1 //===----------------------- SIFrameLowering.cpp --------------------------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //==-----------------------------------------------------------------------===// 9 10 #include "SIFrameLowering.h" 11 #include "SIInstrInfo.h" 12 #include "SIMachineFunctionInfo.h" 13 #include "SIRegisterInfo.h" 14 #include "AMDGPUSubtarget.h" 15 16 #include "llvm/CodeGen/MachineFrameInfo.h" 17 #include "llvm/CodeGen/MachineFunction.h" 18 #include "llvm/CodeGen/MachineInstrBuilder.h" 19 #include "llvm/CodeGen/RegisterScavenging.h" 20 21 using namespace llvm; 22 23 24 static bool hasOnlySGPRSpills(const SIMachineFunctionInfo *FuncInfo, 25 const MachineFrameInfo *FrameInfo) { 26 return FuncInfo->hasSpilledSGPRs() && 27 (!FuncInfo->hasSpilledVGPRs() && !FuncInfo->hasNonSpillStackObjects()); 28 } 29 30 static ArrayRef<MCPhysReg> getAllSGPR128() { 31 return makeArrayRef(AMDGPU::SGPR_128RegClass.begin(), 32 AMDGPU::SGPR_128RegClass.getNumRegs()); 33 } 34 35 static ArrayRef<MCPhysReg> getAllSGPRs() { 36 return makeArrayRef(AMDGPU::SGPR_32RegClass.begin(), 37 AMDGPU::SGPR_32RegClass.getNumRegs()); 38 } 39 40 void SIFrameLowering::emitPrologue(MachineFunction &MF, 41 MachineBasicBlock &MBB) const { 42 // Emit debugger prologue if "amdgpu-debugger-emit-prologue" attribute was 43 // specified. 44 const SISubtarget &ST = MF.getSubtarget<SISubtarget>(); 45 if (ST.debuggerEmitPrologue()) 46 emitDebuggerPrologue(MF, MBB); 47 48 if (!MF.getFrameInfo()->hasStackObjects()) 49 return; 50 51 assert(&MF.front() == &MBB && "Shrink-wrapping not yet supported"); 52 53 SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>(); 54 55 // If we only have SGPR spills, we won't actually be using scratch memory 56 // since these spill to VGPRs. 57 // 58 // FIXME: We should be cleaning up these unused SGPR spill frame indices 59 // somewhere. 60 if (hasOnlySGPRSpills(MFI, MF.getFrameInfo())) 61 return; 62 63 const SIInstrInfo *TII = ST.getInstrInfo(); 64 const SIRegisterInfo *TRI = &TII->getRegisterInfo(); 65 MachineRegisterInfo &MRI = MF.getRegInfo(); 66 MachineBasicBlock::iterator I = MBB.begin(); 67 68 // We need to insert initialization of the scratch resource descriptor. 69 unsigned ScratchRsrcReg = MFI->getScratchRSrcReg(); 70 assert(ScratchRsrcReg != AMDGPU::NoRegister); 71 72 unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg(); 73 assert(ScratchWaveOffsetReg != AMDGPU::NoRegister); 74 75 unsigned PreloadedScratchWaveOffsetReg = TRI->getPreloadedValue( 76 MF, SIRegisterInfo::PRIVATE_SEGMENT_WAVE_BYTE_OFFSET); 77 78 unsigned PreloadedPrivateBufferReg = AMDGPU::NoRegister; 79 if (ST.isAmdHsaOS()) { 80 PreloadedPrivateBufferReg = TRI->getPreloadedValue( 81 MF, SIRegisterInfo::PRIVATE_SEGMENT_BUFFER); 82 } 83 84 if (MFI->hasFlatScratchInit()) { 85 // We don't need this if we only have spills since there is no user facing 86 // scratch. 87 88 // TODO: If we know we don't have flat instructions earlier, we can omit 89 // this from the input registers. 90 // 91 // TODO: We only need to know if we access scratch space through a flat 92 // pointer. Because we only detect if flat instructions are used at all, 93 // this will be used more often than necessary on VI. 94 95 // Debug location must be unknown since the first debug location is used to 96 // determine the end of the prologue. 97 DebugLoc DL; 98 99 unsigned FlatScratchInitReg 100 = TRI->getPreloadedValue(MF, SIRegisterInfo::FLAT_SCRATCH_INIT); 101 102 MRI.addLiveIn(FlatScratchInitReg); 103 MBB.addLiveIn(FlatScratchInitReg); 104 105 // Copy the size in bytes. 106 unsigned FlatScrInitHi = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub1); 107 BuildMI(MBB, I, DL, TII->get(AMDGPU::S_MOV_B32), AMDGPU::FLAT_SCR_LO) 108 .addReg(FlatScrInitHi, RegState::Kill); 109 110 unsigned FlatScrInitLo = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub0); 111 112 // Add wave offset in bytes to private base offset. 113 // See comment in AMDKernelCodeT.h for enable_sgpr_flat_scratch_init. 114 BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), FlatScrInitLo) 115 .addReg(FlatScrInitLo) 116 .addReg(ScratchWaveOffsetReg); 117 118 // Convert offset to 256-byte units. 119 BuildMI(MBB, I, DL, TII->get(AMDGPU::S_LSHR_B32), AMDGPU::FLAT_SCR_HI) 120 .addReg(FlatScrInitLo, RegState::Kill) 121 .addImm(8); 122 } 123 124 // If we reserved the original input registers, we don't need to copy to the 125 // reserved registers. 126 if (ScratchRsrcReg == PreloadedPrivateBufferReg) { 127 // We should always reserve these 5 registers at the same time. 128 assert(ScratchWaveOffsetReg == PreloadedScratchWaveOffsetReg && 129 "scratch wave offset and private segment buffer inconsistent"); 130 return; 131 } 132 133 134 // We added live-ins during argument lowering, but since they were not used 135 // they were deleted. We're adding the uses now, so add them back. 136 MRI.addLiveIn(PreloadedScratchWaveOffsetReg); 137 MBB.addLiveIn(PreloadedScratchWaveOffsetReg); 138 139 if (ST.isAmdHsaOS()) { 140 MRI.addLiveIn(PreloadedPrivateBufferReg); 141 MBB.addLiveIn(PreloadedPrivateBufferReg); 142 } 143 144 if (!ST.hasSGPRInitBug()) { 145 // We reserved the last registers for this. Shift it down to the end of those 146 // which were actually used. 147 // 148 // FIXME: It might be safer to use a pseudoregister before replacement. 149 150 // FIXME: We should be able to eliminate unused input registers. We only 151 // cannot do this for the resources required for scratch access. For now we 152 // skip over user SGPRs and may leave unused holes. 153 154 // We find the resource first because it has an alignment requirement. 155 if (ScratchRsrcReg == TRI->reservedPrivateSegmentBufferReg(MF)) { 156 MachineRegisterInfo &MRI = MF.getRegInfo(); 157 158 unsigned NumPreloaded = MFI->getNumPreloadedSGPRs() / 4; 159 // Skip the last 2 elements because the last one is reserved for VCC, and 160 // this is the 2nd to last element already. 161 for (MCPhysReg Reg : getAllSGPR128().drop_back(2).slice(NumPreloaded)) { 162 // Pick the first unallocated one. Make sure we don't clobber the other 163 // reserved input we needed. 164 if (!MRI.isPhysRegUsed(Reg)) { 165 assert(MRI.isAllocatable(Reg)); 166 MRI.replaceRegWith(ScratchRsrcReg, Reg); 167 ScratchRsrcReg = Reg; 168 MFI->setScratchRSrcReg(ScratchRsrcReg); 169 break; 170 } 171 } 172 } 173 174 if (ScratchWaveOffsetReg == TRI->reservedPrivateSegmentWaveByteOffsetReg(MF)) { 175 MachineRegisterInfo &MRI = MF.getRegInfo(); 176 unsigned NumPreloaded = MFI->getNumPreloadedSGPRs(); 177 178 // We need to drop register from the end of the list that we cannot use 179 // for the scratch wave offset. 180 // + 2 s102 and s103 do not exist on VI. 181 // + 2 for vcc 182 // + 2 for xnack_mask 183 // + 2 for flat_scratch 184 // + 4 for registers reserved for scratch resource register 185 // + 1 for register reserved for scratch wave offset. (By exluding this 186 // register from the list to consider, it means that when this 187 // register is being used for the scratch wave offset and there 188 // are no other free SGPRs, then the value will stay in this register. 189 // ---- 190 // 13 191 for (MCPhysReg Reg : getAllSGPRs().drop_back(13).slice(NumPreloaded)) { 192 // Pick the first unallocated SGPR. Be careful not to pick an alias of the 193 // scratch descriptor, since we havent added its uses yet. 194 if (!MRI.isPhysRegUsed(Reg)) { 195 if (!MRI.isAllocatable(Reg) || 196 TRI->isSubRegisterEq(ScratchRsrcReg, Reg)) 197 continue; 198 199 MRI.replaceRegWith(ScratchWaveOffsetReg, Reg); 200 ScratchWaveOffsetReg = Reg; 201 MFI->setScratchWaveOffsetReg(ScratchWaveOffsetReg); 202 break; 203 } 204 } 205 } 206 } 207 208 209 assert(!TRI->isSubRegister(ScratchRsrcReg, ScratchWaveOffsetReg)); 210 211 const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32); 212 DebugLoc DL; 213 214 if (PreloadedScratchWaveOffsetReg != ScratchWaveOffsetReg) { 215 // Make sure we emit the copy for the offset first. We may have chosen to copy 216 // the buffer resource into a register that aliases the input offset register. 217 BuildMI(MBB, I, DL, SMovB32, ScratchWaveOffsetReg) 218 .addReg(PreloadedScratchWaveOffsetReg, RegState::Kill); 219 } 220 221 if (ST.isAmdHsaOS()) { 222 // Insert copies from argument register. 223 assert( 224 !TRI->isSubRegisterEq(PreloadedPrivateBufferReg, ScratchRsrcReg) && 225 !TRI->isSubRegisterEq(PreloadedPrivateBufferReg, ScratchWaveOffsetReg)); 226 227 unsigned Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1); 228 unsigned Rsrc23 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2_sub3); 229 230 unsigned Lo = TRI->getSubReg(PreloadedPrivateBufferReg, AMDGPU::sub0_sub1); 231 unsigned Hi = TRI->getSubReg(PreloadedPrivateBufferReg, AMDGPU::sub2_sub3); 232 233 const MCInstrDesc &SMovB64 = TII->get(AMDGPU::S_MOV_B64); 234 235 BuildMI(MBB, I, DL, SMovB64, Rsrc01) 236 .addReg(Lo, RegState::Kill); 237 BuildMI(MBB, I, DL, SMovB64, Rsrc23) 238 .addReg(Hi, RegState::Kill); 239 } else { 240 unsigned Rsrc0 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0); 241 unsigned Rsrc1 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1); 242 unsigned Rsrc2 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2); 243 unsigned Rsrc3 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub3); 244 245 // Use relocations to get the pointer, and setup the other bits manually. 246 uint64_t Rsrc23 = TII->getScratchRsrcWords23(); 247 BuildMI(MBB, I, DL, SMovB32, Rsrc0) 248 .addExternalSymbol("SCRATCH_RSRC_DWORD0") 249 .addReg(ScratchRsrcReg, RegState::ImplicitDefine); 250 251 BuildMI(MBB, I, DL, SMovB32, Rsrc1) 252 .addExternalSymbol("SCRATCH_RSRC_DWORD1") 253 .addReg(ScratchRsrcReg, RegState::ImplicitDefine); 254 255 BuildMI(MBB, I, DL, SMovB32, Rsrc2) 256 .addImm(Rsrc23 & 0xffffffff) 257 .addReg(ScratchRsrcReg, RegState::ImplicitDefine); 258 259 BuildMI(MBB, I, DL, SMovB32, Rsrc3) 260 .addImm(Rsrc23 >> 32) 261 .addReg(ScratchRsrcReg, RegState::ImplicitDefine); 262 } 263 264 // Make the register selected live throughout the function. 265 for (MachineBasicBlock &OtherBB : MF) { 266 if (&OtherBB == &MBB) 267 continue; 268 269 OtherBB.addLiveIn(ScratchRsrcReg); 270 OtherBB.addLiveIn(ScratchWaveOffsetReg); 271 } 272 } 273 274 void SIFrameLowering::emitEpilogue(MachineFunction &MF, 275 MachineBasicBlock &MBB) const { 276 277 } 278 279 void SIFrameLowering::processFunctionBeforeFrameFinalized( 280 MachineFunction &MF, 281 RegScavenger *RS) const { 282 MachineFrameInfo *MFI = MF.getFrameInfo(); 283 284 if (!MFI->hasStackObjects()) 285 return; 286 287 bool MayNeedScavengingEmergencySlot = MFI->hasStackObjects(); 288 289 assert((RS || !MayNeedScavengingEmergencySlot) && 290 "RegScavenger required if spilling"); 291 292 if (MayNeedScavengingEmergencySlot) { 293 int ScavengeFI = MFI->CreateSpillStackObject( 294 AMDGPU::SGPR_32RegClass.getSize(), 295 AMDGPU::SGPR_32RegClass.getAlignment()); 296 RS->addScavengingFrameIndex(ScavengeFI); 297 } 298 } 299 300 void SIFrameLowering::emitDebuggerPrologue(MachineFunction &MF, 301 MachineBasicBlock &MBB) const { 302 const SISubtarget &ST = MF.getSubtarget<SISubtarget>(); 303 const SIInstrInfo *TII = ST.getInstrInfo(); 304 const SIRegisterInfo *TRI = &TII->getRegisterInfo(); 305 const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>(); 306 307 MachineBasicBlock::iterator I = MBB.begin(); 308 DebugLoc DL; 309 310 // For each dimension: 311 for (unsigned i = 0; i < 3; ++i) { 312 // Get work group ID SGPR, and make it live-in again. 313 unsigned WorkGroupIDSGPR = MFI->getWorkGroupIDSGPR(i); 314 MF.getRegInfo().addLiveIn(WorkGroupIDSGPR); 315 MBB.addLiveIn(WorkGroupIDSGPR); 316 317 // Since SGPRs are spilled into VGPRs, copy work group ID SGPR to VGPR in 318 // order to spill it to scratch. 319 unsigned WorkGroupIDVGPR = 320 MF.getRegInfo().createVirtualRegister(&AMDGPU::VGPR_32RegClass); 321 BuildMI(MBB, I, DL, TII->get(AMDGPU::V_MOV_B32_e32), WorkGroupIDVGPR) 322 .addReg(WorkGroupIDSGPR); 323 324 // Spill work group ID. 325 int WorkGroupIDObjectIdx = MFI->getDebuggerWorkGroupIDStackObjectIndex(i); 326 TII->storeRegToStackSlot(MBB, I, WorkGroupIDVGPR, false, 327 WorkGroupIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI); 328 329 // Get work item ID VGPR, and make it live-in again. 330 unsigned WorkItemIDVGPR = MFI->getWorkItemIDVGPR(i); 331 MF.getRegInfo().addLiveIn(WorkItemIDVGPR); 332 MBB.addLiveIn(WorkItemIDVGPR); 333 334 // Spill work item ID. 335 int WorkItemIDObjectIdx = MFI->getDebuggerWorkItemIDStackObjectIndex(i); 336 TII->storeRegToStackSlot(MBB, I, WorkItemIDVGPR, false, 337 WorkItemIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI); 338 } 339 } 340