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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_
      6 #define BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_
      7 
      8 #include "base/base_export.h"
      9 #include "base/message_loop/timer_slack.h"
     10 #include "base/sequence_checker.h"
     11 
     12 namespace base {
     13 
     14 class TimeTicks;
     15 
     16 class BASE_EXPORT MessagePump {
     17  public:
     18   // Please see the comments above the Run method for an illustration of how
     19   // these delegate methods are used.
     20   class BASE_EXPORT Delegate {
     21    public:
     22     virtual ~Delegate() = default;
     23 
     24     // Called from within Run in response to ScheduleWork or when the message
     25     // pump would otherwise call DoDelayedWork.  Returns true to indicate that
     26     // work was done.  DoDelayedWork will still be called if DoWork returns
     27     // true, but DoIdleWork will not.
     28     virtual bool DoWork() = 0;
     29 
     30     // Called from within Run in response to ScheduleDelayedWork or when the
     31     // message pump would otherwise sleep waiting for more work.  Returns true
     32     // to indicate that delayed work was done.  DoIdleWork will not be called
     33     // if DoDelayedWork returns true.  Upon return |next_delayed_work_time|
     34     // indicates the time when DoDelayedWork should be called again.  If
     35     // |next_delayed_work_time| is null (per Time::is_null), then the queue of
     36     // future delayed work (timer events) is currently empty, and no additional
     37     // calls to this function need to be scheduled.
     38     virtual bool DoDelayedWork(TimeTicks* next_delayed_work_time) = 0;
     39 
     40     // Called from within Run just before the message pump goes to sleep.
     41     // Returns true to indicate that idle work was done. Returning false means
     42     // the pump will now wait.
     43     virtual bool DoIdleWork() = 0;
     44   };
     45 
     46   MessagePump();
     47   virtual ~MessagePump();
     48 
     49   // The Run method is called to enter the message pump's run loop.
     50   //
     51   // Within the method, the message pump is responsible for processing native
     52   // messages as well as for giving cycles to the delegate periodically.  The
     53   // message pump should take care to mix delegate callbacks with native
     54   // message processing so neither type of event starves the other of cycles.
     55   //
     56   // The anatomy of a typical run loop:
     57   //
     58   //   for (;;) {
     59   //     bool did_work = DoInternalWork();
     60   //     if (should_quit_)
     61   //       break;
     62   //
     63   //     did_work |= delegate_->DoWork();
     64   //     if (should_quit_)
     65   //       break;
     66   //
     67   //     TimeTicks next_time;
     68   //     did_work |= delegate_->DoDelayedWork(&next_time);
     69   //     if (should_quit_)
     70   //       break;
     71   //
     72   //     if (did_work)
     73   //       continue;
     74   //
     75   //     did_work = delegate_->DoIdleWork();
     76   //     if (should_quit_)
     77   //       break;
     78   //
     79   //     if (did_work)
     80   //       continue;
     81   //
     82   //     WaitForWork();
     83   //   }
     84   //
     85   // Here, DoInternalWork is some private method of the message pump that is
     86   // responsible for dispatching the next UI message or notifying the next IO
     87   // completion (for example).  WaitForWork is a private method that simply
     88   // blocks until there is more work of any type to do.
     89   //
     90   // Notice that the run loop cycles between calling DoInternalWork, DoWork,
     91   // and DoDelayedWork methods.  This helps ensure that none of these work
     92   // queues starve the others.  This is important for message pumps that are
     93   // used to drive animations, for example.
     94   //
     95   // Notice also that after each callout to foreign code, the run loop checks
     96   // to see if it should quit.  The Quit method is responsible for setting this
     97   // flag.  No further work is done once the quit flag is set.
     98   //
     99   // NOTE: Care must be taken to handle Run being called again from within any
    100   // of the callouts to foreign code.  Native message pumps may also need to
    101   // deal with other native message pumps being run outside their control
    102   // (e.g., the MessageBox API on Windows pumps UI messages!).  To be specific,
    103   // the callouts (DoWork and DoDelayedWork) MUST still be provided even in
    104   // nested sub-loops that are "seemingly" outside the control of this message
    105   // pump.  DoWork in particular must never be starved for time slices unless
    106   // it returns false (meaning it has run out of things to do).
    107   //
    108   virtual void Run(Delegate* delegate) = 0;
    109 
    110   // Quit immediately from the most recently entered run loop.  This method may
    111   // only be used on the thread that called Run.
    112   virtual void Quit() = 0;
    113 
    114   // Schedule a DoWork callback to happen reasonably soon.  Does nothing if a
    115   // DoWork callback is already scheduled.  This method may be called from any
    116   // thread.  Once this call is made, DoWork should not be "starved" at least
    117   // until it returns a value of false.
    118   virtual void ScheduleWork() = 0;
    119 
    120   // Schedule a DoDelayedWork callback to happen at the specified time,
    121   // cancelling any pending DoDelayedWork callback.  This method may only be
    122   // used on the thread that called Run.
    123   virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time) = 0;
    124 
    125   // Sets the timer slack to the specified value.
    126   virtual void SetTimerSlack(TimerSlack timer_slack);
    127 };
    128 
    129 }  // namespace base
    130 
    131 #endif  // BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_
    132