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     11   <h1>The Mesa 3D Graphics Library</h1>
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     16 
     17 <h1>Mesa 10.4.2 Release Notes / January 12, 2015</h1>
     18 
     19 <p>
     20 Mesa 10.4.2 is a bug fix release which fixes bugs found since the 10.4.1 release.
     21 </p>
     22 <p>
     23 Mesa 10.4.2 implements the OpenGL 3.3 API, but the version reported by
     24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
     25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
     26 Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
     27 3.3 is <strong>only</strong> available if requested at context creation
     28 because compatibility contexts are not supported.
     29 </p>
     30 
     31 <h2>SHA256 checksums</h2>
     32 <pre>
     33 e303e77dd774df0d051b2870b165f98c97084a55980f884731df89c1b56a6146  MesaLib-10.4.2.tar.gz
     34 08a119937d9f2aa2f66dd5de97baffc2a6e675f549e40e699a31f5485d15327f  MesaLib-10.4.2.tar.bz2
     35 c2c2921a80a3395824f02bee4572a6a17d6a12a928a3e497618eeea04fb06490  MesaLib-10.4.2.zip
     36 </pre>
     37 
     38 <h2>New features</h2>
     39 <p>None</p>
     40 
     41 <h2>Bug fixes</h2>
     42 
     43 <p>This list is likely incomplete.</p>
     44 
     45 <ul>
     46 
     47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85529">Bug 85529</a> - Surfaces not drawn in Unvanquished</li>
     48 
     49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87619">Bug 87619</a> - Changes to state such as render targets change fragment shader without marking it dirty.</li>
     50 
     51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87658">Bug 87658</a> - [llvmpipe] SEGV in sse2_has_daz on ancient Pentium4-M</li>
     52 
     53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87913">Bug 87913</a> - CPU cacheline size of 0 can be returned by CPUID leaf 0x80000006 in some virtual machines</li>
     54 
     55 </ul>
     56 
     57 
     58 <h2>Changes</h2>
     59 
     60 <p>Chad Versace (2):</p>
     61 <ul>
     62   <li>i965: Use safer pointer arithmetic in intel_texsubimage_tiled_memcpy()</li>
     63   <li>i965: Use safer pointer arithmetic in gather_oa_results()</li>
     64 </ul>
     65 
     66 <p>Dave Airlie (3):</p>
     67 <ul>
     68   <li>Revert "r600g/sb: fix issues cause by GLSL switching to loops for switch"</li>
     69   <li>r600g: fix regression since UCMP change</li>
     70   <li>r600g/sb: implement r600 gpr index workaround. (v3.1)</li>
     71 </ul>
     72 
     73 <p>Emil Velikov (2):</p>
     74 <ul>
     75   <li>docs: Add sha256 sums for the 10.4.1 release</li>
     76   <li>Update version to 10.4.2</li>
     77 </ul>
     78 
     79 <p>Ilia Mirkin (2):</p>
     80 <ul>
     81   <li>nv50,nvc0: set vertex id base to index_bias</li>
     82   <li>nv50/ir: fix texture offsets in release builds</li>
     83 </ul>
     84 
     85 <p>Kenneth Graunke (2):</p>
     86 <ul>
     87   <li>i965: Add missing BRW_NEW_*_PROG_DATA to texture/renderbuffer atoms.</li>
     88   <li>i965: Fix start/base_vertex_location for &gt;1 prims but !BRW_NEW_VERTICES.</li>
     89 </ul>
     90 
     91 <p>Leonid Shatz (1):</p>
     92 <ul>
     93   <li>gallium/util: make sure cache line size is not zero</li>
     94 </ul>
     95 
     96 <p>Marek Olk (4):</p>
     97 <ul>
     98   <li>glsl_to_tgsi: fix a bug in copy propagation</li>
     99   <li>vbo: ignore primitive restart if FixedIndex is enabled in DrawArrays</li>
    100   <li>st/mesa: fix GL_PRIMITIVE_RESTART_FIXED_INDEX</li>
    101   <li>radeonsi: fix VertexID for OpenGL</li>
    102 </ul>
    103 
    104 <p>Michel Dnzer (1):</p>
    105 <ul>
    106   <li>radeonsi: Don't modify PA_SC_RASTER_CONFIG register value if rb_mask == 0</li>
    107 </ul>
    108 
    109 <p>Roland Scheidegger (1):</p>
    110 <ul>
    111   <li>gallium/util: fix crash with daz detection on x86</li>
    112 </ul>
    113 
    114 <p>Tiziano Bacocco (1):</p>
    115 <ul>
    116   <li>nv50,nvc0: implement half_pixel_center</li>
    117 </ul>
    118 
    119 <p>Vadim Girlin (1):</p>
    120 <ul>
    121   <li>r600g/sb: fix issues with loops created for switch</li>
    122 </ul>
    123 
    124 
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