1 ======================================================= 2 Building a JIT: Starting out with KaleidoscopeJIT 3 ======================================================= 4 5 .. contents:: 6 :local: 7 8 Chapter 1 Introduction 9 ====================== 10 11 Welcome to Chapter 1 of the "Building an ORC-based JIT in LLVM" tutorial. This 12 tutorial runs through the implementation of a JIT compiler using LLVM's 13 On-Request-Compilation (ORC) APIs. It begins with a simplified version of the 14 KaleidoscopeJIT class used in the 15 `Implementing a language with LLVM <LangImpl1.html>`_ tutorials and then 16 introduces new features like optimization, lazy compilation and remote 17 execution. 18 19 The goal of this tutorial is to introduce you to LLVM's ORC JIT APIs, show how 20 these APIs interact with other parts of LLVM, and to teach you how to recombine 21 them to build a custom JIT that is suited to your use-case. 22 23 The structure of the tutorial is: 24 25 - Chapter #1: Investigate the simple KaleidoscopeJIT class. This will 26 introduce some of the basic concepts of the ORC JIT APIs, including the 27 idea of an ORC *Layer*. 28 29 - `Chapter #2 <BuildingAJIT2.html>`_: Extend the basic KaleidoscopeJIT by adding 30 a new layer that will optimize IR and generated code. 31 32 - `Chapter #3 <BuildingAJIT3.html>`_: Further extend the JIT by adding a 33 Compile-On-Demand layer to lazily compile IR. 34 35 - `Chapter #4 <BuildingAJIT4.html>`_: Improve the laziness of our JIT by 36 replacing the Compile-On-Demand layer with a custom layer that uses the ORC 37 Compile Callbacks API directly to defer IR-generation until functions are 38 called. 39 40 - `Chapter #5 <BuildingAJIT5.html>`_: Add process isolation by JITing code into 41 a remote process with reduced privileges using the JIT Remote APIs. 42 43 To provide input for our JIT we will use the Kaleidoscope REPL from 44 `Chapter 7 <LangImpl7.html>`_ of the "Implementing a language in LLVM tutorial", 45 with one minor modification: We will remove the FunctionPassManager from the 46 code for that chapter and replace it with optimization support in our JIT class 47 in Chapter #2. 48 49 Finally, a word on API generations: ORC is the 3rd generation of LLVM JIT API. 50 It was preceded by MCJIT, and before that by the (now deleted) legacy JIT. 51 These tutorials don't assume any experience with these earlier APIs, but 52 readers acquainted with them will see many familiar elements. Where appropriate 53 we will make this connection with the earlier APIs explicit to help people who 54 are transitioning from them to ORC. 55 56 JIT API Basics 57 ============== 58 59 The purpose of a JIT compiler is to compile code "on-the-fly" as it is needed, 60 rather than compiling whole programs to disk ahead of time as a traditional 61 compiler does. To support that aim our initial, bare-bones JIT API will be: 62 63 1. Handle addModule(Module &M) -- Make the given IR module available for 64 execution. 65 2. JITSymbol findSymbol(const std::string &Name) -- Search for pointers to 66 symbols (functions or variables) that have been added to the JIT. 67 3. void removeModule(Handle H) -- Remove a module from the JIT, releasing any 68 memory that had been used for the compiled code. 69 70 A basic use-case for this API, executing the 'main' function from a module, 71 will look like: 72 73 .. code-block:: c++ 74 75 std::unique_ptr<Module> M = buildModule(); 76 JIT J; 77 Handle H = J.addModule(*M); 78 int (*Main)(int, char*[]) = 79 (int(*)(int, char*[])J.findSymbol("main").getAddress(); 80 int Result = Main(); 81 J.removeModule(H); 82 83 The APIs that we build in these tutorials will all be variations on this simple 84 theme. Behind the API we will refine the implementation of the JIT to add 85 support for optimization and lazy compilation. Eventually we will extend the 86 API itself to allow higher-level program representations (e.g. ASTs) to be 87 added to the JIT. 88 89 KaleidoscopeJIT 90 =============== 91 92 In the previous section we described our API, now we examine a simple 93 implementation of it: The KaleidoscopeJIT class [1]_ that was used in the 94 `Implementing a language with LLVM <LangImpl1.html>`_ tutorials. We will use 95 the REPL code from `Chapter 7 <LangImpl7.html>`_ of that tutorial to supply the 96 input for our JIT: Each time the user enters an expression the REPL will add a 97 new IR module containing the code for that expression to the JIT. If the 98 expression is a top-level expression like '1+1' or 'sin(x)', the REPL will also 99 use the findSymbol method of our JIT class find and execute the code for the 100 expression, and then use the removeModule method to remove the code again 101 (since there's no way to re-invoke an anonymous expression). In later chapters 102 of this tutorial we'll modify the REPL to enable new interactions with our JIT 103 class, but for now we will take this setup for granted and focus our attention on 104 the implementation of our JIT itself. 105 106 Our KaleidoscopeJIT class is defined in the KaleidoscopeJIT.h header. After the 107 usual include guards and #includes [2]_, we get to the definition of our class: 108 109 .. code-block:: c++ 110 111 #ifndef LLVM_EXECUTIONENGINE_ORC_KALEIDOSCOPEJIT_H 112 #define LLVM_EXECUTIONENGINE_ORC_KALEIDOSCOPEJIT_H 113 114 #include "llvm/ExecutionEngine/ExecutionEngine.h" 115 #include "llvm/ExecutionEngine/RTDyldMemoryManager.h" 116 #include "llvm/ExecutionEngine/Orc/CompileUtils.h" 117 #include "llvm/ExecutionEngine/Orc/IRCompileLayer.h" 118 #include "llvm/ExecutionEngine/Orc/LambdaResolver.h" 119 #include "llvm/ExecutionEngine/Orc/ObjectLinkingLayer.h" 120 #include "llvm/IR/Mangler.h" 121 #include "llvm/Support/DynamicLibrary.h" 122 123 namespace llvm { 124 namespace orc { 125 126 class KaleidoscopeJIT { 127 private: 128 129 std::unique_ptr<TargetMachine> TM; 130 const DataLayout DL; 131 ObjectLinkingLayer<> ObjectLayer; 132 IRCompileLayer<decltype(ObjectLayer)> CompileLayer; 133 134 public: 135 136 typedef decltype(CompileLayer)::ModuleSetHandleT ModuleHandleT; 137 138 Our class begins with four members: A TargetMachine, TM, which will be used 139 to build our LLVM compiler instance; A DataLayout, DL, which will be used for 140 symbol mangling (more on that later), and two ORC *layers*: an 141 ObjectLinkingLayer and a IRCompileLayer. We'll be talking more about layers in 142 the next chapter, but for now you can think of them as analogous to LLVM 143 Passes: they wrap up useful JIT utilities behind an easy to compose interface. 144 The first layer, ObjectLinkingLayer, is the foundation of our JIT: it takes 145 in-memory object files produced by a compiler and links them on the fly to make 146 them executable. This JIT-on-top-of-a-linker design was introduced in MCJIT, 147 however the linker was hidden inside the MCJIT class. In ORC we expose the 148 linker so that clients can access and configure it directly if they need to. In 149 this tutorial our ObjectLinkingLayer will just be used to support the next layer 150 in our stack: the IRCompileLayer, which will be responsible for taking LLVM IR, 151 compiling it, and passing the resulting in-memory object files down to the 152 object linking layer below. 153 154 That's it for member variables, after that we have a single typedef: 155 ModuleHandle. This is the handle type that will be returned from our JIT's 156 addModule method, and can be passed to the removeModule method to remove a 157 module. The IRCompileLayer class already provides a convenient handle type 158 (IRCompileLayer::ModuleSetHandleT), so we just alias our ModuleHandle to this. 159 160 .. code-block:: c++ 161 162 KaleidoscopeJIT() 163 : TM(EngineBuilder().selectTarget()), DL(TM->createDataLayout()), 164 CompileLayer(ObjectLayer, SimpleCompiler(*TM)) { 165 llvm::sys::DynamicLibrary::LoadLibraryPermanently(nullptr); 166 } 167 168 TargetMachine &getTargetMachine() { return *TM; } 169 170 Next up we have our class constructor. We begin by initializing TM using the 171 EngineBuilder::selectTarget helper method, which constructs a TargetMachine for 172 the current process. Next we use our newly created TargetMachine to initialize 173 DL, our DataLayout. Then we initialize our IRCompileLayer. Our IRCompile layer 174 needs two things: (1) A reference to our object linking layer, and (2) a 175 compiler instance to use to perform the actual compilation from IR to object 176 files. We use the off-the-shelf SimpleCompiler instance for now. Finally, in 177 the body of the constructor, we call the DynamicLibrary::LoadLibraryPermanently 178 method with a nullptr argument. Normally the LoadLibraryPermanently method is 179 called with the path of a dynamic library to load, but when passed a null 180 pointer it will 'load' the host process itself, making its exported symbols 181 available for execution. 182 183 .. code-block:: c++ 184 185 ModuleHandle addModule(std::unique_ptr<Module> M) { 186 // Build our symbol resolver: 187 // Lambda 1: Look back into the JIT itself to find symbols that are part of 188 // the same "logical dylib". 189 // Lambda 2: Search for external symbols in the host process. 190 auto Resolver = createLambdaResolver( 191 [&](const std::string &Name) { 192 if (auto Sym = CompileLayer.findSymbol(Name, false)) 193 return Sym.toRuntimeDyldSymbol(); 194 return RuntimeDyld::SymbolInfo(nullptr); 195 }, 196 [](const std::string &S) { 197 if (auto SymAddr = 198 RTDyldMemoryManager::getSymbolAddressInProcess(Name)) 199 return RuntimeDyld::SymbolInfo(SymAddr, JITSymbolFlags::Exported); 200 return RuntimeDyld::SymbolInfo(nullptr); 201 }); 202 203 // Build a singlton module set to hold our module. 204 std::vector<std::unique_ptr<Module>> Ms; 205 Ms.push_back(std::move(M)); 206 207 // Add the set to the JIT with the resolver we created above and a newly 208 // created SectionMemoryManager. 209 return CompileLayer.addModuleSet(std::move(Ms), 210 make_unique<SectionMemoryManager>(), 211 std::move(Resolver)); 212 } 213 214 Now we come to the first of our JIT API methods: addModule. This method is 215 responsible for adding IR to the JIT and making it available for execution. In 216 this initial implementation of our JIT we will make our modules "available for 217 execution" by adding them straight to the IRCompileLayer, which will 218 immediately compile them. In later chapters we will teach our JIT to be lazier 219 and instead add the Modules to a "pending" list to be compiled if and when they 220 are first executed. 221 222 To add our module to the IRCompileLayer we need to supply two auxiliary objects 223 (as well as the module itself): a memory manager and a symbol resolver. The 224 memory manager will be responsible for managing the memory allocated to JIT'd 225 machine code, setting memory permissions, and registering exception handling 226 tables (if the JIT'd code uses exceptions). For our memory manager we will use 227 the SectionMemoryManager class: another off-the-shelf utility that provides all 228 the basic functionality we need. The second auxiliary class, the symbol 229 resolver, is more interesting for us. It exists to tell the JIT where to look 230 when it encounters an *external symbol* in the module we are adding. External 231 symbols are any symbol not defined within the module itself, including calls to 232 functions outside the JIT and calls to functions defined in other modules that 233 have already been added to the JIT. It may seem as though modules added to the 234 JIT should "know about one another" by default, but since we would still have to 235 supply a symbol resolver for references to code outside the JIT it turns out to 236 be easier to just re-use this one mechanism for all symbol resolution. This has 237 the added benefit that the user has full control over the symbol resolution 238 process. Should we search for definitions within the JIT first, then fall back 239 on external definitions? Or should we prefer external definitions where 240 available and only JIT code if we don't already have an available 241 implementation? By using a single symbol resolution scheme we are free to choose 242 whatever makes the most sense for any given use case. 243 244 Building a symbol resolver is made especially easy by the *createLambdaResolver* 245 function. This function takes two lambdas [3]_ and returns a 246 RuntimeDyld::SymbolResolver instance. The first lambda is used as the 247 implementation of the resolver's findSymbolInLogicalDylib method, which searches 248 for symbol definitions that should be thought of as being part of the same 249 "logical" dynamic library as this Module. If you are familiar with static 250 linking: this means that findSymbolInLogicalDylib should expose symbols with 251 common linkage and hidden visibility. If all this sounds foreign you can ignore 252 the details and just remember that this is the first method that the linker will 253 use to try to find a symbol definition. If the findSymbolInLogicalDylib method 254 returns a null result then the linker will call the second symbol resolver 255 method, called findSymbol, which searches for symbols that should be thought of 256 as external to (but visibile from) the module and its logical dylib. In this 257 tutorial we will adopt the following simple scheme: All modules added to the JIT 258 will behave as if they were linked into a single, ever-growing logical dylib. To 259 implement this our first lambda (the one defining findSymbolInLogicalDylib) will 260 just search for JIT'd code by calling the CompileLayer's findSymbol method. If 261 we don't find a symbol in the JIT itself we'll fall back to our second lambda, 262 which implements findSymbol. This will use the 263 RTDyldMemoyrManager::getSymbolAddressInProcess method to search for the symbol 264 within the program itself. If we can't find a symbol definition via either of 265 these paths the JIT will refuse to accept our module, returning a "symbol not 266 found" error. 267 268 Now that we've built our symbol resolver we're ready to add our module to the 269 JIT. We do this by calling the CompileLayer's addModuleSet method [4]_. Since 270 we only have a single Module and addModuleSet expects a collection, we will 271 create a vector of modules and add our module as the only member. Since we 272 have already typedef'd our ModuleHandle type to be the same as the 273 CompileLayer's handle type, we can return the handle from addModuleSet 274 directly from our addModule method. 275 276 .. code-block:: c++ 277 278 JITSymbol findSymbol(const std::string Name) { 279 std::string MangledName; 280 raw_string_ostream MangledNameStream(MangledName); 281 Mangler::getNameWithPrefix(MangledNameStream, Name, DL); 282 return CompileLayer.findSymbol(MangledNameStream.str(), true); 283 } 284 285 void removeModule(ModuleHandle H) { 286 CompileLayer.removeModuleSet(H); 287 } 288 289 Now that we can add code to our JIT, we need a way to find the symbols we've 290 added to it. To do that we call the findSymbol method on our IRCompileLayer, 291 but with a twist: We have to *mangle* the name of the symbol we're searching 292 for first. The reason for this is that the ORC JIT components use mangled 293 symbols internally the same way a static compiler and linker would, rather 294 than using plain IR symbol names. The kind of mangling will depend on the 295 DataLayout, which in turn depends on the target platform. To allow us to 296 remain portable and search based on the un-mangled name, we just re-produce 297 this mangling ourselves. 298 299 We now come to the last method in our JIT API: removeModule. This method is 300 responsible for destructing the MemoryManager and SymbolResolver that were 301 added with a given module, freeing any resources they were using in the 302 process. In our Kaleidoscope demo we rely on this method to remove the module 303 representing the most recent top-level expression, preventing it from being 304 treated as a duplicate definition when the next top-level expression is 305 entered. It is generally good to free any module that you know you won't need 306 to call further, just to free up the resources dedicated to it. However, you 307 don't strictly need to do this: All resources will be cleaned up when your 308 JIT class is destructed, if the haven't been freed before then. 309 310 This brings us to the end of Chapter 1 of Building a JIT. You now have a basic 311 but fully functioning JIT stack that you can use to take LLVM IR and make it 312 executable within the context of your JIT process. In the next chapter we'll 313 look at how to extend this JIT to produce better quality code, and in the 314 process take a deeper look at the ORC layer concept. 315 316 `Next: Extending the KaleidoscopeJIT <BuildingAJIT2.html>`_ 317 318 Full Code Listing 319 ================= 320 321 Here is the complete code listing for our running example. To build this 322 example, use: 323 324 .. code-block:: bash 325 326 # Compile 327 clang++ -g toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core orc native` -O3 -o toy 328 # Run 329 ./toy 330 331 Here is the code: 332 333 .. literalinclude:: ../../examples/Kaleidoscope/BuildingAJIT/Chapter1/KaleidoscopeJIT.h 334 :language: c++ 335 336 .. [1] Actually we use a cut-down version of KaleidoscopeJIT that makes a 337 simplifying assumption: symbols cannot be re-defined. This will make it 338 impossible to re-define symbols in the REPL, but will make our symbol 339 lookup logic simpler. Re-introducing support for symbol redefinition is 340 left as an exercise for the reader. (The KaleidoscopeJIT.h used in the 341 original tutorials will be a helpful reference). 342 343 .. [2] +-----------------------+-----------------------------------------------+ 344 | File | Reason for inclusion | 345 +=======================+===============================================+ 346 | ExecutionEngine.h | Access to the EngineBuilder::selectTarget | 347 | | method. | 348 +-----------------------+-----------------------------------------------+ 349 | | Access to the | 350 | RTDyldMemoryManager.h | RTDyldMemoryManager::getSymbolAddressInProcess| 351 | | method. | 352 +-----------------------+-----------------------------------------------+ 353 | CompileUtils.h | Provides the SimpleCompiler class. | 354 +-----------------------+-----------------------------------------------+ 355 | IRCompileLayer.h | Provides the IRCompileLayer class. | 356 +-----------------------+-----------------------------------------------+ 357 | | Access the createLambdaResolver function, | 358 | LambdaResolver.h | which provides easy construction of symbol | 359 | | resolvers. | 360 +-----------------------+-----------------------------------------------+ 361 | ObjectLinkingLayer.h | Provides the ObjectLinkingLayer class. | 362 +-----------------------+-----------------------------------------------+ 363 | Mangler.h | Provides the Mangler class for platform | 364 | | specific name-mangling. | 365 +-----------------------+-----------------------------------------------+ 366 | DynamicLibrary.h | Provides the DynamicLibrary class, which | 367 | | makes symbols in the host process searchable. | 368 +-----------------------+-----------------------------------------------+ 369 370 .. [3] Actually they don't have to be lambdas, any object with a call operator 371 will do, including plain old functions or std::functions. 372 373 .. [4] ORC layers accept sets of Modules, rather than individual ones, so that 374 all Modules in the set could be co-located by the memory manager, though 375 this feature is not yet implemented. 376