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      5   <title>llvmpipe</title>
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      9 
     10 <div class="header">
     11   <h1>The Mesa 3D Graphics Library</h1>
     12 </div>
     13 
     14 <iframe src="contents.html"></iframe>
     15 <div class="content">
     16 
     17 <h1>Introduction</h1>
     18 
     19 <p>
     20 The Gallium llvmpipe driver is a software rasterizer that uses LLVM to
     21 do runtime code generation.
     22 Shaders, point/line/triangle rasterization and vertex processing are
     23 implemented with LLVM IR which is translated to x86, x86-64, or ppc64le machine
     24 code.
     25 Also, the driver is multithreaded to take advantage of multiple CPU cores
     26 (up to 8 at this time).
     27 It's the fastest software rasterizer for Mesa.
     28 </p>
     29 
     30 
     31 <h1>Requirements</h1>
     32 
     33 <ul>
     34 <li>
     35    <p>
     36    For x86 or amd64 processors, 64-bit mode is recommended.
     37    Support for SSE2 is strongly encouraged.  Support for SSE3 and SSE4.1 will
     38    yield the most efficient code.  The fewer features the CPU has the more
     39    likely it is that you will run into underperforming, buggy, or incomplete code.
     40    </p>
     41    <p>
     42    For ppc64le processors, use of the Altivec feature (the Vector
     43    Facility) is recommended if supported; use of the VSX feature (the
     44    Vector-Scalar Facility) is recommended if supported AND Mesa is
     45    built with LLVM version 4.0 or later.
     46    </p>
     47    <p>
     48    See /proc/cpuinfo to know what your CPU supports.
     49    </p>
     50 </li>
     51 <li>
     52    <p>Unless otherwise stated, LLVM version 3.4 is recommended; 3.3 or later is required.</p>
     53    <p>
     54    For Linux, on a recent Debian based distribution do:
     55    </p>
     56 <pre>
     57      aptitude install llvm-dev
     58 </pre>
     59    <p>
     60    If you want development snapshot builds of LLVM for Debian and derived
     61    distributions like Ubuntu, you can use the APT repository at <a
     62    href="https://apt.llvm.org/" title="Debian Development packages for LLVM"
     63    >apt.llvm.org</a>, which are maintained by Debian's LLVM maintainer.
     64    </p>
     65    <p>
     66    For a RPM-based distribution do:
     67    </p>
     68 <pre>
     69      yum install llvm-devel
     70 </pre>
     71 
     72    <p>
     73    For Windows you will need to build LLVM from source with MSVC or MINGW
     74    (either natively or through cross compilers) and CMake, and set the LLVM
     75    environment variable to the directory you installed it to.
     76 
     77    LLVM will be statically linked, so when building on MSVC it needs to be
     78    built with a matching CRT as Mesa, and you'll need to pass
     79    <code>-DLLVM_USE_CRT_xxx=yyy</code> as described below.
     80    </p>
     81 
     82    <table border="1">
     83      <tr>
     84        <th rowspan="2">LLVM build-type</th>
     85        <th colspan="2" align="center">Mesa build-type</th>
     86      </tr>
     87      <tr>
     88        <th>debug,checked</th>
     89        <th>release,profile</th>
     90      </tr>
     91      <tr>
     92        <th>Debug</th>
     93        <td><code>-DLLVM_USE_CRT_DEBUG=MTd</code></td>
     94        <td><code>-DLLVM_USE_CRT_DEBUG=MT</code></td>
     95      </tr>
     96      <tr>
     97        <th>Release</th>
     98        <td><code>-DLLVM_USE_CRT_RELEASE=MTd</code></td>
     99        <td><code>-DLLVM_USE_CRT_RELEASE=MT</code></td>
    100      </tr>
    101    </table>
    102 
    103    <p>
    104    You can build only the x86 target by passing -DLLVM_TARGETS_TO_BUILD=X86
    105    to cmake.
    106    </p>
    107 </li>
    108 
    109 <li>
    110    <p>scons (optional)</p>
    111 </li>
    112 </ul>
    113 
    114 
    115 <h1>Building</h1>
    116 
    117 To build everything on Linux invoke scons as:
    118 
    119 <pre>
    120   scons build=debug libgl-xlib
    121 </pre>
    122 
    123 Alternatively, you can build it with autoconf/make with:
    124 <pre>
    125   ./configure --enable-glx=gallium-xlib --with-gallium-drivers=swrast --disable-dri --disable-gbm --disable-egl
    126   make
    127 </pre>
    128 
    129 but the rest of these instructions assume that scons is used.
    130 
    131 For Windows the procedure is similar except the target:
    132 
    133 <pre>
    134   scons platform=windows build=debug libgl-gdi
    135 </pre>
    136 
    137 
    138 <h1>Using</h1>
    139 
    140 <h2>Linux</h2>
    141 
    142 <p>On Linux, building will create a drop-in alternative for libGL.so into</p>
    143 
    144 <pre>
    145   build/foo/gallium/targets/libgl-xlib/libGL.so
    146 </pre>
    147 or
    148 <pre>
    149   lib/gallium/libGL.so
    150 </pre>
    151 
    152 <p>To use it set the LD_LIBRARY_PATH environment variable accordingly.</p>
    153 
    154 <p>For performance evaluation pass build=release to scons, and use the corresponding
    155 lib directory without the "-debug" suffix.</p>
    156 
    157 
    158 <h2>Windows</h2>
    159 
    160 <p>
    161 On Windows, building will create
    162 <code>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll</code>
    163 which is a drop-in alternative for system's <code>opengl32.dll</code>.  To use
    164 it put it in the same directory as your application.  It can also be used by
    165 replacing the native ICD driver, but it's quite an advanced usage, so if you
    166 need to ask, don't even try it.
    167 </p>
    168 
    169 <p>
    170 There is however an easy way to replace the OpenGL software renderer that comes
    171 with Microsoft Windows 7 (or later) with llvmpipe (that is, on systems without
    172 any OpenGL drivers):
    173 </p>
    174 
    175 <ul>
    176   <li><p>copy build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll to C:\Windows\SysWOW64\mesadrv.dll</p></li>
    177   <li><p>load this registry settings:</p>
    178   <pre>REGEDIT4
    179 
    180 ; https://technet.microsoft.com/en-us/library/cc749368.aspx
    181 ; https://www.msfn.org/board/topic/143241-portable-windows-7-build-from-winpe-30/page-5#entry942596
    182 [HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Windows NT\CurrentVersion\OpenGLDrivers\MSOGL]
    183 "DLL"="mesadrv.dll"
    184 "DriverVersion"=dword:00000001
    185 "Flags"=dword:00000001
    186 "Version"=dword:00000002
    187 </pre>
    188   </li>
    189   <li>Ditto for 64 bits drivers if you need them.</li>
    190 </ul>
    191 
    192 
    193 <h1>Profiling</h1>
    194 
    195 <p>
    196 To profile llvmpipe you should build as
    197 </p>
    198 <pre>
    199   scons build=profile &lt;same-as-before&gt;
    200 </pre>
    201 
    202 <p>
    203 This will ensure that frame pointers are used both in C and JIT functions, and
    204 that no tail call optimizations are done by gcc.
    205 </p>
    206 
    207 <h2>Linux perf integration</h2>
    208 
    209 <p>
    210 On Linux, it is possible to have symbol resolution of JIT code with <a href="https://perf.wiki.kernel.org/">Linux perf</a>:
    211 </p>
    212 
    213 <pre>
    214 	perf record -g /my/application
    215 	perf report
    216 </pre>
    217 
    218 <p>
    219 When run inside Linux perf, llvmpipe will create a /tmp/perf-XXXXX.map file with
    220 symbol address table.  It also dumps assembly code to /tmp/perf-XXXXX.map.asm,
    221 which can be used by the bin/perf-annotate-jit.py script to produce disassembly of
    222 the generated code annotated with the samples.
    223 </p>
    224 
    225 <p>You can obtain a call graph via
    226 <a href="https://github.com/jrfonseca/gprof2dot#linux-perf">Gprof2Dot</a>.</p>
    227 
    228 
    229 <h1>Unit testing</h1>
    230 
    231 <p>
    232 Building will also create several unit tests in
    233 build/linux-???-debug/gallium/drivers/llvmpipe:
    234 </p>
    235 
    236 <ul>
    237 <li> lp_test_blend: blending
    238 <li> lp_test_conv: SIMD vector conversion
    239 <li> lp_test_format: pixel unpacking/packing
    240 </ul>
    241 
    242 <p>
    243 Some of these tests can output results and benchmarks to a tab-separated file
    244 for later analysis, e.g.:
    245 </p>
    246 <pre>
    247   build/linux-x86_64-debug/gallium/drivers/llvmpipe/lp_test_blend -o blend.tsv
    248 </pre>
    249 
    250 
    251 <h1>Development Notes</h1>
    252 
    253 <ul>
    254 <li>
    255   When looking at this code for the first time, start in lp_state_fs.c, and
    256   then skim through the lp_bld_* functions called there, and the comments
    257   at the top of the lp_bld_*.c functions.
    258 </li>
    259 <li>
    260   The driver-independent parts of the LLVM / Gallium code are found in
    261   src/gallium/auxiliary/gallivm/.  The filenames and function prefixes
    262   need to be renamed from "lp_bld_" to something else though.
    263 </li>
    264 <li>
    265   We use LLVM-C bindings for now. They are not documented, but follow the C++
    266   interfaces very closely, and appear to be complete enough for code
    267   generation. See 
    268   <a href="https://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html">
    269   this stand-alone example</a>.  See the llvm-c/Core.h file for reference.
    270 </li>
    271 </ul>
    272 
    273 <h1 id="recommended_reading">Recommended Reading</h1>
    274 
    275 <ul>
    276   <li>
    277     <p>Rasterization</p>
    278     <ul>
    279       <li><a href="https://www.cs.unc.edu/~olano/papers/2dh-tri/">Triangle Scan Conversion using 2D Homogeneous Coordinates</a></li>
    280       <li><a href="http://www.drdobbs.com/parallel/rasterization-on-larrabee/217200602">Rasterization on Larrabee</a> (<a href="http://devmaster.net/posts/2887/rasterization-on-larrabee">DevMaster copy</a>)</li>
    281       <li><a href="http://devmaster.net/posts/6133/rasterization-using-half-space-functions">Rasterization using half-space functions</a></li>
    282       <li><a href="http://devmaster.net/posts/6145/advanced-rasterization">Advanced Rasterization</a></li>
    283       <li><a href="https://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/">Optimizing Software Occlusion Culling</a></li>
    284     </ul>
    285   </li>
    286   <li>
    287     <p>Texture sampling</p>
    288     <ul>
    289       <li><a href="http://chrishecker.com/Miscellaneous_Technical_Articles#Perspective_Texture_Mapping">Perspective Texture Mapping</a></li>
    290       <li><a href="https://www.flipcode.com/archives/Texturing_As_In_Unreal.shtml">Texturing As In Unreal</a></li>
    291       <li><a href="http://www.gamasutra.com/view/feature/3301/runtime_mipmap_filtering.php">Run-Time MIP-Map Filtering</a></li>
    292       <li><a href="http://alt.3dcenter.org/artikel/2003/10-26_a_english.php">Will "brilinear" filtering persist?</a></li>
    293       <li><a href="http://ixbtlabs.com/articles2/gffx/nv40-rx800-3.html">Trilinear filtering</a></li>
    294       <li><a href="http://devmaster.net/posts/12785/texture-swizzling">Texture Swizzling</a></li>
    295     </ul>
    296   </li>
    297   <li>
    298     <p>SIMD</p>
    299     <ul>
    300       <li><a href="http://www.cdl.uni-saarland.de/projects/wfv/#header4">Whole-Function Vectorization</a></li>
    301     </ul>
    302   </li>
    303   <li>
    304     <p>Optimization</p>
    305     <ul>
    306       <li><a href="http://www.drdobbs.com/optimizing-pixomatic-for-modern-x86-proc/184405807">Optimizing Pixomatic For Modern x86 Processors</a></li>
    307       <li><a href="http://www.intel.com/content/www/us/en/architecture-and-technology/64-ia-32-architectures-optimization-manual.html">Intel 64 and IA-32 Architectures Optimization Reference Manual</a></li>
    308       <li><a href="http://www.agner.org/optimize/">Software optimization resources</a></li>
    309       <li><a href="https://software.intel.com/en-us/articles/intel-intrinsics-guide">Intel Intrinsics Guide</a><li>
    310     </ul>
    311   </li>
    312   <li>
    313     <p>LLVM</p>
    314     <ul>
    315       <li><a href="http://llvm.org/docs/LangRef.html">LLVM Language Reference Manual</a></li>
    316       <li><a href="https://npcontemplation.blogspot.co.uk/2008/06/secret-of-llvm-c-bindings.html">The secret of LLVM C bindings</a></li>
    317     </ul>
    318   </li>
    319   <li>
    320     <p>General</p>
    321     <ul>
    322       <li><a href="https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/">A trip through the Graphics Pipeline</a></li>
    323       <li><a href="https://msdn.microsoft.com/en-us/library/gg615082.aspx#architecture">WARP Architecture and Performance</a></li>
    324     </ul>
    325   </li>
    326 </ul>
    327 
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