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     11   <h1>The Mesa 3D Graphics Library</h1>
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     16 
     17 <h1>Mesa 10.6.6 Release Notes / September 04, 2015</h1>
     18 
     19 <p>
     20 Mesa 10.6.6 is a bug fix release which fixes bugs found since the 10.6.5 release.
     21 </p>
     22 <p>
     23 Mesa 10.6.6 implements the OpenGL 3.3 API, but the version reported by
     24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
     25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
     26 Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
     27 3.3 is <strong>only</strong> available if requested at context creation
     28 because compatibility contexts are not supported.
     29 </p>
     30 
     31 
     32 <h2>SHA256 checksums</h2>
     33 <pre>
     34 416517aa9df4791f97d34451a9e4da33c966afcd18c115c5769b92b15b018ef5  mesa-10.6.6.tar.gz
     35 570f2154b7340ff5db61ff103bc6e85165b8958798b78a50fa2df488e98e5778  mesa-10.6.6.tar.xz
     36 </pre>
     37 
     38 
     39 <h2>New features</h2>
     40 <p>None</p>
     41 
     42 <h2>Bug fixes</h2>
     43 
     44 <p>This list is likely incomplete.</p>
     45 
     46 <ul>
     47 
     48 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84677">Bug 84677</a> - Triangle disappears with glPolygonMode GL_LINE</li>
     49 
     50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90734">Bug 90734</a> - glBufferSubData is corrupting data when buffer is &gt; 32k</li>
     51 
     52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90748">Bug 90748</a> - [BDW Bisected]dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rg_half_float_oes fails</li>
     53 
     54 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90902">Bug 90902</a> - [bsw][regression] dEQP: &quot;Found invalid pixel values&quot;</li>
     55 
     56 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90925">Bug 90925</a> - &quot;high fidelity&quot;: Segfault in _mesa_program_resource_find_name</li>
     57 
     58 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91254">Bug 91254</a> - (regresion) video using VA-API on Intel slow and freeze system with mesa 10.6 or 10.6.1</li>
     59 
     60 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91292">Bug 91292</a> - [BDW+] glVertexAttribDivisor not working in combination with glPolygonMode</li>
     61 
     62 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91673">Bug 91673</a> - Segfault when calling glTexSubImage2D on storage texture to bound FBO</li>
     63 
     64 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91726">Bug 91726</a> - R600 asserts in tgsi_cmp/make_src_for_op3</li>
     65 
     66 </ul>
     67 
     68 
     69 <h2>Changes</h2>
     70 
     71 <p>Chris Wilson (2):</p>
     72 <ul>
     73   <li>i965: Prevent coordinate overflow in intel_emit_linear_blit</li>
     74   <li>i965: Always re-emit the pipeline select during invariant state emission</li>
     75 </ul>
     76 
     77 <p>Daniel Scharrer (1):</p>
     78 <ul>
     79   <li>mesa: add missing queries for ARB_direct_state_access</li>
     80 </ul>
     81 
     82 <p>Dave Airlie (8):</p>
     83 <ul>
     84   <li>mesa/arb_gpu_shader_fp64: add support for glGetUniformdv</li>
     85   <li>mesa/texgetimage: fix missing stencil check</li>
     86   <li>st/readpixels: fix accel path for skipimages.</li>
     87   <li>texcompress_s3tc/fxt1: fix stride checks (v1.1)</li>
     88   <li>mesa/readpixels: check strides are equal before skipping conversion</li>
     89   <li>mesa: enable texture stencil8 for multisample</li>
     90   <li>r600/sb: update last_cf for finalize if.</li>
     91   <li>r600g: fix calculation for gpr allocation</li>
     92 </ul>
     93 
     94 <p>David Heidelberg (1):</p>
     95 <ul>
     96   <li>st/nine: Require gcc &gt;= 4.6</li>
     97 </ul>
     98 
     99 <p>Emil Velikov (2):</p>
    100 <ul>
    101   <li>docs: add sha256 checksums for 10.6.5</li>
    102   <li>get-pick-list.sh: Require explicit "10.6" for nominating stable patches</li>
    103 </ul>
    104 
    105 <p>Glenn Kennard (4):</p>
    106 <ul>
    107   <li>r600g: Fix assert in tgsi_cmp</li>
    108   <li>r600g/sb: Handle undef in read port tracker</li>
    109   <li>r600g/sb: Don't read junk after EOP</li>
    110   <li>r600g/sb: Don't crash on empty if jump target</li>
    111 </ul>
    112 
    113 <p>Ilia Mirkin (5):</p>
    114 <ul>
    115   <li>st/mesa: fix assignments with 4-operand arguments (i.e. BFI)</li>
    116   <li>st/mesa: pass through 4th opcode argument in bitmap/pixel visitors</li>
    117   <li>nv50,nvc0: disable depth bounds test on blit</li>
    118   <li>nv50: fix 2d engine blits for 64- and 128-bit formats</li>
    119   <li>mesa: only copy the requested teximage faces</li>
    120 </ul>
    121 
    122 <p>Jason Ekstrand (1):</p>
    123 <ul>
    124   <li>i965/fs: Split VGRFs after lowering pull constants</li>
    125 </ul>
    126 
    127 <p>Kenneth Graunke (3):</p>
    128 <ul>
    129   <li>i965: Fix copy propagation type changes.</li>
    130   <li>Revert "i965: Advertise a line width of 40.0 on Cherryview and Skylake."</li>
    131   <li>i965: Momentarily pretend to support ARB_texture_stencil8 for blits.</li>
    132 </ul>
    133 
    134 <p>Marek Olk (3):</p>
    135 <ul>
    136   <li>gallium/radeon: fix the ADDRESS_HI mask for EVENT_WRITE CIK packets</li>
    137   <li>mesa: create multisample fallback textures like normal textures</li>
    138   <li>radeonsi: fix a Unigine Heaven hang when drirc is missing</li>
    139 </ul>
    140 
    141 <p>Matt Turner (1):</p>
    142 <ul>
    143   <li>i965/fs: Handle MRF destinations in lower_integer_multiplication().</li>
    144 </ul>
    145 
    146 <p>Neil Roberts (2):</p>
    147 <ul>
    148   <li>i965: Swap the order of the vertex ID and edge flag attributes</li>
    149   <li>i965/bdw: Fix 3DSTATE_VF_INSTANCING when the edge flag is used</li>
    150 </ul>
    151 
    152 <p>Tapani Plli (5):</p>
    153 <ul>
    154   <li>mesa: update fbo state in glTexStorage</li>
    155   <li>glsl: build stageref mask using IR, not symbol table</li>
    156   <li>glsl: expose build_program_resource_list function</li>
    157   <li>glsl: create program resource list after LinkShader</li>
    158   <li>mesa: add GL_RED, GL_RG support for floating point textures</li>
    159 </ul>
    160 
    161 
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