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      1 ======================================================
      2 How to set up LLVM-style RTTI for your class hierarchy
      3 ======================================================
      4 
      5 .. contents::
      6 
      7 Background
      8 ==========
      9 
     10 LLVM avoids using C++'s built in RTTI. Instead, it  pervasively uses its
     11 own hand-rolled form of RTTI which is much more efficient and flexible,
     12 although it requires a bit more work from you as a class author.
     13 
     14 A description of how to use LLVM-style RTTI from a client's perspective is
     15 given in the `Programmer's Manual <ProgrammersManual.html#isa>`_. This
     16 document, in contrast, discusses the steps you need to take as a class
     17 hierarchy author to make LLVM-style RTTI available to your clients.
     18 
     19 Before diving in, make sure that you are familiar with the Object Oriented
     20 Programming concept of "`is-a`_".
     21 
     22 .. _is-a: http://en.wikipedia.org/wiki/Is-a
     23 
     24 Basic Setup
     25 ===========
     26 
     27 This section describes how to set up the most basic form of LLVM-style RTTI
     28 (which is sufficient for 99.9% of the cases). We will set up LLVM-style
     29 RTTI for this class hierarchy:
     30 
     31 .. code-block:: c++
     32 
     33    class Shape {
     34    public:
     35      Shape() {}
     36      virtual double computeArea() = 0;
     37    };
     38 
     39    class Square : public Shape {
     40      double SideLength;
     41    public:
     42      Square(double S) : SideLength(S) {}
     43      double computeArea() override;
     44    };
     45 
     46    class Circle : public Shape {
     47      double Radius;
     48    public:
     49      Circle(double R) : Radius(R) {}
     50      double computeArea() override;
     51    };
     52 
     53 The most basic working setup for LLVM-style RTTI requires the following
     54 steps:
     55 
     56 #. In the header where you declare ``Shape``, you will want to ``#include
     57    "llvm/Support/Casting.h"``, which declares LLVM's RTTI templates. That
     58    way your clients don't even have to think about it.
     59 
     60    .. code-block:: c++
     61 
     62       #include "llvm/Support/Casting.h"
     63 
     64 #. In the base class, introduce an enum which discriminates all of the
     65    different concrete classes in the hierarchy, and stash the enum value
     66    somewhere in the base class.
     67 
     68    Here is the code after introducing this change:
     69 
     70    .. code-block:: c++
     71 
     72        class Shape {
     73        public:
     74       +  /// Discriminator for LLVM-style RTTI (dyn_cast<> et al.)
     75       +  enum ShapeKind {
     76       +    SK_Square,
     77       +    SK_Circle
     78       +  };
     79       +private:
     80       +  const ShapeKind Kind;
     81       +public:
     82       +  ShapeKind getKind() const { return Kind; }
     83       +
     84          Shape() {}
     85          virtual double computeArea() = 0;
     86        };
     87 
     88    You will usually want to keep the ``Kind`` member encapsulated and
     89    private, but let the enum ``ShapeKind`` be public along with providing a
     90    ``getKind()`` method. This is convenient for clients so that they can do
     91    a ``switch`` over the enum.
     92 
     93    A common naming convention is that these enums are "kind"s, to avoid
     94    ambiguity with the words "type" or "class" which have overloaded meanings
     95    in many contexts within LLVM. Sometimes there will be a natural name for
     96    it, like "opcode". Don't bikeshed over this; when in doubt use ``Kind``.
     97 
     98    You might wonder why the ``Kind`` enum doesn't have an entry for
     99    ``Shape``. The reason for this is that since ``Shape`` is abstract
    100    (``computeArea() = 0;``), you will never actually have non-derived
    101    instances of exactly that class (only subclasses). See `Concrete Bases
    102    and Deeper Hierarchies`_ for information on how to deal with
    103    non-abstract bases. It's worth mentioning here that unlike
    104    ``dynamic_cast<>``, LLVM-style RTTI can be used (and is often used) for
    105    classes that don't have v-tables.
    106 
    107 #. Next, you need to make sure that the ``Kind`` gets initialized to the
    108    value corresponding to the dynamic type of the class. Typically, you will
    109    want to have it be an argument to the constructor of the base class, and
    110    then pass in the respective ``XXXKind`` from subclass constructors.
    111 
    112    Here is the code after that change:
    113 
    114    .. code-block:: c++
    115 
    116        class Shape {
    117        public:
    118          /// Discriminator for LLVM-style RTTI (dyn_cast<> et al.)
    119          enum ShapeKind {
    120            SK_Square,
    121            SK_Circle
    122          };
    123        private:
    124          const ShapeKind Kind;
    125        public:
    126          ShapeKind getKind() const { return Kind; }
    127 
    128       -  Shape() {}
    129       +  Shape(ShapeKind K) : Kind(K) {}
    130          virtual double computeArea() = 0;
    131        };
    132 
    133        class Square : public Shape {
    134          double SideLength;
    135        public:
    136       -  Square(double S) : SideLength(S) {}
    137       +  Square(double S) : Shape(SK_Square), SideLength(S) {}
    138          double computeArea() override;
    139        };
    140 
    141        class Circle : public Shape {
    142          double Radius;
    143        public:
    144       -  Circle(double R) : Radius(R) {}
    145       +  Circle(double R) : Shape(SK_Circle), Radius(R) {}
    146          double computeArea() override;
    147        };
    148 
    149 #. Finally, you need to inform LLVM's RTTI templates how to dynamically
    150    determine the type of a class (i.e. whether the ``isa<>``/``dyn_cast<>``
    151    should succeed). The default "99.9% of use cases" way to accomplish this
    152    is through a small static member function ``classof``. In order to have
    153    proper context for an explanation, we will display this code first, and
    154    then below describe each part:
    155 
    156    .. code-block:: c++
    157 
    158        class Shape {
    159        public:
    160          /// Discriminator for LLVM-style RTTI (dyn_cast<> et al.)
    161          enum ShapeKind {
    162            SK_Square,
    163            SK_Circle
    164          };
    165        private:
    166          const ShapeKind Kind;
    167        public:
    168          ShapeKind getKind() const { return Kind; }
    169 
    170          Shape(ShapeKind K) : Kind(K) {}
    171          virtual double computeArea() = 0;
    172        };
    173 
    174        class Square : public Shape {
    175          double SideLength;
    176        public:
    177          Square(double S) : Shape(SK_Square), SideLength(S) {}
    178          double computeArea() override;
    179       +
    180       +  static bool classof(const Shape *S) {
    181       +    return S->getKind() == SK_Square;
    182       +  }
    183        };
    184 
    185        class Circle : public Shape {
    186          double Radius;
    187        public:
    188          Circle(double R) : Shape(SK_Circle), Radius(R) {}
    189          double computeArea() override;
    190       +
    191       +  static bool classof(const Shape *S) {
    192       +    return S->getKind() == SK_Circle;
    193       +  }
    194        };
    195 
    196    The job of ``classof`` is to dynamically determine whether an object of
    197    a base class is in fact of a particular derived class.  In order to
    198    downcast a type ``Base`` to a type ``Derived``, there needs to be a
    199    ``classof`` in ``Derived`` which will accept an object of type ``Base``.
    200 
    201    To be concrete, consider the following code:
    202 
    203    .. code-block:: c++
    204 
    205       Shape *S = ...;
    206       if (isa<Circle>(S)) {
    207         /* do something ... */
    208       }
    209 
    210    The code of the ``isa<>`` test in this code will eventually boil
    211    down---after template instantiation and some other machinery---to a
    212    check roughly like ``Circle::classof(S)``. For more information, see
    213    :ref:`classof-contract`.
    214 
    215    The argument to ``classof`` should always be an *ancestor* class because
    216    the implementation has logic to allow and optimize away
    217    upcasts/up-``isa<>``'s automatically. It is as though every class
    218    ``Foo`` automatically has a ``classof`` like:
    219 
    220    .. code-block:: c++
    221 
    222       class Foo {
    223         [...]
    224         template <class T>
    225         static bool classof(const T *,
    226                             ::std::enable_if<
    227                               ::std::is_base_of<Foo, T>::value
    228                             >::type* = 0) { return true; }
    229         [...]
    230       };
    231 
    232    Note that this is the reason that we did not need to introduce a
    233    ``classof`` into ``Shape``: all relevant classes derive from ``Shape``,
    234    and ``Shape`` itself is abstract (has no entry in the ``Kind`` enum),
    235    so this notional inferred ``classof`` is all we need. See `Concrete
    236    Bases and Deeper Hierarchies`_ for more information about how to extend
    237    this example to more general hierarchies.
    238 
    239 Although for this small example setting up LLVM-style RTTI seems like a lot
    240 of "boilerplate", if your classes are doing anything interesting then this
    241 will end up being a tiny fraction of the code.
    242 
    243 Concrete Bases and Deeper Hierarchies
    244 =====================================
    245 
    246 For concrete bases (i.e. non-abstract interior nodes of the inheritance
    247 tree), the ``Kind`` check inside ``classof`` needs to be a bit more
    248 complicated. The situation differs from the example above in that
    249 
    250 * Since the class is concrete, it must itself have an entry in the ``Kind``
    251   enum because it is possible to have objects with this class as a dynamic
    252   type.
    253 
    254 * Since the class has children, the check inside ``classof`` must take them
    255   into account.
    256 
    257 Say that ``SpecialSquare`` and ``OtherSpecialSquare`` derive
    258 from ``Square``, and so ``ShapeKind`` becomes:
    259 
    260 .. code-block:: c++
    261 
    262     enum ShapeKind {
    263       SK_Square,
    264    +  SK_SpecialSquare,
    265    +  SK_OtherSpecialSquare,
    266       SK_Circle
    267     }
    268 
    269 Then in ``Square``, we would need to modify the ``classof`` like so:
    270 
    271 .. code-block:: c++
    272 
    273    -  static bool classof(const Shape *S) {
    274    -    return S->getKind() == SK_Square;
    275    -  }
    276    +  static bool classof(const Shape *S) {
    277    +    return S->getKind() >= SK_Square &&
    278    +           S->getKind() <= SK_OtherSpecialSquare;
    279    +  }
    280 
    281 The reason that we need to test a range like this instead of just equality
    282 is that both ``SpecialSquare`` and ``OtherSpecialSquare`` "is-a"
    283 ``Square``, and so ``classof`` needs to return ``true`` for them.
    284 
    285 This approach can be made to scale to arbitrarily deep hierarchies. The
    286 trick is that you arrange the enum values so that they correspond to a
    287 preorder traversal of the class hierarchy tree. With that arrangement, all
    288 subclass tests can be done with two comparisons as shown above. If you just
    289 list the class hierarchy like a list of bullet points, you'll get the
    290 ordering right::
    291 
    292    | Shape
    293      | Square
    294        | SpecialSquare
    295        | OtherSpecialSquare
    296      | Circle
    297 
    298 A Bug to be Aware Of
    299 --------------------
    300 
    301 The example just given opens the door to bugs where the ``classof``\s are
    302 not updated to match the ``Kind`` enum when adding (or removing) classes to
    303 (from) the hierarchy.
    304 
    305 Continuing the example above, suppose we add a ``SomewhatSpecialSquare`` as
    306 a subclass of ``Square``, and update the ``ShapeKind`` enum like so:
    307 
    308 .. code-block:: c++
    309 
    310     enum ShapeKind {
    311       SK_Square,
    312       SK_SpecialSquare,
    313       SK_OtherSpecialSquare,
    314    +  SK_SomewhatSpecialSquare,
    315       SK_Circle
    316     }
    317 
    318 Now, suppose that we forget to update ``Square::classof()``, so it still
    319 looks like:
    320 
    321 .. code-block:: c++
    322 
    323    static bool classof(const Shape *S) {
    324      // BUG: Returns false when S->getKind() == SK_SomewhatSpecialSquare,
    325      // even though SomewhatSpecialSquare "is a" Square.
    326      return S->getKind() >= SK_Square &&
    327             S->getKind() <= SK_OtherSpecialSquare;
    328    }
    329 
    330 As the comment indicates, this code contains a bug. A straightforward and
    331 non-clever way to avoid this is to introduce an explicit ``SK_LastSquare``
    332 entry in the enum when adding the first subclass(es). For example, we could
    333 rewrite the example at the beginning of `Concrete Bases and Deeper
    334 Hierarchies`_ as:
    335 
    336 .. code-block:: c++
    337 
    338     enum ShapeKind {
    339       SK_Square,
    340    +  SK_SpecialSquare,
    341    +  SK_OtherSpecialSquare,
    342    +  SK_LastSquare,
    343       SK_Circle
    344     }
    345    ...
    346    // Square::classof()
    347    -  static bool classof(const Shape *S) {
    348    -    return S->getKind() == SK_Square;
    349    -  }
    350    +  static bool classof(const Shape *S) {
    351    +    return S->getKind() >= SK_Square &&
    352    +           S->getKind() <= SK_LastSquare;
    353    +  }
    354 
    355 Then, adding new subclasses is easy:
    356 
    357 .. code-block:: c++
    358 
    359     enum ShapeKind {
    360       SK_Square,
    361       SK_SpecialSquare,
    362       SK_OtherSpecialSquare,
    363    +  SK_SomewhatSpecialSquare,
    364       SK_LastSquare,
    365       SK_Circle
    366     }
    367 
    368 Notice that ``Square::classof`` does not need to be changed.
    369 
    370 .. _classof-contract:
    371 
    372 The Contract of ``classof``
    373 ---------------------------
    374 
    375 To be more precise, let ``classof`` be inside a class ``C``.  Then the
    376 contract for ``classof`` is "return ``true`` if the dynamic type of the
    377 argument is-a ``C``".  As long as your implementation fulfills this
    378 contract, you can tweak and optimize it as much as you want.
    379 
    380 For example, LLVM-style RTTI can work fine in the presence of
    381 multiple-inheritance by defining an appropriate ``classof``.
    382 An example of this in practice is
    383 `Decl <http://clang.llvm.org/doxygen/classclang_1_1Decl.html>`_ vs.
    384 `DeclContext <http://clang.llvm.org/doxygen/classclang_1_1DeclContext.html>`_
    385 inside Clang.
    386 The ``Decl`` hierarchy is done very similarly to the example setup
    387 demonstrated in this tutorial.
    388 The key part is how to then incorporate ``DeclContext``: all that is needed
    389 is in ``bool DeclContext::classof(const Decl *)``, which asks the question
    390 "Given a ``Decl``, how can I determine if it is-a ``DeclContext``?".
    391 It answers this with a simple switch over the set of ``Decl`` "kinds", and
    392 returning true for ones that are known to be ``DeclContext``'s.
    393 
    394 .. TODO::
    395 
    396    Touch on some of the more advanced features, like ``isa_impl`` and
    397    ``simplify_type``. However, those two need reference documentation in
    398    the form of doxygen comments as well. We need the doxygen so that we can
    399    say "for full details, see http://llvm.org/doxygen/..."
    400 
    401 Rules of Thumb
    402 ==============
    403 
    404 #. The ``Kind`` enum should have one entry per concrete class, ordered
    405    according to a preorder traversal of the inheritance tree.
    406 #. The argument to ``classof`` should be a ``const Base *``, where ``Base``
    407    is some ancestor in the inheritance hierarchy. The argument should
    408    *never* be a derived class or the class itself: the template machinery
    409    for ``isa<>`` already handles this case and optimizes it.
    410 #. For each class in the hierarchy that has no children, implement a
    411    ``classof`` that checks only against its ``Kind``.
    412 #. For each class in the hierarchy that has children, implement a
    413    ``classof`` that checks a range of the first child's ``Kind`` and the
    414    last child's ``Kind``.
    415