read_file("monster.fbs", true) 24 json := read_file("monsterdata.json", true) 25 assert schema and json 26 27 // Parse JSON to binary: 28 fb, err1 := flatbuffers_json_to_binary(schema, json, []) 29 assert not err1 30 31 // Access one field in it, just to check: 32 let monster = MyGame_Sample_GetRootAsMonster(fb) 33 assert monster.name == "Orc" 34 35 // Convert binary back to JSON: 36 json2, err2 := flatbuffers_binary_to_json(schema, fb, []) 37 assert not err2 38 39 // The generated JSON should be exactly equal to the original! 40 assert json == json2 41 42 // Print what we've been converting for good measure: 43 print json 44