1 ====================================================== 2 How to set up LLVM-style RTTI for your class hierarchy 3 ====================================================== 4 5 .. contents:: 6 7 Background 8 ========== 9 10 LLVM avoids using C++'s built in RTTI. Instead, it pervasively uses its 11 own hand-rolled form of RTTI which is much more efficient and flexible, 12 although it requires a bit more work from you as a class author. 13 14 A description of how to use LLVM-style RTTI from a client's perspective is 15 given in the `Programmer's Manual <ProgrammersManual.html#isa>`_. This 16 document, in contrast, discusses the steps you need to take as a class 17 hierarchy author to make LLVM-style RTTI available to your clients. 18 19 Before diving in, make sure that you are familiar with the Object Oriented 20 Programming concept of "`is-a`_". 21 22 .. _is-a: http://en.wikipedia.org/wiki/Is-a 23 24 Basic Setup 25 =========== 26 27 This section describes how to set up the most basic form of LLVM-style RTTI 28 (which is sufficient for 99.9% of the cases). We will set up LLVM-style 29 RTTI for this class hierarchy: 30 31 .. code-block:: c++ 32 33 class Shape { 34 public: 35 Shape() {} 36 virtual double computeArea() = 0; 37 }; 38 39 class Square : public Shape { 40 double SideLength; 41 public: 42 Square(double S) : SideLength(S) {} 43 double computeArea() override; 44 }; 45 46 class Circle : public Shape { 47 double Radius; 48 public: 49 Circle(double R) : Radius(R) {} 50 double computeArea() override; 51 }; 52 53 The most basic working setup for LLVM-style RTTI requires the following 54 steps: 55 56 #. In the header where you declare ``Shape``, you will want to ``#include 57 "llvm/Support/Casting.h"``, which declares LLVM's RTTI templates. That 58 way your clients don't even have to think about it. 59 60 .. code-block:: c++ 61 62 #include "llvm/Support/Casting.h" 63 64 #. In the base class, introduce an enum which discriminates all of the 65 different concrete classes in the hierarchy, and stash the enum value 66 somewhere in the base class. 67 68 Here is the code after introducing this change: 69 70 .. code-block:: c++ 71 72 class Shape { 73 public: 74 + /// Discriminator for LLVM-style RTTI (dyn_cast<> et al.) 75 + enum ShapeKind { 76 + SK_Square, 77 + SK_Circle 78 + }; 79 +private: 80 + const ShapeKind Kind; 81 +public: 82 + ShapeKind getKind() const { return Kind; } 83 + 84 Shape() {} 85 virtual double computeArea() = 0; 86 }; 87 88 You will usually want to keep the ``Kind`` member encapsulated and 89 private, but let the enum ``ShapeKind`` be public along with providing a 90 ``getKind()`` method. This is convenient for clients so that they can do 91 a ``switch`` over the enum. 92 93 A common naming convention is that these enums are "kind"s, to avoid 94 ambiguity with the words "type" or "class" which have overloaded meanings 95 in many contexts within LLVM. Sometimes there will be a natural name for 96 it, like "opcode". Don't bikeshed over this; when in doubt use ``Kind``. 97 98 You might wonder why the ``Kind`` enum doesn't have an entry for 99 ``Shape``. The reason for this is that since ``Shape`` is abstract 100 (``computeArea() = 0;``), you will never actually have non-derived 101 instances of exactly that class (only subclasses). See `Concrete Bases 102 and Deeper Hierarchies`_ for information on how to deal with 103 non-abstract bases. It's worth mentioning here that unlike 104 ``dynamic_cast<>``, LLVM-style RTTI can be used (and is often used) for 105 classes that don't have v-tables. 106 107 #. Next, you need to make sure that the ``Kind`` gets initialized to the 108 value corresponding to the dynamic type of the class. Typically, you will 109 want to have it be an argument to the constructor of the base class, and 110 then pass in the respective ``XXXKind`` from subclass constructors. 111 112 Here is the code after that change: 113 114 .. code-block:: c++ 115 116 class Shape { 117 public: 118 /// Discriminator for LLVM-style RTTI (dyn_cast<> et al.) 119 enum ShapeKind { 120 SK_Square, 121 SK_Circle 122 }; 123 private: 124 const ShapeKind Kind; 125 public: 126 ShapeKind getKind() const { return Kind; } 127 128 - Shape() {} 129 + Shape(ShapeKind K) : Kind(K) {} 130 virtual double computeArea() = 0; 131 }; 132 133 class Square : public Shape { 134 double SideLength; 135 public: 136 - Square(double S) : SideLength(S) {} 137 + Square(double S) : Shape(SK_Square), SideLength(S) {} 138 double computeArea() override; 139 }; 140 141 class Circle : public Shape { 142 double Radius; 143 public: 144 - Circle(double R) : Radius(R) {} 145 + Circle(double R) : Shape(SK_Circle), Radius(R) {} 146 double computeArea() override; 147 }; 148 149 #. Finally, you need to inform LLVM's RTTI templates how to dynamically 150 determine the type of a class (i.e. whether the ``isa<>``/``dyn_cast<>`` 151 should succeed). The default "99.9% of use cases" way to accomplish this 152 is through a small static member function ``classof``. In order to have 153 proper context for an explanation, we will display this code first, and 154 then below describe each part: 155 156 .. code-block:: c++ 157 158 class Shape { 159 public: 160 /// Discriminator for LLVM-style RTTI (dyn_cast<> et al.) 161 enum ShapeKind { 162 SK_Square, 163 SK_Circle 164 }; 165 private: 166 const ShapeKind Kind; 167 public: 168 ShapeKind getKind() const { return Kind; } 169 170 Shape(ShapeKind K) : Kind(K) {} 171 virtual double computeArea() = 0; 172 }; 173 174 class Square : public Shape { 175 double SideLength; 176 public: 177 Square(double S) : Shape(SK_Square), SideLength(S) {} 178 double computeArea() override; 179 + 180 + static bool classof(const Shape *S) { 181 + return S->getKind() == SK_Square; 182 + } 183 }; 184 185 class Circle : public Shape { 186 double Radius; 187 public: 188 Circle(double R) : Shape(SK_Circle), Radius(R) {} 189 double computeArea() override; 190 + 191 + static bool classof(const Shape *S) { 192 + return S->getKind() == SK_Circle; 193 + } 194 }; 195 196 The job of ``classof`` is to dynamically determine whether an object of 197 a base class is in fact of a particular derived class. In order to 198 downcast a type ``Base`` to a type ``Derived``, there needs to be a 199 ``classof`` in ``Derived`` which will accept an object of type ``Base``. 200 201 To be concrete, consider the following code: 202 203 .. code-block:: c++ 204 205 Shape *S = ...; 206 if (isa<Circle>(S)) { 207 /* do something ... */ 208 } 209 210 The code of the ``isa<>`` test in this code will eventually boil 211 down---after template instantiation and some other machinery---to a 212 check roughly like ``Circle::classof(S)``. For more information, see 213 :ref:`classof-contract`. 214 215 The argument to ``classof`` should always be an *ancestor* class because 216 the implementation has logic to allow and optimize away 217 upcasts/up-``isa<>``'s automatically. It is as though every class 218 ``Foo`` automatically has a ``classof`` like: 219 220 .. code-block:: c++ 221 222 class Foo { 223 [...] 224 template <class T> 225 static bool classof(const T *, 226 ::std::enable_if< 227 ::std::is_base_of<Foo, T>::value 228 >::type* = 0) { return true; } 229 [...] 230 }; 231 232 Note that this is the reason that we did not need to introduce a 233 ``classof`` into ``Shape``: all relevant classes derive from ``Shape``, 234 and ``Shape`` itself is abstract (has no entry in the ``Kind`` enum), 235 so this notional inferred ``classof`` is all we need. See `Concrete 236 Bases and Deeper Hierarchies`_ for more information about how to extend 237 this example to more general hierarchies. 238 239 Although for this small example setting up LLVM-style RTTI seems like a lot 240 of "boilerplate", if your classes are doing anything interesting then this 241 will end up being a tiny fraction of the code. 242 243 Concrete Bases and Deeper Hierarchies 244 ===================================== 245 246 For concrete bases (i.e. non-abstract interior nodes of the inheritance 247 tree), the ``Kind`` check inside ``classof`` needs to be a bit more 248 complicated. The situation differs from the example above in that 249 250 * Since the class is concrete, it must itself have an entry in the ``Kind`` 251 enum because it is possible to have objects with this class as a dynamic 252 type. 253 254 * Since the class has children, the check inside ``classof`` must take them 255 into account. 256 257 Say that ``SpecialSquare`` and ``OtherSpecialSquare`` derive 258 from ``Square``, and so ``ShapeKind`` becomes: 259 260 .. code-block:: c++ 261 262 enum ShapeKind { 263 SK_Square, 264 + SK_SpecialSquare, 265 + SK_OtherSpecialSquare, 266 SK_Circle 267 } 268 269 Then in ``Square``, we would need to modify the ``classof`` like so: 270 271 .. code-block:: c++ 272 273 - static bool classof(const Shape *S) { 274 - return S->getKind() == SK_Square; 275 - } 276 + static bool classof(const Shape *S) { 277 + return S->getKind() >= SK_Square && 278 + S->getKind() <= SK_OtherSpecialSquare; 279 + } 280 281 The reason that we need to test a range like this instead of just equality 282 is that both ``SpecialSquare`` and ``OtherSpecialSquare`` "is-a" 283 ``Square``, and so ``classof`` needs to return ``true`` for them. 284 285 This approach can be made to scale to arbitrarily deep hierarchies. The 286 trick is that you arrange the enum values so that they correspond to a 287 preorder traversal of the class hierarchy tree. With that arrangement, all 288 subclass tests can be done with two comparisons as shown above. If you just 289 list the class hierarchy like a list of bullet points, you'll get the 290 ordering right:: 291 292 | Shape 293 | Square 294 | SpecialSquare 295 | OtherSpecialSquare 296 | Circle 297 298 A Bug to be Aware Of 299 -------------------- 300 301 The example just given opens the door to bugs where the ``classof``\s are 302 not updated to match the ``Kind`` enum when adding (or removing) classes to 303 (from) the hierarchy. 304 305 Continuing the example above, suppose we add a ``SomewhatSpecialSquare`` as 306 a subclass of ``Square``, and update the ``ShapeKind`` enum like so: 307 308 .. code-block:: c++ 309 310 enum ShapeKind { 311 SK_Square, 312 SK_SpecialSquare, 313 SK_OtherSpecialSquare, 314 + SK_SomewhatSpecialSquare, 315 SK_Circle 316 } 317 318 Now, suppose that we forget to update ``Square::classof()``, so it still 319 looks like: 320 321 .. code-block:: c++ 322 323 static bool classof(const Shape *S) { 324 // BUG: Returns false when S->getKind() == SK_SomewhatSpecialSquare, 325 // even though SomewhatSpecialSquare "is a" Square. 326 return S->getKind() >= SK_Square && 327 S->getKind() <= SK_OtherSpecialSquare; 328 } 329 330 As the comment indicates, this code contains a bug. A straightforward and 331 non-clever way to avoid this is to introduce an explicit ``SK_LastSquare`` 332 entry in the enum when adding the first subclass(es). For example, we could 333 rewrite the example at the beginning of `Concrete Bases and Deeper 334 Hierarchies`_ as: 335 336 .. code-block:: c++ 337 338 enum ShapeKind { 339 SK_Square, 340 + SK_SpecialSquare, 341 + SK_OtherSpecialSquare, 342 + SK_LastSquare, 343 SK_Circle 344 } 345 ... 346 // Square::classof() 347 - static bool classof(const Shape *S) { 348 - return S->getKind() == SK_Square; 349 - } 350 + static bool classof(const Shape *S) { 351 + return S->getKind() >= SK_Square && 352 + S->getKind() <= SK_LastSquare; 353 + } 354 355 Then, adding new subclasses is easy: 356 357 .. code-block:: c++ 358 359 enum ShapeKind { 360 SK_Square, 361 SK_SpecialSquare, 362 SK_OtherSpecialSquare, 363 + SK_SomewhatSpecialSquare, 364 SK_LastSquare, 365 SK_Circle 366 } 367 368 Notice that ``Square::classof`` does not need to be changed. 369 370 .. _classof-contract: 371 372 The Contract of ``classof`` 373 --------------------------- 374 375 To be more precise, let ``classof`` be inside a class ``C``. Then the 376 contract for ``classof`` is "return ``true`` if the dynamic type of the 377 argument is-a ``C``". As long as your implementation fulfills this 378 contract, you can tweak and optimize it as much as you want. 379 380 For example, LLVM-style RTTI can work fine in the presence of 381 multiple-inheritance by defining an appropriate ``classof``. 382 An example of this in practice is 383 `Decl <http://clang.llvm.org/doxygen/classclang_1_1Decl.html>`_ vs. 384 `DeclContext <http://clang.llvm.org/doxygen/classclang_1_1DeclContext.html>`_ 385 inside Clang. 386 The ``Decl`` hierarchy is done very similarly to the example setup 387 demonstrated in this tutorial. 388 The key part is how to then incorporate ``DeclContext``: all that is needed 389 is in ``bool DeclContext::classof(const Decl *)``, which asks the question 390 "Given a ``Decl``, how can I determine if it is-a ``DeclContext``?". 391 It answers this with a simple switch over the set of ``Decl`` "kinds", and 392 returning true for ones that are known to be ``DeclContext``'s. 393 394 .. TODO:: 395 396 Touch on some of the more advanced features, like ``isa_impl`` and 397 ``simplify_type``. However, those two need reference documentation in 398 the form of doxygen comments as well. We need the doxygen so that we can 399 say "for full details, see http://llvm.org/doxygen/..." 400 401 Rules of Thumb 402 ============== 403 404 #. The ``Kind`` enum should have one entry per concrete class, ordered 405 according to a preorder traversal of the inheritance tree. 406 #. The argument to ``classof`` should be a ``const Base *``, where ``Base`` 407 is some ancestor in the inheritance hierarchy. The argument should 408 *never* be a derived class or the class itself: the template machinery 409 for ``isa<>`` already handles this case and optimizes it. 410 #. For each class in the hierarchy that has no children, implement a 411 ``classof`` that checks only against its ``Kind``. 412 #. For each class in the hierarchy that has children, implement a 413 ``classof`` that checks a range of the first child's ``Kind`` and the 414 last child's ``Kind``. 415