1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2 <html lang="en"> 3 <head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Coding Style</title> 6 <link rel="stylesheet" type="text/css" href="mesa.css"> 7 </head> 8 <body> 9 10 <div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12 </div> 13 14 <iframe src="contents.html"></iframe> 15 <div class="content"> 16 17 <h1>Coding Style</h1> 18 19 <p> 20 Mesa is over 20 years old and the coding style has evolved over time. 21 Some old parts use a style that's a bit out of date. 22 23 Different sections of mesa can use different coding style as set in the local 24 EditorConfig (.editorconfig) and/or Emacs (.dir-locals.el) file. 25 26 Alternatively the following is applicable. 27 28 If the guidelines below don't cover something, try following the format of 29 existing, neighboring code. 30 </p> 31 32 <p> 33 Basic formatting guidelines 34 </p> 35 36 <ul> 37 <li>3-space indentation, no tabs. 38 <li>Limit lines to 78 or fewer characters. The idea is to prevent line 39 wrapping in 80-column editors and terminals. There are exceptions, such 40 as if you're defining a large, static table of information. 41 <li>Opening braces go on the same line as the if/for/while statement. 42 For example: 43 <pre> 44 if (condition) { 45 foo; 46 } else { 47 bar; 48 } 49 </pre> 50 51 <li>Put a space before/after operators. For example, <tt>a = b + c;</tt> 52 and not <tt>a=b+c;</tt> 53 54 <li>This GNU indent command generally does the right thing for formatting: 55 <pre> 56 indent -br -i3 -npcs --no-tabs infile.c -o outfile.c 57 </pre> 58 59 <li>Use comments wherever you think it would be helpful for other developers. 60 Several specific cases and style examples follow. Note that we roughly 61 follow <a href="https://www.stack.nl/~dimitri/doxygen/">Doxygen</a> conventions. 62 <br> 63 <br> 64 Single-line comments: 65 <pre> 66 /* null-out pointer to prevent dangling reference below */ 67 bufferObj = NULL; 68 </pre> 69 Or, 70 <pre> 71 bufferObj = NULL; /* prevent dangling reference below */ 72 </pre> 73 Multi-line comment: 74 <pre> 75 /* If this is a new buffer object id, or one which was generated but 76 * never used before, allocate a buffer object now. 77 */ 78 </pre> 79 We try to quote the OpenGL specification where prudent: 80 <pre> 81 /* Page 38 of the PDF of the OpenGL ES 3.0 spec says: 82 * 83 * "An INVALID_OPERATION error is generated for any of the following 84 * conditions: 85 * 86 * * <length> is zero." 87 * 88 * Additionally, page 94 of the PDF of the OpenGL 4.5 core spec 89 * (30.10.2014) also says this, so it's no longer allowed for desktop GL, 90 * either. 91 */ 92 </pre> 93 Function comment example: 94 <pre> 95 /** 96 * Create and initialize a new buffer object. Called via the 97 * ctx->Driver.CreateObject() driver callback function. 98 * \param name integer name of the object 99 * \param type one of GL_FOO, GL_BAR, etc. 100 * \return pointer to new object or NULL if error 101 */ 102 struct gl_object * 103 _mesa_create_object(GLuint name, GLenum type) 104 { 105 /* function body */ 106 } 107 </pre> 108 109 <li>Put the function return type and qualifiers on one line and the function 110 name and parameters on the next, as seen above. This makes it easy to use 111 <code>grep ^function_name dir/*</code> to find function definitions. Also, 112 the opening brace goes on the next line by itself (see above.) 113 114 <li>Function names follow various conventions depending on the type of function: 115 <pre> 116 glFooBar() - a public GL entry point (in glapi_dispatch.c) 117 _mesa_FooBar() - the internal immediate mode function 118 save_FooBar() - retained mode (display list) function in dlist.c 119 foo_bar() - a static (private) function 120 _mesa_foo_bar() - an internal non-static Mesa function 121 </pre> 122 123 <li>Constants, macros and enum names are ALL_UPPERCASE, with _ between 124 words. 125 <li>Mesa usually uses camel case for local variables (Ex: "localVarname") 126 while gallium typically uses underscores (Ex: "local_var_name"). 127 <li>Global variables are almost never used because Mesa should be thread-safe. 128 129 <li>Booleans. Places that are not directly visible to the GL API 130 should prefer the use of <tt>bool</tt>, <tt>true</tt>, and 131 <tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and 132 <tt>GL_FALSE</tt>. In C code, this may mean that 133 <tt>#include <stdbool.h></tt> needs to be added. The 134 <tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and 135 src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples. 136 137 </ul> 138 </p> 139 140 </div> 141 </body> 142 </html> 143