1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2 <html lang="en"> 3 <head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Compiling and Installing</title> 6 <link rel="stylesheet" type="text/css" href="mesa.css"> 7 </head> 8 <body> 9 10 <div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12 </div> 13 14 <iframe src="contents.html"></iframe> 15 <div class="content"> 16 17 <h1>Compiling and Installing</h1> 18 19 <ol> 20 <li><a href="#prereq-general">Prerequisites for building</a> 21 <ul> 22 <li><a href="#prereq-general">General prerequisites</a> 23 <li><a href="#prereq-dri">For DRI and hardware acceleration</a> 24 </ul> 25 <li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a> 26 <li><a href="#scons">Building with SCons (Windows/Linux)</a> 27 <li><a href="#android">Building with AOSP (Android)</a> 28 <li><a href="#libs">Library Information</a> 29 <li><a href="#pkg-config">Building OpenGL programs with pkg-config</a> 30 </ol> 31 32 33 <h1 id="prereq-general">1. Prerequisites for building</h1> 34 35 <h2>1.1 General</h2> 36 37 <p> 38 Build system. 39 </p> 40 41 <ul> 42 <li>Autoconf is required when building on *nix platforms. 43 <li><a href="http://www.scons.org/">SCons</a> is required for building on 44 Windows and optional for Linux (it's an alternative to autoconf/automake.) 45 </li> 46 <li>Android Build system when building as native Android component. Autoconf 47 is used when when building ARC. 48 </li> 49 </ul> 50 51 52 <p> 53 The following compilers are known to work, if you know of others or you're 54 willing to maintain support for other compiler get in touch. 55 </p> 56 57 <ul> 58 <li>GCC 4.2.0 or later (some parts of Mesa may require later versions) 59 <li>clang - exact minimum requirement is currently unknown. 60 <li>Microsoft Visual Studio 2013 Update 4 or later is required, for building on Windows. 61 </ul> 62 63 64 <p> 65 Third party/extra tools. 66 <br> 67 <strong>Note</strong>: These should not be required, when building from a release tarball. If 68 you think you've spotted a bug let developers know by filing a 69 <a href="bugs.html">bug report</a>. 70 </p> 71 72 73 <ul> 74 <li><a href="https://www.python.org/">Python</a> - Python is required. 75 Version 2.6.4 or later should work. 76 </li> 77 <li><a href="http://www.makotemplates.org/">Python Mako module</a> - 78 Python Mako module is required. Version 0.3.4 or later should work. 79 </li> 80 <li>lex / yacc - for building the Mesa IR and GLSL compiler. 81 <div> 82 On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively, 83 (or later) should work. 84 On Windows with MinGW, install flex and bison with: 85 <pre>mingw-get install msys-flex msys-bison</pre> 86 For MSVC on Windows, install 87 <a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>. 88 </div> 89 </ul> 90 <p><strong>Note</strong>: Some versions can be buggy (eg. flex 2.6.2) so do try others if things fail.</p> 91 92 93 <h3 id="prereq-dri">1.2 Requirements</h3> 94 95 <p> 96 The requirements depends on the features selected at configure stage. 97 Check/install the respective -devel package as prompted by the configure error 98 message. 99 </p> 100 101 <p> 102 Here are some common ways to retrieve most/all of the dependencies based on 103 the packaging tool used by your distro. 104 </p> 105 106 <pre> 107 zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES 108 yum-builddep mesa # yum Fedora, OpenSuse(?) 109 dnf builddep mesa # dnf Fedora 110 apt-get build-dep mesa # Debian and derivatives 111 ... # others 112 </pre> 113 114 115 <h1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</h1> 116 117 <p> 118 The primary method to build Mesa on Unix systems is with autoconf. 119 </p> 120 121 <p> 122 The general approach is the standard: 123 </p> 124 <pre> 125 ./configure 126 make 127 sudo make install 128 </pre> 129 <p> 130 But please read the <a href="autoconf.html">detailed autoconf instructions</a> 131 for more details. 132 </p> 133 134 135 136 <h1 id="scons">3. Building with SCons (Windows/Linux)</h1> 137 138 <p> 139 To build Mesa with SCons on Linux or Windows do 140 </p> 141 <pre> 142 scons 143 </pre> 144 <p> 145 The build output will be placed in 146 build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for 147 example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed 148 by -debug for debug builds. 149 </p> 150 151 <p> 152 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do 153 </p> 154 <pre> 155 scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi 156 </pre> 157 <p> 158 This will create: 159 </p> 160 <ul> 161 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll 162 </ul> 163 <p> 164 Put them all in the same directory to test them. 165 166 Additional information is available in <a href="README.WIN32">README.WIN32</a>. 167 168 </p> 169 170 171 172 <h1 id="android">4. Building with AOSP (Android)</h1> 173 174 <p> 175 Currently one can build Mesa for Android as part of the AOSP project, yet 176 your experience might vary. 177 </p> 178 179 <p> 180 In order to achieve that one should update their local manifest to point to the 181 upstream repo, set the appropriate BOARD_GPU_DRIVERS and build the 182 libGLES_mesa library. 183 </p> 184 185 <p> 186 FINISHME: Improve on the instructions add references to Rob H repos/Jenkins, 187 Android-x86 and/or other resources. 188 </p> 189 190 191 <h1 id="libs">5. Library Information</h1> 192 193 <p> 194 When compilation has finished, look in the top-level <code>lib/</code> 195 (or <code>lib64/</code>) directory. 196 You'll see a set of library files similar to this: 197 </p> 198 <pre> 199 lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1* 200 lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100* 201 -rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100* 202 lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6* 203 lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100* 204 -rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100* 205 </pre> 206 207 <p> 208 <b>libGL</b> is the main OpenGL library (i.e. Mesa). 209 <br> 210 <b>libOSMesa</b> is the OSMesa (Off-Screen) interface library. 211 </p> 212 213 <p> 214 If you built the DRI hardware drivers, you'll also see the DRI drivers: 215 </p> 216 <pre> 217 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so 218 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so 219 -rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so 220 -rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so 221 </pre> 222 223 <p> 224 If you built with Gallium support, look in lib/gallium/ for Gallium-based 225 versions of libGL and device drivers. 226 </p> 227 228 229 <h1 id="pkg-config">6. Building OpenGL programs with pkg-config</h1> 230 231 <p> 232 Running <code>make install</code> will install package configuration files 233 for the pkg-config utility. 234 </p> 235 236 <p> 237 When compiling your OpenGL application you can use pkg-config to determine 238 the proper compiler and linker flags. 239 </p> 240 241 <p> 242 For example, compiling and linking a GLUT application can be done with: 243 </p> 244 <pre> 245 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo 246 </pre> 247 248 <br> 249 250 </div> 251 </body> 252 </html> 253